Oyashrio-Sama
Member
$75 for the physical game? guys? c'mon guys... :/
Damn, it's currently approaching $242,000 and it's not even been 24hrs. I would love to see it pick up more steam today as word spreads.
Anybody else see this tweet by Nissan?
this will be picked easily over the weekend.
this will be picked easily over the weekend.
for a critic to put his name behind a game i'd expect it to be fucking amazing
I think you're misreading some information. Summer Camp was far from complete and it was not actually slated to be out this year. IGN falsely reported a release date when one was never officially announced. It's mentioned on the Kickstarter and in the video that the funding is only needed to make the game true to the IP. They already have funding to make the game but they needed more to go the extra mile to really make it true to Friday the 13th.
There's no reason to be skeptical here. The actual developers of the game have shipped enough games to be trusted. Gun (Wes & Ronnie specifically) have only shipped a few games but they're just the creatives and not the guys getting dirty and building the game (that would be Randy and the talented team at Illfonic). Seriously, just go look up Randy Greenback on Mobygames and that should alleviate some of your trepidation.
While the property and multiplayer-focused design mean I'm not the target audience for this game, it would have been nice to see or hear anything about its gameplay.
Hope we dont have another Evolve on our hands.
There's plenty of things. They've said that counselors play against each other and that they've spent a lot of time making them fun to play. In what ways? What is the fear system? How does escaping the island work? Do objectives change between games?What do people want to hear? They've laid out the basis on the project page. 7v1 multiplayer - counselor's goals are to either escape or defeat Jason, Jason's goal is to kill all the counselors. It's pretty straightforward.
I actually really like that they chose part 7 Jason as the model.
He wasn't my favorite, but it makes the most sense. It wasn't until 6 and 7 that he got the unstoppable killing machine reputation. Those two movies are the quintessential "Jason movies" imo.
I am a huge slasher fan, so I am definitely into this. I hope counselor game play is as fun as they promise.
I actually really like that they chose part 7 Jason as the model.
He wasn't my favorite, but it makes the most sense. It wasn't until 6 and 7 that he got the unstoppable killing machine reputation. Those two movies are the quintessential "Jason movies" imo.
I am a huge slasher fan, so I am definitely into this. I hope counselor game play is as fun as they promise.
Part VII had my favorite Jason. He had the broken chain around his neck, ribcage and back bones partially sticking out, worn out clothes, and the all-important destroyed eye.
How will this find anymore success than Evolve? That game flat-lined on release. Devs are going to have to pay super close attention to balance for as long as the game is popular.
Seems like we could get more than one famous serialkiller.
Because the first stretchgoal says: with Jason as killer. Seems a bit strange that they write that down in the first stretchgoal so i would assume later ones include more killer. Maybe Freddy Kruger?
If they intend to make more killer as stretchgoal then it would be wise for them to reveal them asap.
Well it could get Singleplayer. Has an actual interesting and famous IP behind it. Stretchgoals are more likely to be free DLC.
Regarding balance: Its a 80s slasher horror movie game... It doesnt need balancing.
Jason wasn't the killer in all the movies. Could be one of the other ones?
Jason wasn't the killer in all the movies. Could be one of the other ones?
Jason wasn't the killer in all the movies. Could be one of the other ones?
$2 million stretch goal for bringing Betsy Palmer back from the grave to voice Pamela Voorhees.$2 million stretch goal for Roy.
Two people are crazy enough to have thrown $10k at this so they can be brutally murdered by Jason while fucking.
Damn.
Well they say in the unlock section you can unlock other Jasons. So i assume the other killers are in there. So no stretchgoal for that?
Only having Jason is good enough yeah but imagine having a 1 vs 1 vs 7. Like Jason against Leatherface vs Teenagers. That would be awesome. But wishful thinking.
This would have been perfect as an FMV game with real actors actually
https://twitter.com/LastYearGame/status/654020960677404672
I wonder how similar these two games are going to be...
I really hope Last Year is successful. They seem to be more focused on creating an all-encompassing horror genre game rather than just a Friday the 13th game which I'd prefer.
Yeah, I'm looking forward to Last Year more because it seems much more varied with the environments and enemy types. I also like the teleportation mechanic.
$2 million stretch goal for bringing Betsy Palmer back from the grave to voice Pamela Voorhees.
https://twitter.com/LastYearGame/status/654020960677404672
I wonder how similar these two games are going to be...
They did have the same idea. Devs from this game had a kickstarter for a similar game called Summer Camp(which they pulled) that was put up before Last Year was.The Last Year Kickstarter here from Dec 2014: https://www.kickstarter.com/project...-vs-1-multiplayer-survival-horror/description
It made $114,711 Canadian dollars.
