Is there a reason that so many people want to be game journalists? I really don't see it being that rewarding (financially or intellectually). Am I missing something?
Is there a reason that so many people want to be game journalists? I really don't see it being that rewarding (financially or intellectually). Am I missing something?
Is there a reason that so many people want to be game journalists? I really don't see it being that rewarding (financially or intellectually). Am I missing something?
Is there a reason that so many people want to be game journalists? I really don't see it being that rewarding (financially or intellectually). Am I missing something?
if you do it right, you don't work very hard at all.
Is there a reason that so many people want to be game journalists? I really don't see it being that rewarding (financially or intellectually). Am I missing something?
Oh yeah.
It's the job you take if you want to get into video games but don't have any skills like programming or modelling.
You get to write about what you love. You get to play games before they're released and, if you do it right, you don't work very hard at all.
I've been paid well to write about games. And I've always found I could challenge myself to write in a way that was creative/interesting/funny.
I can see the appeal of it. Personally, I think I'd probably end up hating games if I had to write about them for a job.
I guess I'm looking at it more from the bloggers perspective. Churning out stories about new screenshots and PR videos doesn't really seem like something anyone could be passionate about.
It does; but it shouldn't.
One of the most fundamental things in Journalism is verifying statements/checking sources, that not one of those sites decided to look around prior to posting is poor.
I mean, c'mon guys; you could've still got attention/hits by being the first to actually report this as a hoax!
How utterly embarrassingly unprofessional, Jason. It's lucky you're at a place beset by a constant stream of illegitimate complaints and internet whiners. Your job is likely safe because your superiors likely won't care to sift through the garbage complaints and see this very real instance of shoddy workmanship and borderline plagiarism on your part.
Know that nearly any reputable site or news source would have you packing your things by now. You should be counting your lucky stars and just stop attempting to hold unpaid forum posters to standards that you've just proven to be wholly incapable of upholding.
It's not their job to fact check. It is yours, and yours alone. It's not Ignis Fatuus or Father_Brain's name on the byline. It's yours. Your actual name, by the way, Jason Schreier.
Which will likely pop up on Google for future employers who now know you're lazy, unethical and willing to lash out at a likely consumer base because you've failed to do the bare minimum of your job.
Separating the Klepecks from the crap.
It's the job you take if you want to get into video games but don't have any skills like programming or modelling.
Separating the Klepecks from the crap.
Separating crap from more crap?
Separating crap from more crap?
Seriously considering a username change to El Pollo Diablo.
Only a step up from tabloid or sports journalism.
Strange, I can swear it was banned as late as today.
Regarding this thread - this is why I prefer Wired over all other news sources. At least they've got their shit together.
Is there a reason that so many people want to be game journalists? I really don't see it being that rewarding (financially or intellectually). Am I missing something?
Is there a reason that so many people want to be game journalists? I really don't see it being that rewarding (financially or intellectually). Am I missing something?
You're pretty much spot on, but not everyone can make it as A-list journalist with BBC, or CNN. There will always be more journalists than there are places in reputable companies. These people have to earn a living, and since they also love videogames - why not combine both?
Incorrect usage of semicolons makes me want to murder pandas.
Didn't Schreier leave Wired to join Kotaku?
What's fucked is I'd bet a large number of people that write for gaming sites would probably rather be writing for a more traditional news outlet. Some place respected where they'd be taken more seriously. And the people that are actually good at it and that want jobs specifically in gaming are often bloggers without the proper education to be hired by a place like IGN.
And thus it's not worthy of being a news article. Unconfirmed or rumor without any backing belongs in some forum, not websites that represent themselves as "gaming journalists".
Everyone knew that 3 out of 4 are fake. You NEVER create articles based on website listing, as they tend to be bogus. Everyone at GAF who read the thread about Monster Hunter knew these were fake, but when websites start linking them, the carnival of stupid begins and everyone starts questioning the believability.
J-Rzez, i don't think this type of conduct it's subscribed to this gen, it has been pretty much present since publications starting handling some money, be it early 90's or today. What has become more apparent in recent times is that it is easy to spot any type of BS coming from these sources.This act shouldn't really surprise anyone at this point though to be honest. Not able to get the facts straight on a release candidate, glossing over major flaws/bugs, and then stuff like this has been common practice this gen.
Holy shit! This is a very important point to make and should be punctuated as much as possible. Even certain videogame critic that gets much sympathy fits that bill perfectly.I know someone who was interested in joining the enthusiast press back when magazines were still doing well. He was looking at working for an automotive enthusiast magazine owned by Primedia or a game magazine owned by Ziff Davis. What he told me he discovered is that these magazines didn't pay for crap and that they were largely run by underachieving trust fund kids who were there for networking and industry contacts. There was no "journalism" happening. They were a conduit for advertising and that's it. The people who wrote for the magazines were there to usher that process along and basically act as part of the PR machine. In return they got free stuff.
