really? its looked fine in videos![]()
People usually stand about 1 metre or closer from massive TVs at these events - aliasing is super apparent when you're that close to a screen.
Yes. They just added the runoff on the inside, but that's just changing the texture and properties of that area. They did the same with Road America and Circuit de Catalunya in Forza 4, adding a few missing tarmac runoffs.
Our boy Wiswell is on that shit. I think we know it'll sound pretty damn good
Will it sound as good as this (from Assetto Corsa), though? I can't see it happening.
So, how about some more footage with direct feed sound (only very slightly saturated)? MP4-12c, and another one with a Ford Focus ST in the next few minutes.
http://www.gamersyde.com/news_gc_more_forza_5-14500_en.html
So, how about some more footage with direct feed sound (only very slightly saturated)? MP4-12c, and another one with a Ford Focus ST in the next few minutes.
http://www.gamersyde.com/news_gc_more_forza_5-14500_en.html
So, how about some more footage with direct feed sound (only very slightly saturated)? MP4-12c, and another one with a Ford Focus ST in the next few minutes.
http://www.gamersyde.com/news_gc_more_forza_5-14500_en.html
really? then LeBoef's pic is not showing further adjustments/enhancements at the pits?
laserscanning can be done in many ways and for many purposes. it can be for measuring, modelling, testing, even for creating 100mpixel photorealistic 3d scans etc.
it is obvious that turn10 is not doing the 3d laser rebuild from scratch with 100megapixel photorealistic scans. its not a cad presentation, its a racing game.
but that does certainly not exclude them from ANY use of laser scan technology, like for example the use of a mesh of data points to blend in what they already have.
I am not saying you are 100% wrong right now, I am saying we dont know enough, and you are jumping to conclusions.
I am also skeptical at this, but am trying to get some facts before I conclude.
yesterday you where certain that <<its all BS>>, and <<they just updated the advertisements on the billboards and called it a day.>>
your words, right? yes, and wrong words, to be precise.
better to just wait a little bit and see.![]()
Focus ST footage added to the previous news, 1080p60 directfeed sound.
again you are "translating" everything as you comprehend it.SparksBCN said:snip
"We scanned the entire track and it goes down to sub-6mm accuracy, so it picks up little divots in the road surface, it picks up all sorts of details." This sort of faithfulness applies to both the new tracks and those brought back from older Forzas, such as the Nürburgring. "We do this for all tracks in the game. Even the ones we've shipped before we've gone back and rescanned and updated."
http://www.oxm.co.uk/60709/previews...za-motorsport-5s-tracks-make-use-of-xbox-one/
So, how about some more footage with direct feed sound (only very slightly saturated)? MP4-12c, and another one with a Ford Focus ST in the next few minutes.
http://www.gamersyde.com/news_gc_more_forza_5-14500_en.html
Focus ST footage added to the previous news, 1080p60 directfeed sound.
so, focus sounds good, in bonnet cam you can hear more of the turbo building boost, in cabin you get more of the exhaust noise. sounds good and on par with reality.
I also liked the fact that the backfire-athlon that ferrari was, is not happening in focus st.
at all! which is on par too.
btw, did I see dirt being flown around by the wind further out of the track, or is my imagination running wild with maybe some tv reflections?
also, on the very last turn where st pushes out the S3, then turn the camera to look at it, the S3 has the daylight leds on.
p.s blim, thanks again, you are number 1!
Blim and Gamersyde to the rescue.
tire sounds are good.engine sounds great, i dont think the tire sounds are too good though and as the other guy said the dynamic music is laughable
also i love how the AI name above the cars is reflected in the bonnet ha
tire sounds are good.
well, the music being dynamic, always means we can turn it off
i guess they went for a tension-building music atmosphere with this.
i dont know if it will work well in the career, but for a single 1:30 lap I would play something more ..catchy in my demo.
still, no big deal.
and yes, the reflections are really good, as we saw from yesterday 8)
I understand that some people would like some drama with their racing and the dynamic score is a good way of doing it.
