As someone taking Softwarw QA...breaks my heart to see low salaries for testers.
Really really underappreciated and misunderstood role.
As someone taking Softwarw QA...breaks my heart to see low salaries for testers.
Really really underappreciated and misunderstood role.
In our 60-70 people studio we have almost a 20% of females.Sausage fest
It depends. It never happened in our company.Still wouldn't become a game developer. The amount of shit they have to put up with sounds dreadful. 100 hour weeks, arsehole lead developers, being sack or shut down or have your game canceled even if it does well, even if it's almost finished. No thanks.
Industry salaries here in Spain use to be way lower than the numbers posted in the OP.Well, 40-50% of the European salaries also seem to be coming from Eastern Europe, which is going to pull the average waaaay down.
Problem is good stories about "normal dev work" never come into the media only the bad ones.In our 60-70 people studio we have almost a 20% of females.
It depends. It never happened in our company.
In our 60-70 people studio we have almost a 20% of females.
It depends. It never happened in our company.
Industry salaries here in Spain use to be way lower than the numbers posted in the OP.
Game QA doesn't really go beyond the mundane hourly work. QA in other industries is better (though still bottom of the rung).
Would it be in poor taste if I wrote 'but I thought it was about the art?'.
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Say what? Surely, they expanded it, but back in the PS2 days (unless you thought the PS2 was dead... lol) most games were RPGs and action stuff targeted to males mostly. Hell, even some of the best selling these days are the same (MW3? Skyrim? Uncharted? etc...). Sure, we got the Nintendo titles which are targeted for everyone, and they are great. But saying women saved this industry is kind of.. wrong.definitely need more females in the industry... less dudebro games the better.
and let's be honest... women saved this industry by getting into gaming in droves. Time to start taking their opinions in game design and development.
Have programming salaries been improved? I remembered it being 80k for regular game programmers doing more than 5 years
I'm pretty sure they're just told not to give a shit about certain aspects.
man, programmers are rich
Classic example of someone misunderstanding the role. There are testers that make more than developers.Game QA doesn't really go beyond the mundane hourly work. QA in other industries is better (though still bottom of the rung).
Classic example of someone misunderstanding the role. There are testers that make more than developers.
The role isn't just 'playing games and finding problems' bit so long as people buy buggy games and are happy with patches (betheseda), testers will be regarded as expendable and extraneous.
Those numbers are very inaccurate.
definitely need more females in the industry... less dudebro games the better.
So what is it testers do that we are not understanding?
Sigh...again getting dragged into this. First trade-marks, now this.
Testers should be part of the whole dev process, and not just at the end when there's something to test.
Software needs a requirements doc that should be looked over for potential problems by a senior tester, who can also determine 'what' kind of tests to run.
At each stage, someone needs to review, create tests, and make sure everything remains on track. Coders aren't there to guide projects, they're there to build a component that someone more senior will integrate into the big picture.
Testers should be looking at not JUST bugs, but how something doesn't match requirements. Are there performance issues? Network issues? Stabililty?
A tester should be more like a scientist conducting experiments on the software. Proper testing likely isn't considered 'fun' because you're doing repetitious shit all the time. Why don't coders do it? Same reason you can't catch errors in your own work, you're 'blind' to them. Plus they're busy fixing bugs people find.
Betheseda, likely put little money into testing. Where were the endurance tests? Where were the comparison tests? Those two should've easily caught all these issues that gamers had. But the testing team likely never even tested in-depth on the triple and 360.
Testing isn't and SHOULDN'T be 'sit down and play game and let us know if there are problems'. It SHOULD be 'ok, I have to fight all enemies once and use every technique on them...and combinations of techniques...and I have to make sure the stats actually are taken into account...and that I can't dupe items due to poor programming...and I should be able to do every event out of order...and I can enter and exit areas without having a big impact on performance'
Now imagine doing that all day. You'll likely not be having fun. You should be there to execute test plans to find errors and not doing what you want and reporting whatever comes your way.
I would love to talk to the lead tester for skyrim and see what test cases he had before clocking him and telling him he either did a poor job creating tests or convincing the severity of the bugs to management.
Bah, had a few to drink...
tl;dr you're there to follow steps designed by someone who should know problem areas, NOT playing to have fun (that's for focus groups)
You aren't 'being dragged' into anything, both here and in the trademark thread, you made allusions to arguments you could have expanded on if you had the time to post them. It's a discussion board, the point behind posting is to open up and let people know your thoughts, not say that you have grand reasons and everyone will have to be content with just guessing. And I'm glad you did end up posting your thoughts there, it does seem like an under appreciated (and under managed) part of development.Sigh...again getting dragged into this. First trade-marks, now this.
Had he wanted me to elaborate, there are better ways to do (trade-mark thread not this one). All it turned into was a fucking hatefest.You aren't 'being dragged' into anything, both here and in the trademark thread, you made allusions to arguments you could have expanded on if you had the time to post them. It's a discussion board, the point behind posting is to open up and let people know your thoughts, not say that you have grand reasons and everyone will have to be content with just guessing. And I'm glad you did end up posting your thoughts there, it does seem like an under appreciated (and under managed) part of development.
Most writing is done by designers or contracted out. Although some companies will employ full-time writers it's not the norm. Even BioWare's test for people wanting to writers involved building a level in their editor at one point.
