TangoAlphaLima
Member
Wait, is Blighttown one of the maps?
Beat ya by 6 hours on that joke, chief.
http://www.neogaf.com/forum/showthread.php?p=103813454&highlight=#post103813454
Wait, is Blighttown one of the maps?
If the game runs as good as the beta I will be happy. The most important thing is the game is a blast to play.
I also own the PS4 and have nothing to play on the system right now tried Killzone and the game just was not fun to play and the 1080p / 60fps they claimed was BS but that didn't even matter if the multiplayer was fun but it's not.
I'm calling it, it was pushed to make Launch window.
The game went from trade shows which were showing Pre-alpha builds that were running on PC's. To what they called a closed alpha, to the Beta which I played, then to release.
With the issues they are having sounds like they rushed Optimization, instead of pleading with EA and MS for another couple months to polish everything. ANd maybe use the new features that recently MS was touting in an update to developer's.
The gameplay is awesome and polished, but the assets seems to have optimization issues, when there is a lot going on, mainly titans all on screen and all the effects that encompass.
From what people like Giantbomb were saying about how much is in the game, from issues with servers, to the bad frame rates, sounds like the engine along with MS driver/SKD updates needed more time in the pven.
Sweet!Beat ya by 6 hours on that joke, chief.
http://www.neogaf.com/forum/showthread.php?p=103813454&highlight=#post103813454
Been playing all day, game is a blast
Sorry if numbers get in the way for fun for some of you guys.
Telling of what though?
I think a lot of people are laying this on the XBO, and I really don't think that's the case. This game isn't even vaguely too demanding for the system, something else has gone wrong here.
If history tell us anything. Don't every buy ps console just for killzone Lol. Other than that, that no games statement is like beating a zombie horse to death.
Yeah, this seems to make the most sense. It just sucks that in the end, it is the developer who picks the shortest stick.
Even though it isn't really my type of a game, I hope it will do well.
Those numbers represent how smooth and responsive the game is, if they are low it impacts how enjoyable the game is to play!
I really don't understand.the beta ran like dogshit on my pc too
framedrops everywhere:\
The framerate was fine for the vast majority of the time while on foot and only really dropped into the 40's when in a Titan. I never found it to be a hinderance to gameplay. I know you had some serious issues when you tried the beta on PC, I think you may be projecting your experiences from that onto the Xbox version. The Screen tearing was a far bigger issue than the framerate, imo.what about all those times it drops to 30-40 fps and there's frameskipping because of it? What about all the times it drops below 30 fps?
conveniently ignore those
I really don't understand.
Are there any Source games that have 64bit builds? Maybe the memory addressing is a train wreck because there wasn't much to build from?
I really don't understand.
Are there any Source games that have 64bit builds? Maybe the memory addressing is a train wreck because there wasn't much to build from?
I really don't understand.
Are there any Source games that have 64bit builds? Maybe the memory addressing is a train wreck because there wasn't much to build from?
If only those numbers were official. Unless I'm mistaken, we haven't seen any video analysis of how bad this framerate drop actually is. Did I miss a post that went into detail about this?
This gets 9s and 10s.
That does not mean that you can dismiss framerate as just an unimportant number!
Of course not. But what I'm saying is if the framerate only dips in rare occasions, and for the most part maintains 50-60fps, then is it really that big of a deal? It seems everyone's freaking out about a few sentences of one review taken out of context of the rest of the review and is assuming the game plays like shit.
If the game really did play as awfully as some are assuming, don't you think it would have affected the scores of all the other reviews out there?
Of course not. But what I'm saying is if the framerate only dips in rare occasions, and for the most part maintains 50-60fps, then is it really that big of a deal? It seems everyone's freaking out about a few sentences of one review taken out of context of the rest of the review and is assuming the game plays like shit.
If the game really did play as awfully as some are assuming, don't you think it would have affected the scores of all the other reviews out there?
Also, take into account countries like Australia and NZ who are getting the game at the same time as the US, yet have no local Azure Servers available to them (I think, from memory, all TF traffic from Aus and NZ have to go via Singapore). Dropped frames + no local MS "Magic Cloud" is going to be a double kick to them.Jeff said that it dips into single digit framerates during some gameplay situations (single digits = unplayable!, so yeah, it is a big deal) and even when not in those situations, the game has some framerate hitchers (which was shown to be true by DF in the beta).
Nothing was taken out of context!
Other reviews not talking about framerate issues does not mean anything, at least not with how bad game reviewers have shown themselves to be in the past with pointing out major performance problems.
Jeff said that it dips into single digit framerates during some gameplay situations (single digits = unplayable!, so yeah, it is a big deal) and even when not in those situations, the game has some framerate hitchers (which was shown to be true by DF in the beta).
Nothing was taken out of context!
Other reviews not talking about framerate issues does not mean anything, at least not with how bad game reviewers have shown themselves to be in the past with pointing out major performance problems.
Been playing all day, game is a blast
Sorry if numbers get in the way for fun for some of you guys.
Has anyone actually made those kinds of claims? Fucking PR idiots fueling delusions...Silky-smooth frame rates due to the cloud? Ooooooh yaaaaaaaa.
Yeah, this is NOT the kind of game to go acting like this is a complete non-issue, it's a pure MP game without a single player mode and so this sort of stuff matters in a contest of skill. Frankly I don't care that much to be angry about Titanfall failing to stay at 60 FPS all the time, it is what it is, but I'm not going to act like it simply doesn't matter because I happen to be having fun.lol this guy.
this isn't resolution. frame drops definitely impact enjoyment, especially if they are regular.
Of course not. But what I'm saying is if the framerate only dips in rare occasions, and for the most part maintains 50-60fps, then is it really that big of a deal? It seems everyone's freaking out about a few sentences of one review taken out of context of the rest of the review and is assuming the game plays like shit.
If the game really did play as awfully as some are assuming, don't you think it would have affected the scores of all the other reviews out there?
Has anyone actually made those kinds of claims? Fucking PR idiots fueling delusions...
the beta ran like dogshit on my pc too
framedrops everywhere:
Heh, I saw that shortly afterwards, though looking at the specific quote I wonder if the writer might be jumping to conclusions. There's benefits just for having a central server do that stuff rather than trying to keep things in sync when run across multiple machines, but given the CPUs we have now and how important they actually seem to be for game processing I doubt those generic enemies were really taxing. Hell, I'm not sure those kinds of enemies have been taxing since the PS2 days with Dynasty Warriors breaking out then.
so mediocre graphics, framerate, no single player. welcome to next gen on the xbox lol
Soo is the problem related to the game engine or the hardware (X1)? I'd like to think the former, since people on PC also complain of framerate drops I believe.
Honestly, he's not wrong. Graphics don't look great, the framerate is rocky and there isn't a single player component.
It's really disappointing for a "next generation" console. It might be Respawns fault for a poorly optimized game, but it definitely doesn't seem like a false trend so far.
He's not completely wrong and not completely right, but his attempt at a joke is very lowest common denominator.
Not to mention the game is also for Windows and exhibited some of the same framerate and tearing problems during the beta. So it's likely the game engine just needs some patching in general.
Thanks. Will be interesting to see just how bad it gets...
I was in the beta.
mid-range rig.
i5 2400k @ 3.8GHz, GTX 570 1.2Gb VRAM, 8GB DDR3 RAM.
With adaptive V-Sync forced and texture resolutions set to high (as opposed to insane) the game ran pretty consistently at 60fps.