Do you think there is something that would make you a target? They tend to go after "art" games, "fake" girls, and progressive people. It's disheartening, but you should know that passion means both intense love and hatred. If you want to be passionate, you have to suffer from both the highs and lows.
To think people are this intimidated by other worldviews they turn barbaric. So much primitive thinking going on here.
If I made a game, I would probably want to conceal my gender, honestly.
I'm not worried too much about me personally being a target -- I worry about the fact that anybody can be a target. If they are effective at pushing valuable voices out of the industry, I don't want anything to do with this industry. If they sink this ship, I'm getting off.
I support art games 100% but that's not what I'm passionate about as a game designer. I'm making a very gamey, hardcore competitive PC game... which is partly why this is extra scary for me because it's exactly the sort of gameplay that these people like. Leigh Alexander is right -- these trolls don't have to be your audience as a game designer. Unfortunately for me, they probably are a significant part of my audience.
Fortunately, I think there's a lot of good that can come from games that
do target that audience. It's not just about designing good gameplay anymore -- it's also about designing good communication platforms. Hearthstone
restricts chat to create a more sportsmanlike atmosphere. Bungie has
stated that the reasoning behind limited voice chat wasn't technical, but it was to help protect against toxicity. League of Legends started with standard communication and their community is notoriously toxic, but
they're taking it very seriously and doing a lot of interesting experimentation. I think these sort of efforts are very promising -- instead of ignoring these players (like art/casual games), they welcome these players without allowing their platforms to become a cesspool of toxicity.
If Raph and @PixieJenni can't get through to them with reason and logic, nobody can. They had incredibly strong arguments and I was blown away by how patient and cool headed they were, but still, it's hard to tell if anything good came from it. I think it's probably more effective to use games to reduce toxicity like the examples above.