DoomGyver
Member
Found a bit of info from CVG and GameDaily
Campaign
In Gears 2, we've got dozens of surprises in every level that will keep people talking for months to come.
Most importantly, we're finally able to answer some of the nagging questions that gamers have had since the first game.
Regarding the characters and their humanity, yes, we're definitely exploring it more in the sequel. Dom's growing increasingly desperate in his search for his wife Maria, and he demands answers. In the first game, humanity's back was up against the wall, and now they're about to be tossed over that wall as their one last safe city is now threatened. Tensions flare and the stakes are higher than ever, and the game really ventures down into some really dark places. Story-wise we take some risks that I've never seen in a videogame before. I think people will be a little surprised.
Multiplayer
I can't reveal too much at this point, unfortunately. One can deduce that with the gameplay and technology improvements featured in Gears 2 that there are going to be many, many more palm sweat-inducing moments in multiplayer. Let's just say that when a torquebow shot hits right next to you and misses, and the wall busts into chunks, you'll be glad your foe had poor aim. Players will really feel like they're in a sci-fi multiplayer version of Black Hawk Down.
We have many, many optimizations planned for Gears 2 that will *drastically* reduce these issues as well as another few tricks up our sleeves that I'm not able to reveal quite yet. Trust me that it's really high on our list of things to make right.
Oh, and that cheesy online technique of shotgun rolling to gib people is suddenly going to be less effective as bullets taken from the front will slow you down.
Meat Shield
Basically when you knock over an enemy, either by shooting them in the knees or in multiplayer knocking them down, you can walk up to them and press A - then you grab them and you have a human shield. If the enemies keep shooting at you eventually the body will decay, but you can break the neck of the guy, throw him off to the side - do whatever you want with him.
How does that work in multiplayer?
Cliffy B: It's the same exact view that you saw. Basically once the guy is grabbed he goes back into the spawn queue, so he's effectively dead. But you're still carrying his body around. That's the way that will work.