I'm sorry, but everyone feeling like they've been purposefully deceived really need to wake up and get some perspective.
"No other way around it"? Where do you get off making claims like that? How do you expect anyone - devs, publishers, fellow fans - to take you seriously when you come off the bat with such an aggressive stance?
Even if the PC version looks like the console versions (which it won't with improved framerate, higher resolution, etc.), you have not been deceived. Of course it's always From's intention to release the best looking game they can. The fact is, they were lagging behind not only tech-wise, but graphics programming-wise at the end of last gen. It's simply a case of great concept versus below average implementation.
Like many, I'm currently playing through DS2 on PS3. I've come across many areas compared in the countless screenshots, gifs and videos claiming that From/Bandai have deceived us. It doesn't make me sad, and if you're truly enjoying the game for what it is, it won't make you sad, either.
I will not argue against the claim that DS2's art/graphics are inconsistent. Some areas look amazing, both conceptually and graphically. Others not so much. There are some noticable flat/tiled textures that make certain interiors look blocky. Unfortunately, these areas were probably rushed, and no PC/next gen version is going to fix that. Don't get me wrong; some areas look just like the pre-release builds, if not better. I know the whole "balancing act" response from Bandai (not From, btw; they had no idea about that particular piece of PR) was not received well by some people, but it certainly feels as if they've chopped and changed a lot since what we saw during previews, purely for the sake of fine-tuning gameplay/framerate/visuals/etc. If you expect the entire game to look like those vertical slices (that were made to show the target for that particular build), then you're setting yourself up for disappointment. The fact is that it's a huge game, and it's possible the developers got a bit too ambitious with their limitations at the time - especially when you consider it was largely a different team behind it.
From are currently employing new artists and new tech in order to "catch up" for next gen, because no doubt they will really need to shine on that front. Though you can be sure the one thing they absolutely will not sacrifice is gameplay, and this is still consistent throughout DS2 (this is where things get subjective, but I think you can agree from the general reception of the game worldwide that it's perfectly sound as a complete package).