Shins said:Being made aware of where scans are available defeats the purpose of banning them on NeoGAF. Its the same as requesting illegal what-have-you through private messages.
Well god damn, I'm glad I know now! Wanna play Gears now? I'm on.
Shins said:Being made aware of where scans are available defeats the purpose of banning them on NeoGAF. Its the same as requesting illegal what-have-you through private messages.
Septimus said:So... will the TV spots for Gears 2 stand any chance of being as catchy and timeless as Gears 1? It would be awesome if they used Mad World again.
Sean said:"As it stands, our time with the game was hands down the best multiplayer shooter experience we have ever had."
That's some lofty praise.
Aladuf23 said:Damn, where's that quote from?
Green Shinobi said:Gears 2 needs a straight-up Deathmatch option with respawns. Something like first team to 25 kills wins the match.
Why? Practice. It's pretty tough to get better when you die early in a match and have to wait 5 minutes for your next chance. An option with true respawns will help players improve their head to head fighting abilities a lot more.
Sean said:From the high-res scans of that X360 Magazine article, it's their closing paragraph.
Shins said:Being made aware of where scans are available defeats the purpose of banning them on NeoGAF. Its the same as requesting illegal what-have-you through private messages.
Dark FaZe said:So I heard something about not being able to dodge or roadie run while being shot by certain weapons? Can anyone kind of explain this? Because without dodging and running and rolling and the like during battle, the game isn't like Gears. If the level of stopping power slows down the character and prevents him from performing dodge functions, whats the point of dodge and the like to begin with?
If youre running head-on to someone while they're firing at you, it slows you. I imagine you aren't impeded when running AWAY from fire.Dark FaZe said:So I heard something about not being able to dodge or roadie run while being shot by certain weapons? Can anyone kind of explain this? Because without dodging and running and rolling and the like during battle, the game isn't like Gears. If the level of stopping power slows down the character and prevents him from performing dodge functions, whats the point of dodge and the like to begin with?
There's no way that someone with a shotgun should ever be able to beat someone with an assault rifle in a mid-range situation unless the guy with the assault rifle really screws up. But in Gears 1, that happened all the time.Dark FaZe said:I don't know if I like that. To me every weapon in the game is already extremely effective from range as it is if there is no lag. I don't see why anything should have been placed in the game to discourage close range dodging mechanics and the like to be able to close that gap.
m0dus said:Whoa, okay. I'll bite.
please tell me how something like getting shot with a shotgun/high-powered rifle slowing you down in mid-charge would be 'game breaking' ?
Dark FaZe said:Slowing down your roadie run in mid charge isn't game breaking. However preventing dodge roll while taking lancer fire would be bad.
I doubt thats the case, but a scan is quoted to say that there is a level of stopping power that will prevent you from running or dodging towards you while under fire.
Now if this simply means while your running forward or dodging forward, or dodging left or right or backwards, or none of the above but simply slowing your movements, I'm not to sure at this point.
I'm guessing you simply slow down though. Because an inability to dodge while taking fire certainly would be gamebreaking.
Green Shinobi said:There's no way that someone with a shotgun should ever be able to beat someone with an assault rifle in a mid-range situation unless the guy with the assault rifle really screws up. But in Gears 1, that happened all the time.
This game is about cover and cover mechanics.Kydd BlaZe said:Exactly. I mean, rushing head on into lancer fire should be instant death, but thats not what i'm complaining about. If this stopping power affects my ability to get away from fire (ie slowing my dodge roll) and makes me a sitting duck out in the open, then this is indeed game breaking.
They did this in Halo 2, and I thought it pretty much ruined the game. You expect a shotgun to have some punch to it, even at 5 yards away.Dark FaZe said:But to me the answer to that, is to simply nerf the shotgun. Decrease its range of effectiveness so that most weapons truly have the advantage except in truly, truly close range situations.
Dirtbag 504 said:This game is about cover and cover mechanics.
Not about blitzing into battle with shotguns, the fatal flaw in gears 1. Not about being out in the open. I personally welcome the change, hopefully it will promote smarter tactics.
So many games have this, its just subtle and you don't realize it. The one that really comes to mind is the halo 1 plasma rifle.
