Why does the butt have ears
How do you think cboat hears all this dirt?
Why does the butt have ears
CBOAT vindicated.
Doesn't make sense. Punish the whole experience for everyone over a single GAF user?
True irony would be if 720p + alpha textures would lead to a locked down 60fps
But, sucks to hear the performance issues persist with Titans filling the screen. But Respawn did talk about tweaks post-launch, so hopefully they keep to their "Framerate above all" mantra rather than just upping the resolution.
This game needs be a smooth, functioning product right out of the gate with all the hype surrounding it. If they are still optimizing the code, then the game is not ready. I guess this is just EA or MS pushing the game out before it's done. Not surprised in the least.
Indeed, I don't even understand why people think MS has any notable control over the title. Maybe MS could ask if it's possible to bump the resolution, but I seriously doubt they're making any demands about the technical specs of the game, or the release date.the extent of the cartoonification of MS's villainy is kind of bordering on self-parody now
I don't even understand why they even bothered with 792P.
Why not just go with 720P.
Is that extra miniscule resolution bump really going to make a difference?
I'm sure you know more about it that the people being paid to work on the game. I'm so silly. Sorry for questioning you.
No idea. Haven't played it, but I remember reports here and on other sites about framerate issues in the beta when there were several Titans on screen firing at each other. Seems like that's still an issue at times.How did the alpha run?
According to sources, that extra 72p was needed to make CBOAT look bad.
But, I can't confirm or deny those sources.
Basically my situation. If they can do it, fine, but getting to 1080 @ 60fps with no tearing when 792 has dips and plenty is a long stretch of road.
I imagine it will, it won't look nearly as good though.Now that this has emerged, I wonder what the 360 version by Bluepoint looks like.
Megaton if it runs smoother/better than the Xbone version.
Man, welcome to Xbox One the All in one TV Box.
Why does the butt have ears
You're right. A game has never before been pushed out before it was done only to be patched and optimized later... What was I thinking?
It is quite possible that the other reviewers didn't think it was necessarily worth mentioning because it doesn't take away from their overall opinion of the game.
We have Digital Foundry for the in-depth look anyway.
According to sources, that extra 72p was needed to make CBOAT look bad.
But, I can't confirm or deny those sources.
640p? Seriously?! My god, I'd throw up on that resolution.I imagine it will, it won't look nearly as good though.
The people thinking it's being hidden because it's basically the same are going to be surprised. As bad as TF looks, it still looks way way better than CoD on PS360. Assuming it's 60fps, it's going to be 640p or whatever.
How did the alpha run?
I'm not saying it's a big deal, just that it's not going to look as good.640p? Seriously?! My god, I'd throw up on that resolution.
Not my point. Single digit framerate, is straight up broken. Unacceptable. Unplayable.
30 - 60 FPS is very low?The game has released at retail with tearing and frame rate that is very low and noticeable to more than 1 reviewer.
So the poster has a relevant point in that the game does run poorly now and it has released to the shops..
so how much of a chance is there that we get of improved framerate / improved IQ and improved resolution post release...Like this happens often LOL....
What is your point exactly ....?
I don't even understand why they even bothered with 792P.
Why not just go with 720P.
Is that extra miniscule resolution bump really going to make a difference?
720p became a toxic resolution to have. A large stigma is attached to it simply because it's the next step down from 1080p on TVs. So people associate it with being a step down.
792p is in between, so it means that it's HIGHER than that, even if it's not perfect.
It has everything to do with sacrificing framerate to gain a little bit of "We're not 720p"
So that's why the game is sittng at 87 on Metacritic? That's quite a high score for an unacceptable and unplayable game.
I was under the impression the performance hit was with the Titans because of the smoke effects, the alpha transparencies are GPU heavy.As has been stated in this thread just lowering the resolution in isolation won't help the framerate when lots of stuff is happening on screen (titan fights).
