I've seen enemies pop in a number of times.
I can't speak for your gameplay experience I can only speak for my own and I haven't seen a single enemy "pop in." I've seen enemies drop from above, come alive from corpses on the ground and pop out from under sand and acid but I haven't seen a single enemy pop into existence.
one enemy type in one area, but yes a good example of the gameplay uses of light and torches.
No not just one enemy type. It works with the dogs, skellies and scythe dudes in Last Bastille, It works with the creepy ass eye creatures in Black Gulch, it works with ANY zombie type creature but does not work with most armored units. No Man's Wharf is one of MANY examples of it in the game.
Indeed. Though these places are perfectly visible without a torch, carrying one helps immensely and adds to the atmosphere.
The Gutter is not possible without a torch at all. Unless you artificially increase your brightness. The other areas might be possible but not if you want to see side paths and hidden pharros lockstones etc etc. In short the torch is used to good effect in multiple areas throughout the game. Denying such is just an outright lie.
Then you're missing the point and being dismissive about the issue at the same time.
I'm not missing the point. I'm loving the game and logging into GAF to see people screaming bloody murder about lighting and graphical flourishes in a game that, up until a recent PC release, nobody even thought to buy for graphics. The gameplay is solid and fun. The framerate, whcih frankly was the only thing I was concerned about going in, is incredibly solid. So far the only gameplay issues I have experienced are a slow loading menu screen which I beleive to be due to loading more items on screen at once (previous entries limited the number of items viewable per screen) and consistently long loading screens which annoy the everliving fuck out of me. I find the agility mechanic and how it increases general responsiveness in battle really awesome and I'd wager most of the people complaining about slow movement or laggy combat have just not invested much if any into agility. It makes a HUGE difference. So, in short, no I didn't miss the point I Just find the point sad when the game itself is a ton of fun. I wish people would stop having aneurysms about graphics and play the damn game.
It's obvious that they had to do something to get the workmanlike framerate for the release game. The problem is there was a lack of communication and the materials used to promote the game aren't representative of the final product. I'm sure the dev has some artistic intention in regards to atmosphere and setting that got compromised.
Yes the game does look different than the reveal and promotional materials but why does this matter? I guess I just always assumed the PS3/360 versions weren't going to blow me away and that the footage shown was likely a PC build or unoptimized. So I wasn't surprised when they weren't the same. Furthermore, I don't understand why a graphical downgrade in a souls game is such a big deal. I was far more concerned about the gameplay and the lore both of which from has delivered in abundance with DaS2. I wasn't buying the game Day one for the graphics anyway.
As far as "artistic intention" I'd wager the game, although looking amazing, was not that fun to play with low lighting. The Gutter is my least favorite area of the game specifically because of the low light. It feels cheap from a gameplay aspect. Visually it looks awesome but as a player it really frustrated me. I can't even begin to imagine how annoying it owuldve been if the majority of the game was like the Tomb of the Giants in the first Dark Souls. I'd have screamed at my screen and just given up on it. I'd imagine they were getting the same feedback from beta testers about the low light situation. ENB even states they were in the habit of boosting brightness everytime they played the beta builds and German Spy says that the brightness was boosted for all the screen shots in guide as well. I'd imagine From took notice of that and I'm glad that the torch is useful but not required for 80% of the game. Frankly it would've been a chore otherwise.