I play horde too. Belive me I understand the frustration.Did you read the replies? Complaint #1 is about Horde Mode specifically and the way the cards fuck with the actual gameplay in that very popular mode.
One of the reasons overwatch does it well is because win or lose, you gain reasonable XP and after about 60-90 minutes of playing you get a loot box, you can be a bad player but still earn boxes at a reasonable rate.
They are also all pure cosmetics, no damage boosters for horde mode or anything gameplay changing.
Games are so weird nowadays.
This lottery horseshit blows my mind when people say their gonna refund or don't want to play and how off-putting it is.
I can see how scummy the system is. Everyone can.
But is unlocking skins and stupid items the only driver to play games nowadays? Me playing a really close 3 round KOTH March for near 30 mins isn't somehow less fun because I don't have all the skins and characters.
Do people not enjoy games anymore?
I don't buy packs in any games i play. Gears economy needs sorting out for sure, but it doesn't change my enjoyment of the actual gameplay. The idea that it could seems insane to me.
Carrot and stick for real.
Link on the $200m budget please.Because games that cost $200 million to make need additional revenue streams to make profit and keep developers working. It's a pretty simple concept. i couldn't care less about cosmetics and the horde booster packs are a lot cheaper than the cosmetic ones so I have no issues with it.
It's true alright.
If you're level 81 then you're out of luck on the 500 credits thing because getting to 85 will take you days. So you're left with 50 credits each 10 waves x 5 = 250 credits maybe a 100 credits bonus on top of all so you're looking at less than 400 credits not enough to buy a horde pack. You'd need 60 waves at least at higher levels.
Totally agree my buddies and I were just talking about this very idea last night.They should reward players who finish 50 rounds on Horde with packs. Something like Casual - 1 pack, Normal - 2 packs, Hardcore - 3 packs, Insane - 4 packs
leveling can give you more credit, which can give you more packs and advantage on horde mode, but not on the versus MP
Yup, my thoughts exactly. We want to enjoy the game and for the most part, I really am! However, this random loot box thing feels really aggressively sleazy when you can play 50 rounds of horde and somehow not have enough credits for the basic Horde box or if you do, you get 5 cards that you might want to scrap entirely which nets you a cool 25 scrap. Yay.They need to Fix Horde Mode badly. I made it through 50 waves on this double XP weekend and was still only able to buy 2 packs. Ridiculous.
The game is AMAZING, but they need to fix the leveling and earning credits. Getting really annoying as I'm only interested in Horde mode and not MP.
I wish people who spend hundreds of dollars on cosmetic items would rather donate it to charity.
I'm mostly playing on Normal as my friends are not available yet for Horde, so I've been playing with 100% randoms. On Normal, waves 1 - 10 you get 52 credits and from 11 - 20, 79 IIRC. You get also 500 credit every time you level up 5 levels. I'm right now at level 51 and I think I leveled up 4 levels every 20 waves (so, I guess it should have be 2 level w/o the Double Exp weekend)
Honest question here: is there out there any other method which does not "obligate you" to take a substantial lost to your initial investment? (and I'm talking about these random loot cards packs)
I did 1 - 50 before the double exp weekend and playing Normal 1 - 50 gives you waaaaymore than 400 credtis (I'd say aprox 2000 including the leveling up rewards). You can be upset, but please do not misinform people who have not played the game yet
http://screenrant.com/gears-of-war-4-microtransactions-controversy/
I have to say that I'd be hard pressed to point to another full priced game that has had a $10.00, 25.00, and $100.00+ bundle of randomized cosmetics and boosters dropped within the first week - all of which will not even come close to giving you every item available in the game even if you were to eliminate repeats. It's like the Forza 5 launch, but way worse because at least you got to choose what you were buying for real money in that situation, even though you could technically spend more. Both featured insane amounts of grinding (even after initial adjustments) to get what you want.
The Coalition and Microsoft need to reevaluate their microtransaction policies and make things more reasonable. I understand that we are just numbers to them, but at least create an environment where we can pretend that we're not.
Craft me for 2400 scrap if old.