And most importantly, hella sexy net code.called it
the second they mentioned they 'upgraded' the source engine with their own code I suggested they were likely to break it to where it now runs like shit while still looking like shit.
not that I'm happy my cynicism was correct, my first reaction to them announcing using source was YAY I love source cos it'll run on a toaster and doesn't have the streaming stutter that ue3 and co have
That's ok, for some of us it only really screwed up with the mechs on PC anyway.edit- I forgot to put XB1 in the title
http://www.giantbomb.com/reviews/this-is-not-a-titanfall-review-yet/1900-630/
As someone who writes reviews myself, I imagine this was the case.
That said, I strongly disagree with the "it doesn't bother me so don't mention it" take on game reviewing. Major frame rate dips, especially in FPS games, is going to be a big deal to a lot of people, and anyone who plays/reviews a lot of games would know this. To completely omit this just because it didn't alter your personal perception of the game is incredibly selfish and defeats the entire purpose of the review (to let others know whether the game in question is worth buying/playing).
Complete objectivity is unachievable, of course, but some reviewers don't even try.
http://www.metacritic.com/game/playstation-3/the-elder-scrolls-v-skyrimSo that's why the game is sittng at 87 on Metacritic? That's quite a high score for an unacceptable and unplayable game.
I was under the impression the performance hit was with the Titans because of the smoke effects, the alpha transparencies are GPU heavy.
And most importantly, hella sexy net code.
This is a minor and rarely-occurring issue, made worse by the fact that nobody who is flipping out about it even played the beta.
The game does not chug down to 7 FPS anytime there's a few Titans on screen. There are rare hitches that mostly seem to happen when one or more Titans explode in the middle of a tense firefight. And by "rare" I mean that I saw this happen a few times out of probably 100 multiplayer matches.
720p became a toxic resolution to have. A large stigma is attached to it simply because it's the next step down from 1080p on TVs. So people associate it with being a step down.
792p is in between, so it means that it's HIGHER than that, even if it's not perfect.
It has everything to do with sacrificing framerate to gain a little bit of "We're not 720p"
That is a bold claim, right there.
Dude, I think most people are smart enough to realize that 792P is still a major step down from 1080P and not much of a difference from 720P.
If Misocroft is trying to obfuscate the 720P controversy with this step, then its a major failure. Especially, if it hurts performance on a game that relies on a high framerate like this one.
I don't see how someone could have come out of the beta with the belief that single-digit framerates are even remotely common or that the framedrops that are there made the game literally unplayable. That's simply not how it was at all.
I hope no one solely paid $500 just to play a game that looks like an ass and runs like an ass. I'd return that shit pronto if I were them.
Occasional framerate dips I can deal with. The continuous screen tearing is unacceptable. Unfortunately, that seems like the norm for the new generation. So glad I'm playing this on PC and not Xbox One.
I think there is very basic inconsistency in review policies amongst all these different sites. They just make up the rules and their policies with each new review, instead of standing by what is at one point so important to them. These sites allow these "journalists" to say what they want, and then run with it. So you end up with stuff like this from Polygon's Call of Duty Ghosts Review:
"For a multiplayer shooter, framerate consistency is paramount".
Gies defended the review, he was the one that edited the review, and said if it doesn't affect gameplay, like having a much higher resolution, then it doesn't affect the score. But if it does affect gameplay, they will dock the score. So they dock the PS4 version cause the framerate was running too fast at times, making it fluctuate.
Then you fast forward to Polygon's Gies Titanfall Review and you get:
"If there are complaints to be had, I'd point to performance. Titanfall sits at 60 frames per second most of the time, but when three or four Titans are on the screen at once, firing rockets and arc blasts, things take a dive. It's never not playable, but it is noticeable."
"Takes a dive" and "It's never not playable, but it is noticeble!" Pretty clearly point out that the framerate is noticeable, it would obviously affect gameplay in a multiplayer only game, but this time, it doesn't really matter! It's like these sites change their narratives to fit into what they want to say this month.