Darth Tigris said:
Did anybody here ever try that whole
3+ screen super setup? I'd really dig a cockpit view doing all of that, but there is no way I could ever justify the cost unless I was just stupid rich.
Yeah, I have tried it many times, I just cant find the time to set it up permanently.
Hood view though, not cockpit.
now about Forza3...
- I'd like more details in the upgrade/modification menus, and if the modifications in the game where more related to their real life parts, that would be great.
I understand that detailed modifications per engine is a lot to ask, but I always want more from Forza.
the good thing is that all the data exists. the bad thing is that it needs time and careful implementation.
- Supplementary stuff like dynos that help finetune your car & mods, but this is a supplement to previous.
- 0-400m and 0-1000m need to be there, complete with detailed leaderboards and classes.
- more detail and ability to start somekind of league with complete and detailed specs. these of course must be visible both through the game and fm.net, and somehow automated.
- also, the leaderboards could expand and keep roster of specific cars times, not only per class.
per class leaderboards are great, but usually after a while the incentive is lost to finetune your favorite car, since it can never be competitive to (insert name of muscle car here).
But with per car leaerboards, there is always the incentive to build the fastest gti or the fastest 911 or whatever.
- all menus in the game should be worked some more, 'cause people will be using them for years! (convenient shortcuts for jumping from one place to another also)
- finally, there must be a way to bring into forza3 designs and money from forza2.
I would really prefer that Forza 3 would come day1 with microsoft's next console, so that much more computational power would be available for turn10 to muster
BUT, I can never complain for a new forza game.