That's an awfully self centered worldview.
Not every consumer wants the same thing from a product. Different reviewers have different perspectives. There's no need for objective reviews. Obviously, it might happen sometimes where a game is probably reviewed by the wrong person. For instance, there was that IGN review years back where a game called Worldwide Soccer Manager 2009 was given a score of something like 2/10 because the reviewer could not fathom why anyone would want to play such a game instead of something like FIFA or Pro Evo. While I stop short of saying any review is "wrong," that's about as good of an example as any for arguing why sometimes a publication may have picked the wrong reviewer to critique the product.
Obviously, this could conceivably apply to political agendas. If someone has a pro-feminist stance and gives every game that seeks to appeal to feminists a 10/10 and every other game a 1/10, that ostensibly doesn't make for very good reviews. One needs to try and separate their own personal values and politics at least a little from their assessment of the game. To phrase it as succinctly as I possibly can, I think a reviewer
does need to try and play a game on its own terms.
However, there's a reason why a wide array of people all do the same thing. Aside from the fact that different publications are all trying to make money and conceding "the other place reviewed it first so we'll just link their review" doesn't generate pageviews, sites like Metacritic or Rotten Tomatoes show that people value seeing the opinions of multiple people, even if only to quickly arrive at what the consensus is. And if we want multiple opinions, we have to value what unique talents and insight they bring to the table. An "informative" review where we just reference "the facts" will not generate interesting criticism. It's silly to think that there's a "right" approach to writing a review.
Now, that doesn't mean that some things shouldn't be regarded as more important than others. But even with things like the role of story in a game, there is no clear consumer consensus as to how important competent narrative is in gaming. Some people assert that they just mash start to skip over this nonsense on the way to playing the hardest difficulty and getting all the achievements, some people play on easy because their main interest is in the story. And on that front, one's perspective about what a character like Bayonetta represents is obviously going to factor into their enjoyment of the title.
I think all you can do is just be earnest about what you liked/didn't like. I mean, I won't think highly of a review if it seems clear that their opinion was formed from a kneejerk reaction to the Bayonetta character with no desire to try and budge at all while playing the game. But if you gave it the college try and the sexualized content affected the experience, I would expect that to come through in the review. As a reader of that review, it then becomes my right to decide whether that is relevant to my experience. Maybe I love sexy female leads and that person's review docking it for the artistic content only makes me more excited to play it. That's perfectly fine as well.