But c'mon man, as if you wouldn't want to listen to a V12 or straight 6 flying down a straight at full ball instead?!?
That shit is downright orgasmic.
what is this talk about laguna seca being unaccurate?
what do you mean by that? the track itself or the parts around it?
the track is definitely not as wide as the one in fm4
again you are "translating" everything as you comprehend it.
I would count as laser scanning improvement, the blend of a laser scanned mesh of data points on tarmac, to the existing stuff that t10 already has created.
this is not very far from the little that was said
No, I count as laserscan what any game with laserscanned tracks does. Any game that claims to have laserscanned tracks (iRacing, Assetto Corsa, Simraceway, pCARS...) does this, yet I have to think that Turn 10 has used some unusual method that doesn't translate visually to the track. Yeah, right...you only count as laser scan what only qualifies in your mind as laser scan.
with this I dont agree.
The track is outdated, missing all the work that was done to it in 2005 when MotoGP arrived there (Extended runoff at turn 1, the old Media Center had to be demolished to make room and a new one was built far from the circuit. The walls at the climb from Turn 6 to the Corkscrew were moved far away from the track, a spinning Mazda logo was added at the top of the scoreboard, the kerbs between turns 5 and 6 at the right side of the track were joined into a continous kerb, and a red extension was added at the inside of the kerbs), the camber at turn 5 and the entrance of the Corkscrew is wrong, and the elevation from turn 6 to the Corkscrew is wrong as well.what is this talk about laguna seca being unaccurate?
what do you mean by that? the track itself or the parts around it?
the track is definitely not as wide as the one in fm4
Yes. They just added the runoff on the inside, but that's just changing the texture and properties of that area. They did the same with Road America and Circuit de Catalunya in Forza 4, adding a few missing tarmac runoffs.
I guess the reason you're asking these comes from the laserscanning debate. What you need to understand is that what laserscanning does is create a point cloud 3D modeling of the envinroment with a sub-inch accuracy, like this (I'm posting iRacing examples because we're talking about a racing game, but just search for "laserscan" on Google Images and you get the same result applied to buildings, cars, mountains, whatever...):
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If they went back to laserscan the track, it would reflect all the changes done to it since 2005 that they aren't present in the game, and it would have the right camber and elevation changes, which doesn't (it's very obvious at the entrance of the Corkscrew). The conclusion I can draw from these Gamescom videos compared to how the track was in Forza 4 leads me to believe that they haven't laserscanned it, they just changed the ads in the billboards and bridges, and they added a couple of tarmac runoffs, something that doesn't need laserscanning at all (Forza 4 already did it for a couple of tracks as I said earlier).
But if the tarmac was laserscanned, the section that goes from Turn 5 to the Corkscrew would be correct and it isn't, it shows the same inaccuracies present since Forza 1, so if the envinroment is still outdated, and the track is still inaccurate, why should I believe that the track has been laserscanned? Specially since the article on Forza website makes no mention whatosever of the track being laserscanned (they do mention it about Spa).
No, I count as laserscan what any game with laserscanned tracks does. Any game that claims to have laserscanned tracks (iRacing, Assetto Corsa, Simraceway, pCARS...) does this, yet I have to think that Turn 10 has used some unusual method that doesn't translate visually to the track. Yeah, right...
http://www.oxm.co.uk/60709/previews...za-motorsport-5s-tracks-make-use-of-xbox-one/It all starts with the tarmac, of course. "We brought a laser scanner to the track and basically scanned every square inch of it actually,"(edit: "of it" means TARMAC!!) Collins explains. "We scanned the entire track and it goes down to sub-6mm accuracy, so it picks up little divots in the road surface, it picks up all sorts of details." This sort of faithfulness applies to both the new tracks and those brought back from older Forzas, such as the Nürburgring. "We do this for all tracks in the game. Even the ones we've shipped before we've gone back and rescanned and updated."