Very simaler indeed. But hey, asymmetrical multiplayer is kind of in vogue now, Depth is essentially just Jaws with asymmetrical gameplay. It was only a matter of time before some indie devs out there would think of using the same idea but on land. It's possible that these two groups just had the same idea.
The Last Year Kickstarter here from Dec 2014: https://www.kickstarter.com/project...-vs-1-multiplayer-survival-horror/description
It made $114,711 Canadian dollars.
Very simaler indeed. But hey, asymmetrical multiplayer is kind of in vogue now, Depth is essentially just Jaws with asymmetrical gameplay. It was only a matter of time before some indie devs out there would think of using the same idea but on land. It's possible that these two groups just had the same idea. But this one will make way more money based on name recognition alone.
They did have the same idea. Devs from this game had a kickstarter for a similar game called Summer Camp(which they pulled) that was put up before Last Year was.
It raised another $260,000 in September and the author just mentioned on Twitter that they received an additional round of funding so they are fine. It will probably reach the $700,000 base goal that Friday the 13th is asking about.
http://lastyearthegame.com/last-year-secures-additional-260000-investment/
I could be mistaken, but I could had sworn I heard about this game way back when I first heard about Until Dawn.
Hey Everyone!
Friday the 13th: The Game is on Kickstarter, the support is real and we're well on our way to unleashing Jason! The entire team here is absolutely blown away by the support and feedback that we've received these past 24 hours. It's been a whirlwind of media shares, news outlet coverage and of course, you, our amazing Kickstarter Backers posting across the various social sites.
Campaign Stats
To give you an idea on what we've been seeing on our end:
+825,000 Total Trailer Views on Youtube (across all postings)
Top Trending on Twitter with over 10,000 individual Tweets
Top Trending on Facebook
+18,500 Website Visits
+7,200 Facebook Likes
+1,500 Twitter Followers in 24 hours
You all shut down ihorror.com's servers
+100 News Articles, including IGN, Forbes, Kotaku, Polygon, Game Informer and every other major gaming outlet!
All of that has generated over $275,000 in funding in 24 hours. It is absolutely nuts trying to keep up with our feeds across Twitter and Facebook, dozens and dozens of tweets every single minute, and the pace has hardly slowed. You guys are simply amazing and we're looking forward to getting across the finish line!
Stretch Goals
When we draw closer to the $700K goal, we'll give you guys an update on our Stretch Goals. Some of you are good at reading blurry text apparently (you superhuman freaks of nature know who you are), but for those that can't, you'll soon start seeing them clearly. Remember, the big one we've revealed so far concerns Single Player. We're planning a great experience where you'll get to play as either Jason or counselors. Trust us, fans of the film series will want to play this!
New Reward Tiers
We've been getting a lot of questions about adding more reward tiers. The most requests we've seen in this department have been those asking about us replenishing/adding more copies of the SIGNED PHYSICAL 'MACHETE' STEEL COLLECTOR PACK. We always wanted this to be a very limited reward, and planned on hand numbering each one of them (1/100). IF we do decide to add more and commit to them being signed, the new ones will not be numbered and we'll make a small change on the slipcover so that the original batch will remain the premium signed collectible that we wanted them to be.
Soundtrack Reward Tier Errors
There was an error in the Reward Tier text in the side bar on Kickstarter, and the soundtrack appears to be omitted from a lot of the tiers it's supposed to be in. Please refer to the chart near the bottom of the campaign page to see exactly where the Soundtrack is offered. The lowest tier that has the Soundtrack and the game is the FIRST TO DIE PACK at $40.
The Announcement Trailer Is Not 'CG'
Finally, we wanted to clear up any misconceptions on the announcement trailer. All of the assets used in it are from the game. It was captured in-engine and was not what people normally refer to as a 'CG Trailer'. The UE4 engine is amazing and the team at Illfonic are hard at work ensuring that Camp Crystal Lake, Jason, the Counselors, and the gore FX all looks their best and use the features the engine provides in the best ways possible.
Wrapping Up Update #1
We went into this venture as anxious and stressed as you'd expect when you're putting your work into the hands of others. We're confident though that the control we've given up has ended up in the best of hands and we're proud to be building this game with you all involved. We're just lucky that the Friday the 13th fans are some of the most passionate, insightful and sharp folks around. There are so many amazing discussions going on in the comments, ideas we never even considered, all being batted about. We're listening, taking everything in and are going to put our all into making the game all it can be.
Thank you so much, guys! Your dedication keeps us up at night (in the best of ways). It fuels us so we can continue to develop Friday the 13th: The Game, continue to build out Camp Crystal Lake, and make it all the best experience it possibly can be!
-Gun Media
Kinda sounds like their stretch goals will be more single player oriented?