Green Shinobi said:They did this in Halo 2, and I thought it pretty much ruined the game. You expect a shotgun to have some punch to it, even at 5 yards away.
Stopping power is the best thing they could have done for the game. So much of gears gameplay was charge straight forward with grenades or shotgun, Horrible.Dark FaZe said:Agreed, but there are times where you simply MUST charge the enemy to get in an advantageous situation in Gears if only to disrupt them from picking you off from their superior position.
Look at Mansion for example. Say one team has gone there is at the top of the stairs by snipe, and our guys want to attack with our boom from entering front door or the side entrances. In either case, they have the advantage. The boomshot must be used in close range situations, and they will be able to fire down from any entrance and slow down my movements so I can't get within firing range.
So what do I do? Camp I suppose. And thats not good for the game. But again I think Epic will balance it to the point where stopping power doesn't give that much of an advantage to guys in a better defensible position. Like you say, hopefully its subtle and acts as a deterrent to raging shotgun users.
That was overly nerfing the weapon. Especially considering the slow movement speed of halo 2 where you don't have the greatest of chances of closing the gap.
Dark FaZe said:Agreed, but there are times where you simply MUST charge the enemy to get in an advantageous situation in Gears if only to disrupt them from picking you off from their superior position.
Look at Mansion for example. Say one team has gone there is at the top of the stairs by snipe, and our guys want to attack with our boom from entering front door or the side entrances. In either case, they have the advantage. The boomshot must be used in close range situations, and they will be able to fire down from any entrance and slow down my movements so I can't get within firing range.
So what do I do? Camp I suppose. And thats not good for the game. But again I think Epic will balance it to the point where stopping power doesn't give that much of an advantage to guys in a better defensible position. Like you say, hopefully its subtle and acts as a deterrent to raging shotgun users.
That was overly nerfing the weapon. Especially considering the slow movement speed of halo 2 where you don't have the greatest of chances of closing the gap.
Ramirez said:Wha? I used to shoot that bad boy from the spawn on Gridlock and take out 2 dudes that were chilling at the sniper spawn. :lol
Dirtbag 504 said:Stopping power is the best thing they could have done for the game. So much of gears gameplay was charge straight forward with grenades or shotgun, Horrible.
Halo 2 had the fastest movement speed of all the halo's.
Dirtbag 504 said:Stopping power is the best thing they could have done for the game. So much of gears gameplay was charge straight forward with grenades or shotgun, Horrible.
Halo 2 had the fastest movement speed of all the halo's.
K the Nemesis of C said:Halo 1's movement speed is noticeably faster than Halo 2 and Halo 3. There's something out there where Bungie talks about why they slowed Master Chief down for the sequels...but carry on with the Gears discussion.
Full Recovery said:I want Gears 2, not a Gears expansion but a new game! A game where they can build on the basic elements of Gears of War that we came to love and blend that with solid gameplay.
Bring on the change.
Dark FaZe said:I wonder how many original maps will be returning to Gears 2. A lot of them were really well balanced and it'd be a shame to leave them hanging.
Full Recovery said:I've heard Gears 2 will come with roughly a dozen maps, one of which is Gridlock.
My guess is: Gridlock, War Machine, and Fuel Depot
I don't see them remaking more than 3 maps, unless the community has a hard one for a particular map they miss.
Incorrect.K the Nemesis of C said:Halo 1's movement speed is noticeably faster than Halo 2 and Halo 3. There's something out there where Bungie talks about why they slowed Master Chief down for the sequels...but carry on with the Gears discussion.
They also seem to work best in competitive play, MLG likes these in particular as well. The symmetry just makes everything equal.Dark FaZe said:Those 3 are probably my favorites from the original gears. My favorite probably being War Machine. All 3 of those are probably also well suited to 5 on 5 play.
Black_Ice said:For a return, I would like:
Gridlock
War Machine
Clocktower
Your list needs more fuel depot.Black_Ice said:For a return, I would like:
Gridlock
War Machine
Clocktower
Black_Ice said:For a return, I would like:
Gridlock
War Machine
Clocktower
Eriatarka said:If they nerf the shotgun I'll kill myself. I hope the shotgun handles just like it does in GOW1. Without the lag that is.