I believe he only came on in FM4 part-way through production. During a talk at some university thing, he never really went into doing sound for FM4, kinda just went straight from Blur into "some exciting new stuff" (or something along those lines), obviously referring to FM5. So I'm hoping there's something seriously special about the sound in this one, but I somehow doubt it's at the level of realism we heard in that clip I posted from Kunos.Dynamic music will be the first thing I turn off it seems. Am I the only one who noticed a PGR 3/4 vibe in the sound, specifically in the P1 video ? Wiswell seems to really have brought his "sound" in this one, compared to FM4.
Xboner day.Will enjoy this the day I eventually get an Xbone.
first of all, there ARE differences in the track itself, even in the corkscrew. it not worth my time trying to over-analyze right now, from only a couple of videos we have, but there are differences.
some parts I think its narrower, some other parts wider.
but most importantly, you are still WRONG in translating everything according to what you think.
as i wrote the first day of gamescom, turn10 could even have used the fucking kinect for scanning, and still they would be entitled to say "scanned tracks"
in terms of environments, forza beats the shit out of iracing for example, so it just would not make that much sense (if any at all) to scrap everything and go for laser point to point for the environment.
furthermore, you are still wrong about what you claim that turn10 has said nothing about tracks other than spa.
i even put the link for you before, looks like your ideas stuck in your head forbid your reading skills.
so I put the link one more time, again for you, hoping that you may read it this time.
Specially since the article on Forza website makes no mention whatosever of the track being laserscanned (they do mention it about Spa).
I care a lot about what forza will be, but am not prepared to start yelling just because I do not have my facts straight.
You on the other hand, you clearly prefer to jump to conclusions. exactly like the other time, when you made me explain 20 times the forza4 wheel offset mods.
Just give it a little time, and we will have more facts to base our criticism on.
I agree 100%Just saw the always great video from Gamersyde-
http://www.gamersyde.com/download_forza_motorsport_5_gc_gameplay_1080p-30591_en.html
-They fixed reflections! Now they run at 60fps. That was a jarring graphical issue with the E3 build so glad they got reflections to run at 60. Mirror reflections are still 30, but I have more faith now that they'll fix it.
-Cars look nice on the track.
-Not a hint of slowdown from what I could see. Popup bugs from E3 didn't show up here either.
-That dynamic soundtrack is so dumb. So, so, so stupid. ughhhhhhhhhhhh
-Dat lens flare, tone it down a bit!
-Laguna Seca was never a looker to begin with so I guess it's not fair to critique the environment detail. Need to see something like Spa to see how the environments are.
Overall looking better than E3! Makes me excited for GT6 on PS4. Good show, Turn 10.
I believe he only came on in FM4 part-way through production. During a talk at some university thing, he never really went into doing sound for FM4, kinda just went straight from Blur into "some exciting new stuff" (or something along those lines), obviously referring to FM5. So I'm hoping there's something seriously special about the sound in this one, but I somehow doubt it's at the level of realism we heard in that clip I posted from Kunos.
Please not this again. Its a fov thing.I see the same inaccuracies present since Forza 1. Just look at the camber at the entrance of the Corkscrew, which IRL blocks the view further ahead but in Forza is almost flat.
By the way, searching for videos of laserscanning I found this: http://monzarace.tv/en/Yzy8MvE/Autodromo/videogame-of-monza-a-laser-scanner-on-the-monza-track
They talk about a Microsoft team laserscanning Monza for an upcoming game that they can't say it's name. Could we be getting Monza in Forza 5?
By the way, searching for videos of laserscanning I found this: http://monzarace.tv/en/Yzy8MvE/Autodromo/videogame-of-monza-a-laser-scanner-on-the-monza-track
They talk about a Microsoft team laserscanning Monza for an upcoming game that they can't say it's name. Could we be getting Monza in Forza 5?
https://www.youtube.com/watch?feature=player_detailpage&v=lDhKFlpAFI4#t=20 @4:00
Just a quick search but this guy laser scanned a track using a basic method and it only got the track and he had to have other guys build the environment.
