mercenar1e
Member
does anyone know how i aim for the god? it misses him evertime i hold r1.. titan scene
mercenar1e said:does anyone know how i aim for the god? it misses him evertime i hold r1.. titan scene
Neither are moving at all? Completely still?mercenar1e said:is it normal for the titan and the god to be completely still? you said wait for the horses but i don't see any passing by.. unless you mean him which in that case is completely still above the reach of my arrows lol
MvmntInGrn said:Neither are moving at all? Completely still?
tapedeck said:Played through it 3 times. Its damn good, I REALLY love the new lion head glove thingies, whatever theyre called. They are just fun to use. I will actually use them in the game unlike all the previous God of Wars where the secondary weapons sucked. Graphics are damn good, my only gripe (which is dumb cause its a friggin demo) are riding the harpies...I find it annoying but Im sure they will change it up a bit in the final version. Overall, FUCKAWESOME DEMO.
Edit: I also did notice some slight framerate dips when the screen had like 10 or more dudes at once...but its pretty solid overall and I bet itll be rocksolid by the final version.
Why For? said:Weren't those in the PSP game? I played CoO a while back, so I can't remember 100%, but I'm almost certain the Lion Glove things are in CoO
Oh shit...uhmm maybe they were? I have no freaking clue cause I never played the psp version lol. Anyway they kick major ass Im glad theyre in.Why For? said:Weren't those in the PSP game? I played CoO a while back, so I can't remember 100%, but I'm almost certain the Lion Glove things are in CoO
It's funny, I didn't know what to do.The-Warning said:You have to wait for thoseand aim for them. i know it took me a minute to figure it out too.chariots and horses to swing around
Don't need to wish.Callibretto said:I think I read somewhere they're using lod. switching different resolution kratos model depending on the camera. the amazing character model will definitely come in handy for many qte kill though. I wish we get lots of those.
Yoboman said:The way the lighting came up when the red orbs dropped in that tunnel was awesome. I hope they play up that excellent lighting some more
i got hit twice in that section, did it on my first try, and didn't really think it controlled badly.DMeisterJ said:Onto flight.
Oh my god, this is going to be the part of the game subject to the most polarizing opinions, but for me, I am going to hate them. They remind me of the chameleons in Resistance 2, in that you have to just remember where all the obstacles and things are to dodge so you don't get hit. If you don't know what I'm talking about, it's the part at the end of the E3 demo. You sprout wings, and then you're flying up a vent. It sucks. The controls are sluggish and the detection when you miss/hit something seems very off. Doesn't help that the perspective isn't bottom up, but kind of an isometric view, so you can't tell if you need to move up or down or left or right to dodge things until it gets too close to matter. So you just have to memorize it. I died on that part 15 times, but I'm sure some could do it in less tries. I do hope that they are tweaked in a newer build, or that they are few and far between.
Other than that, it's basically what we've seen millions of times now, so yeah. GoW 3 for life bitches
Same here, hit three times but I beat it. Controls felt like I expected them to.The Faceless Master said:i got hit twice in that section, did it on my first try, and didn't really think it controlled badly.
I agree. It annoyed me especially in the part where I have to fly through small holes in the wall. By the time I saw where the holes were, I couldn't move myself there fast enough and I took damage. I wonder how many of these flying portions will be in the full game.Combichristoffersen said:- The flight controls are ssssssslllllllllllllllllllloooooooooowwwwwwwwwwwww. Fix it!
DIrtyWeasel said:I agree. It annoyed me especially in the part where I have to fly through small holes in the wall. By the time I saw where the holes were, I couldn't move myself there fast enough and I took damage. I wonder how many of these flying portions will be in the full game.
Just.... I... ba--TTP said:
TTP always get direct feed.Shuusui said:Just.... I... ba--
Incredible. This is a real direct feed screenshot? Doesn't seem possible.
Yep, this particular moment was the best part of the demo from a visual standpoint for me. The shit literally looks like that :lolShuusui said:Just.... I... ba--
Incredible. This is a real direct feed screenshot? Doesn't seem possible.
Callibretto said:I'm still downloading the demo, but when you said crappy framerate, do you mean it dip below 30 fps? so it had slow down or stutter a lot that it affect the gameplay? or is it go up and down between 30 - 60. but never fall to slideshow/slowdown.
Ha! Nice find right there.Jaroof said:I found this glitch during my second playthrough.
http://www.youtube.com/watch?v=d942r7kqTp0
Scared the hell out of me the way he just spreads his arms in the air :lol
I didn't know what was happening!
Sorry for the shaky camera. I had to do this with one hand in order to record it
The programmers were able to create a system that allows the artist to use up to 50 lights per game object while not using the graphics processor. All dynamic lighting is done on the PS3s SPUs.
conman said:--Takes lots of visual inspiration from 300. Not just the shield bit, but also the overall color palette, lighting effects, and look of the blood and gore.
Jaroof said:I found this glitch during my second playthrough.
http://www.youtube.com/watch?v=d942r7kqTp0
Scared the hell out of me the way he just spreads his arms in the air :lol
I didn't know what was happening!
Sorry for the shaky camera. I had to do this with one hand in order to record it
NeoUltima said:Obviously the graphics blew me, especially Kratos.