I don't think Nintendo does this.
720p handheld v 900p docked? Would appear to be the reason. Someone correct me if I'm wrong.
We have a product for thosr who still play 720p in 2017 and its called Wii ... wait a secondIs there a way to run the game in 720p on a tv then?
It's entirely possible those problem areas still exist in the final version but the previews have stated that overall it runs a lot better than demo version.As I remember, the preview version of 1.0.0 run just the same as the 12S Demo in Jan (same frame rate problem in same place).. Maybe Nintendo don't have time to optimise it to the retail version.
It's not like this is unprecedented. Some PS4 games run like shit at 1080p.
The switch settings on docked mode can change tv resolutions between 480p, 720p, andIs there a way to run the game in 720p on a tv then?
Didn't one of the preview impressions say the framerate was a little rocky at the beginning in the Plateau but not much elsewhere?
From all the videos I've watched, that's the rockiest I've seen it.
900p along with some extra graphical bells and whistles (grass detail etc.).
Wrong.it is exact same aside from resolution900p along with some extra graphical bells and whistles (grass detail etc.).
Wrong.it is exact same aside from resolution
Wrong.it is exact same aside from resolution
Geez. They need to add a universal option to allow you to run games in 'handheld' mode on your TV, if this is going to be common. The game should never be allowed to run worse when docked, it makes the whole concept seem compromised.
The GPU isn't overclocked in docked mode also?
If it's possible a game could run worse, then perhaps devs should use a dynamic resolution that scales beyond handheld mode when possible, but dials back down if the framerate is suffering.
Also hilarious that the xb1 supports 1080P, yet Microsofts flagship graphical powerhouse title (Ryse) doesn't even run at the highest resolution (runs at 900P)
It's a launch title and often driver / software optimisations for consoles get better over time... this has been happening since the earliest console as programmers open up the power of new systems
Sure I'd love 1080P Zelda docked, but obviously wasn't possible due to the short turn around on the port
I mean it'd also be wrong, but you can dream I guess. I guess the only thing to reiterate is that these seem to be the areas with the most dips that GameXplain wanted to focus on, as they have said by heir own words it is infrequent.Being forced to play this in handheld mode to get a smooth experience sucks. And it would be hilarious if the game actually runs better on Wii U than on Switch in TV mode. HILARIOUS.
This wouldn't make sense because the CPU clocks don't change between handheld mode and tv mode, and the game seems to perform just fine in handheld mode. Also, a change in resolution leading to lower performance means the issue is on the GPU side (assuming all other details remain the same).Or it is so CPU dependent that extra GPU power is meaningless?
I don't think Nintendo does this.
What have we learned about rumors?It shouldn't be needed because it shouldn't be remotely an issue. Hopefully Zelda is an exception
If the rumours are correct then docked mode has the GPU running 2.5x faster than in handheld mode. 900p is only 50% more pixels than 720p. So the math suggests switch should handle Zelda at 900p with ease.
Seems like if Nintendo have docked mode set up for larger draw distance, more detailed textures etc, then they're inefficiently using the extra power and need to consider addressing that in a patch. It doesn't mean they need to start offering 720p options when docked.
I don't think it correct, I pretty sure they run the same...everything may run better after the the first down hill placeIt's entirely possible those problem areas still exist in the final version but the previews have stated that overall it runs a lot better than demo version.
Game director himself said aonomuto(not sure of this is correct name)How do we know this?
If it is the latter, one would question Nintendo's choices because the company is generally pretty nitpicky about framerate.
Seems like if Nintendo have docked mode set up for larger draw distance, more detailed textures etc, then they're inefficiently using the extra power and need to consider addressing that in a patch. It doesn't mean they need to start offering 720p options when docked.
Aonuma hasn't really compared Handheld to docked, just that Switch runs better than the Wii U, and that despite that, the same general experience can be had regardless of graphical differences.Game director himself said aonomuto(not sure of this is correct name)
Aonuma hasn't really compared Handheld to docked, just that Switch runs better than the Wii U, and that despite that, the same general experience can be had regardless of graphical differences.
Nevermind.Wrong.it is exact same aside from resolution
Not when it comes to Zelda.
I feel like rumors got people thinkin the dock had some hidden power in it, why would you expect better performance for an increased resolution? Makes no sense.Man that is bizarre and NOT GOOD if the handheld version is running better than
tv mode. I don't care if the game gets "upscaled to 900p". I want it to run smooth.
I don't plan on doing much portable gaming with it and plan on using it almost exclusively as a home console.
I hope Nintendo releases a patch for this stat.
And the textures, and the draw distance, and the environmental sounds that are somehow better than sound on the Wii U. (Which I guess mean more directional sound)In terms of performance, he says they're both the same. The only real technical difference is resolution.
And the textures, and the draw distance,
From the preview thread
I think that place is one the worst(framerate) in gameIs the footage from GameXplain way worse than any of the footage coming out from the preview thread? It looks super grainy compared to the other outlets and I'm wondering why...
It would be nice if Nintendo let us choose to output 720p display while docked if it makes for a better performance.
You can make that choice! But... Gamexplain tested it and found that it doesn't improve performance for the docked mode.
If I had to simply guess, I'd say that the GPU is not being clocked to the 768MHz we see here, and is instead staying at 307.2MHz, leading to performance dips at 900p. The way it is shown here suggests that developers can choose between the two clocks in tv mode.
You can make that choice! But... Gamexplain tested it and found that it doesn't improve performance for the docked mode.
Available bandwidth doesn't increase in docked mode. Since the drops appear when there's alpha effects or DoF it strongly hints at that being the issue, while lowering the resolution is enough to not make bandwidth the bottleneck, despite half the GPU clock.