And even lets say they did the method you had above, they would have to dedicate more time to changing the environments, when its more likely they just copied the new info into their pre-existing environment. Which makes more sense seeing as its a launch game, and I doubt they would have time to recreate all of their real world tracks.
Please not this again. Its a fov thing.
I've seen more videos of laguna and it looks different from FM4, including elevevation changes and camber, but its hard be 100% sure with offscreen videos or without a direct comparison. And Laguna is not even that innacurate. We should have a better comparison in nurburgring or tsukuba.
By the way, searching for videos of laserscanning I found this: http://monzarace.tv/en/Yzy8MvE/Autodromo/videogame-of-monza-a-laser-scanner-on-the-monza-track
They talk about a Microsoft team laserscanning Monza for an upcoming game that they can't say it's name. Could we be getting Monza in Forza 5?
https://www.youtube.com/watch?feature=player_detailpage&v=lDhKFlpAFI4#t=20 @4:00
Just a quick search but this guy laser scanned a track using a basic method and it only got the track and he had to have other guys build the environment.
And even lets say they did the method you had above, they would have to dedicate more time to changing the environments, when its more likely they just copied the new info into their pre-existing environment. Which makes more sense seeing as its a launch game, and I doubt they would have time to recreate all of their real world tracks.
Nice find!!
I swear though, if any other track has been included at the expense of Bathurst, I will be very, very happy....I mean angry.
I'm not giving the OXM article much credibility because it wouldn't be the first time an article claims something about a Forza game that turns out to be a misquote, or a half truth, or directly a lie.
I find it strangely difficult to converse with you...
for you, gospel is a PR article found in turn10's site, signed by the community manager (so, second hand info at best)
but when the man responsible himself, matt collins, the official turn 10 art director,
is presented in the official microsoft place in an interview to speak about the game,
and he gets quoted about how the Czech police stopped them while laser-scanning, and he gets quoted for saying that THEY DID REDO ALL TRACKS WITH LASER SCANNED DATA,
then this for you is something that probably is misquote, wrong, lie etc.
does not compute my friend...
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I find it strangely difficult to converse with you...
for you, gospel is a PR article found in turn10's site, signed by the community manager (so, second hand info at best)
but when the man responsible himself, matt collins, the official turn 10 art director,
is presented in the official microsoft place in an interview to speak about the game,
and he gets quoted about how the Czech police stopped them while laser-scanning, and he gets quoted for saying that THEY DID REDO ALL TRACKS WITH LASER SCANNED DATA,
then this for you is something that probably is misquote, wrong, lie etc.
does not compute my friend...
![]()
for you, gospel is a PR article found in turn10's site, signed by the community manager (so, second hand info at best)
I was asking before (I don't remember if in this or the other thread) to a video or audio were I could hear a T10 employee saying that. I remember Dan saying they went back to SOME of the old tracks, but not all of them.quite sure there is an e3 video interview with dan saying the same thing too.
Είναι εντάξει ο φίλος μου. Ίσως θα πρέπει να περιμένετε πριν να συνεχίσετε με αυτήν τη συζήτηση;
come on man!! he is definitely second hand in news for art, when you compare with what the art director himself says.You do know that Brian Eckberg is a part of the T10 team and works at the studio... Right? So the "second hand info at best" is debateable.
My problem is not who says it, but the media. See, I remember reading articles that supposedly quoted someone from Turn 10 saying that all cars had Autovista, or that when making a weight reduction the panels inside came off and this was reflected on the cockpit view, or whatever. Sometimes they have been complete lies, like when they said all cars were remodeled for Forza 3 with 10 times the polygons from Forza 2, yet some cars presented the same modeling errors since Forza 1 (F40, S2000 or NSX being major offenders here).come on man!! he is definitely second hand in news for art, when you compare with what the art director himself says.
I think you, and everybody, can easily understand this.