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Game Developer Salary Survey 2011

I'm going to toss in my personal anecdotal evidence in here: Where I used to work, of the 50+ employees, only a handful (~6) has personal subscription, and would have received such a survey. I filled mines out, I wouldn't know if any of the other ones who got them did or not.

Looking at those salaries, and I do think it's probably skewed higher, but again, as people have pointed out, it's all going to be very relative to both companies and location. I'm sure if you laid out a chart, you'd see a rising trend as you head towards west coast, and you would also see a significant drop if you look between Canada and US.
Maybe those who subscribe make more money? The magazine is the key to success. ;)
 
Zoe said:
Game QA doesn't really go beyond the mundane hourly work. QA in other industries is better (though still bottom of the rung).
That's "maybe" true if you talk about traditional Console games only (and even then it will vary case by case).
For modern online-titles, it'd be hard to call any part of it mundane, especially QA - granted that the scope of dev is expanded to the point where what people typically associate with "game" is no longer the major part of the whole (as the number of domains game-dev encompasses continues to grow).
 
there was a research about why women generally avoid programming jobs. It was conducted by some american university, I don't remember the title. According to that there were a lot of women willing to start programming carrer, but when the stereotype about smelly nerds buried under pizza boxes kicked in this number reduced greatly.

This may boil down to following:

1)Stereotypes
2)Some women may want to build their "social" life through/at their workplace.


add stereotypes about gaming into equation and you get the picture.
 
there was a research about why women generally avoid programming jobs. It was conducted by some american university, I don't remember the title. According to that there were a lot of women willing to start programming carrer, but when the stereotype about smelly nerds buried under pizza boxes kicked in this number reduced greatly.

This may boil down to following:

1)Stereotypes
2)Some women may want to build their "social" life through/at their workplace.


add stereotypes about gaming into equation and you get the picture.

If women themselves don't like that image, there's little we can do...

But now that you say that, I think I have yet to see a programmer woman.
 
If women themselves don't like that image, there's little we can do...

But now that you say that, I think I have yet to see a programmer woman.

I know a few, but they are still rather rare. Some of my best friends in the industry are programmers, but I'd never want to be one of them, even if their pay is better. I just don't feel the compulsion to stay at work all night while avoiding life in the same way. (not to say designers and artists don't do the same amount of overtime, but the motivation often seems different)

As for the survey itself, I feel a bit guilty cause I do get GDmag, but I always forget to fill out the survey and I doubt anyone else at work does either. So I'd have to support the self-selection theory for why it skews high.
 
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