The WiiU version will run better than Switch version on day one at least.
That is a massive difference watching them side by side. You fucking serious that Zelda at 900p is taxing the hardware that badly?
lots of people just don't care that much about performance tho man. Just wait for the DF stuff...
And of course "the exception" doesn't mean every other minute. What a dumb thing to say. Trust me, if the issue was gamebreaking or even a big hassle, we'd be hearing a lot more about it.
The map is 12 times bigger than Xenoblade X and we've seen slowdown in one or two areas. It's not like this is unprecedented. Some PS4 games run like shit at 1080p.
Ok. Then shouldn't the flagship title on a new piece of hardware take advantage of that extra unlocked power?
That's...
Ridiculous man...lol
Gimme a few $$
Pfffffffffffftttttt.The WiiU version will run better than Switch version on day one at least.
Almost every time we need the user experience for these things, Souls games /FF XV frame pacing issues comments for example are no frequent on their reviews for example.
Honestly I'm thinking its possible that the GPU clockspeeds weren't changed for this game. The switch is supposedly at least 1.5x to 2.0x as powerful(for gpu) in handheld mode. The resolution could have been downsampled on handheldmode to 720p to match the wii u version. It likely cpuld have handled 900p without dock(the screen can only go up to 720p), but would have suffered from the framerate issues, but didn't to have a smooth frameratr. That's the only explanation I can come up with, or else it has to be really bad bug(which people noticed before in switch demos in Jan), which I doubt.Why does it not make sense? It's 720p in handheld mode and 900p docked. Makes sense to me.
Frame pacing is a different thing from just general framerate issues, which is what this thread is about.
And the facts, as we know them now, don't suggest this is a big issue. Arguing hypothetical issues is pointless.
The point is frame pacing is more noticeable and almost every review doesn't talk about it, why trust them to judge frame drops?
I mean I highly doubt the day 1 patch is going to magically increase the 900p framerate to 30...
If they've given the consoles to various outlets for preview and they're seeing 30FPS @ 720P on the handheld unit, it would be an absolute miracle to release a day 1 patch that pushes BOTW to run a solid 30FPS at 900P.
The more hilarious thing is that the Switch supports 1080P, yet Nintendo's flagship title doesn't even run at the highest resolution.
Actually i think if the Switch had had perfect performance docked and problems in portable, the shit storm would have been way more epic.
Honestly I'm thinking its possible that the GPU clockspeeds weren't changed for this game. The switch is supposedly at least 1.5x to 2.0x as powerful(for gpu) in handheld mode. The resolution could have been downsampled on handheldmode to 720p to match the wii u version. It likely cpuld have handled 900p without dock(the screen can only go up to 720p), but would have suffered from the framerate issues, but didn't to have a smooth frameratr. That's the only explanation I can come up with, or else it has to be really bad bug(which people noticed before in switch demos in Jan), which I doubt.
Nintendo did say the switch version I identical to Wii u version, minus the 900p in docked and better sound quality.
Woah, handheld mode looks like crap in comparison.
The map is 12 times bigger than Xenoblade X and we've seen slowdown in one or two areas. It's not like this is unprecedented. Some PS4 games run like shit at 1080p.
Actually i think if the Switch had had perfect performance docked and problems in portable, the shit storm would have been way more epic.
Source for this?
There must be something wrong with me because i can't see any issues there. Although i did just watch on my phone.
Was this with pro controller in docked mode or Joycons?
They're mistaking Nintendo saying it was 12x the size of Twilight Princess. It's in no way larger than XBX.
Best estimates from fans put it at around 1.7-2x the size of Skyrim or somewhere around 1.3-1.6x the size of The Witcher 3.
There are? Can you share the link of the DF video for the retail version of Zelda?
They're filming it with a camera.
Did you not hear what they said about not able to get direct feed footage in handheld mode?
That has no effect on frame rate.Was this with pro controller in docked mode or Joycons?
Yep, smoother in handheld mode. I hope this receives a performance patch at some point.
I don't think Nintendo does this.Yep, smoother in handheld mode. I hope this receives a performance patch at some point.
Is the software used to obtain the video capture built into the switch?
That could play a role in reducing performance.
It's not exactly a fair comparison since they use a camera to record the footage in handheld and the built in software for the tv mode.
They should have used a camera for both modes.
720p option for tv with stable frame rate please
Is the software used to obtain the video capture built into the switch?
That could play a role in reducing performance.
It's not exactly a fair comparison since they use a camera to record the footage in handheld and the built in software for the tv mode.
They should have used a camera for both modes.
Also hilarious that the xb1 supports 1080P, yet Microsofts flagship graphical powerhouse title (Ryse) doesn't even run at the highest resolution (runs at 900P)
It's a launch title and often driver / software optimisations for consoles get better over time... this has been happening since the earliest console as programmers open up the power of new systems
Sure I'd love 1080P Zelda docked, but obviously wasn't possible due to the short turn around on the port
Why? 720p shouldn't be acceptable on a new generation home console, no? I am fine with it in portable mode.. But in docked mode.. Hell no!
As I remember, the preview version of 1.0.0 run just the same as the 12S Demo in Jan (same frame rate problem in same place).. Maybe Nintendo don't have time to optimise it to the retail version.That's the only explanation I can come up with, or else it has to be really bad bug(which people noticed before in switch demos in Jan), which I doubt.
Nintendo did say the switch version I identical to Wii u version, minus the 900p in docked and better sound quality.
That has no effect on frame rate.
No. The Switch has no way to capture video internally currently.
Uh oh. Is it because the dock mode is trying to push 1080p?
It.. does? Extra power =/= better frame times. It depends how much they bump everything else.
That's their decision. Whoever makes the games. You can't have 1080p and/or 60fps without sacrificing some graphical fidelity(textures, shading, lighting, polygon counts). You need a balance between the three or prioritize more on one over the othersAlso hilarious that the xb1 supports 1080P, yet Microsofts flagship graphical powerhouse title (Ryse) doesn't even run at the highest resolution (runs at 900P)
It's a launch title and often driver / software optimisations for consoles get better over time... this has been happening since the earliest console as programmers open up the power of new systems
Sure I'd love 1080P Zelda docked, but obviously wasn't possible due to the short turn around on the port
Uh oh. Is it because the dock mode is trying to push 1080p?