J-Rzez, i don't think this type of conduct it's subscribed to this gen, it has been pretty much present since publications starting handling some money, be it early 90's or today. What has become more apparent in recent times is that it is easy to spot any type of BS coming from these sources.
When magazines ruled the videogame info business they called themselves "journalists", as the illusion came to past, some of them claim to be "bloggers" or "videogame critics".
The only problem i see with these guys that have traditionally danced to the tune of publishers flute, is not this act but the lack of sincerity of them some time ago even to this day. Had they step up and proclaimed "the rules of the game" from the beginning to its readership instead of being constantly exposed, then i think there would be not such hard feelings from the average user.
Holy shit! This is a very important point to make and should be punctuated as much as possible. Even certain videogame critic that gets much sympathy fits that bill perfectly.
J
Holy shit! This is a very important point to make and should be punctuated as much as possible. Even certain videogame critic that gets much sympathy fits that bill perfectly.
I know someone who was interested in joining the enthusiast press back when magazines were still doing well. He was looking at working for an automotive enthusiast magazine owned by Primedia or a game magazine owned by Ziff Davis. What he told me he discovered is that these magazines didn't pay for crap and that they were largely run by underachieving trust fund kids who were there for networking and industry contacts. There was no "journalism" happening. They were a conduit for advertising and that's it. The people who wrote for the magazines were there to usher that process along and basically act as part of the PR machine. In return they got free stuff.
It doesn't seem that things have changed much, if at all, since the death of magazines.
I'd tell you that at the Ziff magazines advertising and editorial acted independently of one another, but you'd dismiss it. It's the truth, however. We in editorial chose our content and advertising sold its ad space and the two departments barely ever interacted. I guess this is easy to dismiss, but it's the absolute truth.
"Anecdotal" doesn't necessarily mean is not true, we don't have to fact prove every casual conversation. However, anyone interested in the "video game journalism" issue that has stock one ear to the ground through the years have caught wind of how things operated in the inside, from people that actually worked there. There have been multiple examples.Keep in mind that I was just repeating one man's experience. It's anecdotal. But it was definitely memorable. If I were a journalist I wouldn't have posted it because it wasn't verified.
Absolutely man, people will be people. However, like i just said what hurts is the lack on transparency on their part. I remember some guys would go into editorials on how they defended their "journalistic integrity" and their reader ship against some evil oppressive corporation that wanted to impose them some kind of agenda. Maybe that was true for one specific case, but most of time the publication was indeed following some kind of imposed industry agenda. So what was the point of the bravado integrity bull shit?like the old egm/cgw crew? But then I'm not too surprised I guess seeing where they ended up afterwords. In every industry, networking is an essential game one must play, like it or not. on the other hand, they too needed the contact for the mag/web content.
You and your friend were misled.
I worked at a game magazine for Ziff Davis for three years. I was paid a salary that allowed me to live comfortably, without roommates, in San Francisco. My co-workers were not rich kids trading pay for insider connections, but rather normal folks who happened to love games and possessed some modicum of writing/editing talent.
I'd tell you that at the Ziff magazines advertising and editorial acted independently of one another, but you'd dismiss it. It's the truth, however. We in editorial chose our content and advertising sold its ad space and the two departments barely ever interacted. I guess this is easy to dismiss, but it's the absolute truth.
And your notion that no journalism ever took place is laughable. Truly, absolutely laughable.
I'd tell you that at the Ziff magazines advertising and editorial acted independently of one another, but you'd dismiss it. It's the truth, however. We in editorial chose our content and advertising sold its ad space and the two departments barely ever interacted. I guess this is easy to dismiss, but it's the absolute truth.
And your notion that no journalism ever took place is laughable. Truly, absolutely laughable.
That's a great fucking example of incredible misconduct and ego managing issues. First 2 guys in the post conspire to mine the credibility of the site originating the joke, when the credibility that it's on the line is theirs for not properly handling the information and just think of getting clicks. At least the third one did the proper thing and admitted the fault.Reminds me of Kotaku's XBox Pure "scoop" (full explanation on the Penny Arcade forums here.)
It's not even needed to have solid and undeniable proof, common sense is more than enough. Just look at some of the videogame press trends, like for example the relation and dynamics of publication review scores, score aggregating sites and publishers.I don't disbelieve you and I'm not dismissing it. It's just as valid as what my acquaintance told me. Perhaps more so because you actually worked there rather than having stopped as the researching and interviewing process. I only say perhaps because I don't know you, but I have no reason to doubt you.