Overwatch, Mankind Divided, and now Gears 4. This has been a real shit year for microtransactions in full-priced games.
If people are spending over $500 to get some cosmetic items then I am pretty sure it is working as Microsoft intended.
Yes, their gaming division was doing so great that they had to close only three studios and limit it to putting only hundreds of people out of work. Also, how much did Microsoft pay for the Gears franchise? They're gonna wanna make their money back on that.
It's probably the worst I've seen in AAA game. it's disgusting.
Allowing people to buy what they want would be cool. The whole gambling system is just terrible imo. Ultimately they know people will spend more in hopes of getting what they want.
The Gears team has been leading the charge on micro transactions. Gear 3 had a tonne of stuff that wasn't included in the season pass but I think it was all cosmetic.
The argument that big pretty games cost too much to make is also crap when applied to Gears of War 4, specifically.
It's shorter than any previous Gears of War.
There's less cinematics, less characters, less campaign levels.
The visuals are not a quantum leap above Gears of War 3 in terms of modeling, texture work, or effects. There's not that many big set pieces.
It launches with 10 maps. Extra maps will cost money to permanently own them.
Horde mode reuses the same 10 maps.
Its cosmetic work involves only a few alternate character models, and is mostly painted skins for weapons and a handful for characters.
In short there's less game for a $60 price tag than the previous big game in the series, Gears of War 3. And in GoW3, many of the unlockables and bonuses were earned through gameplay and in-game challenges, not microtransaction gambling. There was a seaso pass, but it had a fairly large amount of content for the money.
I'm not inherently against loot crates or micro. In a few games, they don't feel terrible because there's already a lot of content and the game is robust. Halo 5 is actually pretty great, being stuffed with content before you get to the loot packs.
But many games suffer from the problem that Gears of War 4 does: the existence of loot crates and micro-transaction gambling is a ready excuse to ship a game with less features, bonuses, length, and content than previous generations.
Hey guys, remember when devs and pubs told us that microtransactions would never grow out of control, and those who claimed otherwise were deemed as doom-prophets and nay-sayers. Those were fun days, right?
How much do microtransactions affect Horde, especially for someone who doesn't like a heavy grind and will absolutely not pay for anything other than the base game and maybe fixed DLCs, but who could not give the slightest hint of a damn about cosmetics?
I was really looking into buying this, but if this affects Horde's gameplay/weapon availability/etc, I'm out.
Getting wrecked in Halo 5 Warzone Firefight, deciding to use your limited REQs in a game and then getting wrecked anyway because you were the only one who used them is bad enough.
How much do microtransactions affect Horde, especially for someone who doesn't like a heavy grind and will absolutely not pay for anything other than the base game and maybe fixed DLCs, but who could not give the slightest hint of a damn about cosmetics?
I was really looking into buying this, but if this affects Horde's gameplay/weapon availability/etc, I'm out.
Getting wrecked in Halo 5 Warzone Firefight, deciding to use your limited REQs in a game and then getting wrecked anyway because you were the only one who used them is bad enough.
The microtransactions for Horde are not as bad as with Halo 5 Warzone Firefight where the REQs are one time use. They really just help in your survivability and overall contribution to your team in terms of perks you can carry.How much do microtransactions affect Horde, especially for someone who doesn't like a heavy grind and will absolutely not pay for anything other than the base game and maybe fixed DLCs, but who could not give the slightest hint of a damn about cosmetics?
I was really looking into buying this, but if this affects Horde's gameplay/weapon availability/etc, I'm out.
Getting wrecked in Halo 5 Warzone Firefight, deciding to use your limited REQs in a game and then getting wrecked anyway because you were the only one who used them is bad enough.
Its a nice game. I will give them that. In the end i actually hope whales do bite, so i can olay the dlc fo free, if thats the business model
The cost of modern AAA.
You want games bigger, longer, prettier, more content for same $60, better accept that and let whales fund part of it.
Yeah, I really hate this. Fortunately, I only bought Gears 4 for its campaign.
Speak for yourself.And even that wasn't very good :/
Speak for yourself.