Looking at those numbers I scream "WHY?" when I hear people wanting to get into the industry. Not enough for the insane hours they will be required to work, the complete lack of any job security, and cost of living (those who are in California)
Are you interested in becoming a writer in the industry?
If so you might find this interesting: How Do I Become a Writer For Video Games? or this: Want to write for BioWare? (original link is dead)
Not just in video games. That goes for any type of company.
And that's the way it should be.
I thought the term Software Engineer was used more broadly and with the insinuation of higher standing. Like, lead developers who are 'software engineers' oversee programmers who are also 'software engineers' if you want to call them that. Basically, programmers are software engineers but there are other/higher positions for software engineers to be in.There is no difference between 'Programmer' and 'Software Engineer' in the game industry other than what's printed on your business card. Some companies use the term 'Software Engineer' and some use 'Programmer'.
Strange that college dropouts get paid more than ones completing degrees in 2-4 year colleges for design.
QA seems to be running backwards entirely. Maybe it's due to more years in the industry?
EDIT: Just read the methodology blurb. Yeah, this is really going to skew high.
Oh, I don't disagree that the post you were responding to could have used a little, er, fleshing out. Even my post that you're quoting is a little lightweight. I went into a bit more detail what I think is wrong with their survey in a another post later. Re-reading it, calling it 'hearsay' is probably a bit too strong.
the wife was considering taking a near 75% pay cut to join SCEJ. She didn't. Thank Fudge.
I thought the term Software Engineer was used more broadly and with the insinuation of higher standing. Like, lead developers who are 'software engineers' oversee programmers who are also 'software engineers' if you want to call them that. Basically, programmers are software engineers but there are other/higher positions for software engineers to be in.
Whatevs, semantics I guess.
There is no difference between 'Programmer' and 'Software Engineer' in the game industry other than what's printed on your business card. Some companies use the term 'Software Engineer' and some use 'Programmer'.
It's a partially self-selected sample. Game Developer sends out surveys to subscribers and people who attend GDC. Most people in the industry aren't subscribers and don't go to GDC. Those who do go to GDC tend to be more senior / more ambitious and have higher salaries. Until they can correct for this - or at least give a little bit of insight about how this skews their data - the Game Developer salary surveys aren't much better than hearsay.
You work in the industry right? So say if I apply for a starting position the very first thing they will ask me for is samples of what I can do? Where I'm learning 3d modeling is superfluous right?With almost all art, tech or entertainment based industries education is a far less important factor toward being hired. Instead it's your portfolio or previous related experience. Basically, no one cares where you graduated from if your art looks awful or you can't show your programming.
The average penis is 13.5 inches long.I have some friends who are in the industry (okay, just two) and they mentioned that these figures a bit skewed high from their take. Also, to add to your theory - in general, people who feel they make more than what they "should" or comparatively to others are more likely to express this success. While those who do not, are less likely. It's one of those things mentioned in "How to lie with statistics" - good book, btw, should read it. But, if you're a bottom scrapper and somebody sent you a survey through the mail, you're less likely to fill it out than a guy who feels he's making a lot and is on the top of the pyramid. Just general human tendency things that are observed.
I'm going to toss in my personal anecdotal evidence in here: Where I used to work, of the 50+ employees, only a handful (~6) has personal subscription, and would have received such a survey. I filled mines out, I wouldn't know if any of the other ones who got them did or not.I have some friends who are in the industry (okay, just two) and they mentioned that these figures a bit skewed high from their take. Also, to add to your theory - in general, people who feel they make more than what they "should" or comparatively to others are more likely to express this success. While those who do not, are less likely. It's one of those things mentioned in "How to lie with statistics" - good book, btw, should read it. But, if you're a bottom scrapper and somebody sent you a survey through the mail, you're less likely to fill it out than a guy who feels he's making a lot and is on the top of the pyramid. Just general human tendency things that are observed.
Entirely depends on how testing is ran, whether it's in house or not, how silo-ed the teams are, and the quality of testers.Some problems even testers may not have caught and may have needed some gray box testers to find...
- mega man and shooting to hit boss and then hitting start and exiting repeatedly to continue dmging boss.
- Relm's sketch glitches
- mblock not doing shit in FF6
- vanish spell in FF6 and the abuse you could do with
- item duping tricks in FF4, FF7, and Dead Island (fucking combo of buttons duping weapons?!)
- Mario64 and being able to butt dash through locked doors.
- Twilight Princess save glitch vulnerability that allowed people to install homebrew on the Wii / save glitch in GTA psp that did the same
- Being able to select Master Hand in SSB
- Big save file fucking crippling Skyrim on triple (this is one that is easily testable and was either ignored, management didn't care, coders had no time to fix, or testing team never tested/found it)
My point is that a great tester should think outside the box to find any problem and not stuff that a gamer faces in regular play.
I was thinking the same thing. In the business programming world this is usually not the case(at least not where I live). We don't usually hire programmers with only a HS education. They usually need a college degree plus experience. Perhaps there are not enough game programmers with a completed college degree. So companies are OK with hiring HS graduates with good programming skills.Strange that college dropouts get paid more than ones completing degrees in 2-4 year colleges for design.