Okay this sounds really good. Last game I played was geow 2.
Man you missed out, Gears 3 was the best by FAR.
Okay this sounds really good. Last game I played was geow 2.
They were getting into this shit since 2 with Avalanche and the last gears 3 dlc were all weather based mapsI'm actually liking the sound of everything but the weather stuff. Just let me shoot cunts, don't make me check the weather before I do.
-Wanted to revamp the cover system; can more easily mantle kick over any piece of cover & perform knife kills
-Can also perform a short distance shoulder charge, knocking enemies off balance
-Enemies can also pull players out of cover and perform their own takedowns
Would be great if they abandoned regen health, otherwise hard for me to get excited. I always felt like there was so much more they could do with their crazy enemies but regen health really limits what you can do there.
Both of them sound like evolutions of mantle kicks and retro chargesI'm hesitant to see how this stuff works in mp. Other than that, everything else sounds great.
They should definitely include a difficulty level/modifier that makes it so you only regain your health back after a fight is actually over.
Errrrrrrrrrr "shooting against the wind means the bullets come back to you"?? How is that relevant, it's not like they will pick up enough speed to do any damage. Unless it's just a thing that looks cool.
Honestly just having medkits you can carry like potions in an rpg would go a long way. Would have to really rebalance MP with some of those changes in mind but either way imo would be for the better. Half the reason the shot gun is so strong is because regen health makes it such an all or nothing affair, landing some stray shots on a guy basically means nothing.
Errrrrrrrrrr "shooting against the wind means the bullets come back to you"?? How is that relevant, it's not like they will pick up enough speed to do any damage. Unless it's just a thing that looks cool.
Health bars in gears? No!
Meaning they won't hit your enemies. The article also mentions they can come back and hit you. I'm not sure if that means doing damage or not.Errrrrrrrrrr "shooting against the wind means the bullets come back to you"?? How is that relevant, it's not like they will pick up enough speed to do any damage. Unless it's just a thing that looks cool.
These all sound really, really good. I can't wait.Be sure to check out the full cover story with more info and some great gameplay screenshots: http://www.gameinformer.com/b/news/archive/2016/03/08/april-cover-revealed-gears-of-war-4.aspx
-Humanity has become an endangered species huddled in walled cities seeking shelter from devastating wind storms (as a result of the bomb & intense war aftermath)
-Category 4 windstorms have you just trying to survive, super violent, dodging lightning strikes, etc
-Think of the wind when fighting: Putting the wind behind could help projectile travel, but fighting directly against the wind could throw bullets back at you
-Enemies also affected by the weather (which you could exploit and use strategically)
-Heavy inspiration on the setting from Northern Italy (forests, forts, etc)
-Want to get back to the "intimacy" and "boogeyman" feeling of the original Gears
-After the war, too many Locust to bury so many were tossed into mass graves (our trio believe this new threat may be linked)
-Wanted to revamp the cover system; can more easily mantle kick over any piece of cover & perform knife kills
-Can also perform a short distance shoulder charge, knocking enemies off balance
-Enemies can also pull players out of cover and perform their own takedowns
-Implementing dynamic cover (for example shooting enemy pods from ceilings in an otherwise open area)
Ugh. I hope they at least make a decent SP with at least 8 hours length.-Big emphasis on multiplayer, saying original Gears development was 90% SP, 10% MP
-Want to meet needs of recreational players and esports players
-Acknowledges love for horde mode and promises fans won't be disappointed
I'm hesitant to see how this stuff works in mp. Other than that, everything else sounds great.
I don't think Gears multiplayer would honestly work without regen health. I mean there could be a mode with it and that would be neat but regen health is part of what keeps Gears from becoming a camp fest.
exactly. stop trying to make gears into tlou, the best thing about gears is the fast pace multiplayer, how the hell is medic packs going to work in that? stupid idea
.Ugh. I hope they at least make a decent SP with at least 8 hours length.
the best thing about gears is the fast pace multiplayer, how the hell is medic packs going to work in that? stupid idea
The weather probably relates to this
"-New weapons like "construction based" tools repurposed for combat"
Can you see a nail flipping back at you if you shoot it during gale force winds?
Meaning they won't hit your enemies. The article also mentions they can come back and hit you. I'm not sure if that means doing damage or not.
I was really underwhelmed by the reveal of the game but that bullet point list sounds pretty great. Getting cautiously optimistic.
Both of them sound like evolutions of mantle kicks and retro charges
He's blonde so it must be Anya.
No regen health and stopping power and dmg of most rifles would lead to them finally stopping the gnasher from being toppest of tiers
You've never played a fast paced game with health pickups?
Anya.
Queen Myrrah.JD's mom is Anya 99%!
I am cautiously excited.
Also, damn, the people of Sera judt can't catch a break.
You've never played a fast paced game with health pickups?
This may be the game to sell me on Xbox One.
the idea of health as a pickup doesn't work in the context of Gears though. Easy to get into a firefight as it is to get out.
ooo. Wonder who was JD's mom.