mr_nothin said:OMFG
theignoramus said:I agree with almost everything you say.
But this is a performance analysis on GT5p's cockpit view. Not perfect, but certainly not as drastic a problem as you suggest
Normal Avg 59.848 Tear 6.915%
Cockpit Avg 58.199 Tear 16.551%
jett said:
That is some fine background. That's some crazy detail in the windows/inside the buildings.
Really? Not going to get my hopes up though.Goldrusher said:I remember a long time ago, Yamauchi hinted that it might be in the game.
(which is the same answer he gives to any "will xxx be in the game" question)
1 hand on the wheel and another hand on a notepad until he needs to shift :lolTTP said:
He should be the default co-pilot in rally cars.
in-game models.evolution said:Those shots with the dark backgrounds are real cars right?
SolidSnakex said:Yeah, if there is a track creator then the backgrounds are probably going to be along the lines of the Complex String. Which is fine considering the Complex String is one of the best courses in the series
http://www.youtube.com/watch?v=1F5jrXJr5uA
Iknos said:Totally forgot about that track. :lol Oh the memories
http://i38.tinypic.com/2hrcy88.jpg[IMG]
I think this is the most impressive due to the lighting.[/QUOTE]
Too clean. Needs bugs splattered on the windshield and front bumper. Now that would be cool :lol Remember how in old GTs you had to wash the car from time to time to keep it shiny?
TTP said:Too clean. Needs bugs splattered on the windshield and front bumper. Now that would be cool :lol Remember how in old GTs you had to wash the car from time to time to keep it shiny?
DO IT PD!mr_nothin said:How awesome would it be if they let you drive in an environment like that...powersliding and doing donuts and such.
Then allowing you to capture all of that with videos and photos. Imagine the SEX!
jett said:
That is some fine background. That's some crazy detail in the windows/inside the buildings.
Iknos said:I don't know if it was posted here but Kaz did mention not too long ago that GT5's graphics were "better than real life" for the reason that real life has all the dirtiness and gunk whereas GT shows off the cars in a pristine manner at ideal times of day.
And I'm sure they could also add that car wash feature with the GT5 engine. In the past it was just toning down the reflections on the car models. They can do that and add some decals around the wheel arches for disintegrated tire residue.
It's just a texture...I dont see what's so special about the building to the right.Phreak47 said:No shit... look at the bottom rows of windows on the right building and notice how there are vertical blinds in some of the windows, and they even have a natural uneven hang to them. That's just a beautiful and highly anal-retentive thing right there.
Edit: holy shit, I just zoomed this pic up 400% (thanks Firefox imagezoom addin!) and there's even more insanely minute detail in the buildings than you can even tell otherwise. It really looks like a real damn photograph. Try it everyone
mr_nothin said:It's just a texture...I dont see what's so special about the building to the right.
-Amon- said:However, going back to the cars in the new pics, i'm thinking those are the result of tuning "normal" cars and not standalone models by themselves.
At least i'd like them to be.
-Amon- said:However, going back to the cars in the new pics, i'm thinking those are the result of tuning "normal" cars and not standalone models by themselves.
At least i'd like them to be.
SolidSnakex said:The cars in those pictures are the previous SEMA GT Award winners. So it's nothing that's been done through an in game tuning system. What you're thinking of is much more likely with those cars in Prologue that were in the Concept by GT label. Anyway, Kaz confirmed at TGS that you'll be able to do visual customization in GT5.
-Amon- said:Take a look at how background buildings are made in any other racing game and you'll understand i think.
On that subject... you know what would make my year, possibly even my half decade?soundahfekz said:all this and 60fps on a fucking 7600gt or similar.... wow!
How many cars will be on GT5?
I have never actually counted all the cars. I don't have a policy to count them all. We are aiming for 1,000 cars in GT5.
Will those be on the disc when you buy the game or will we have to download them from other sources?
They will all be on the disc.
How do you chose which cars get in the game?
There will be three types: cars we want, the cars the users would like to see in the game and then cars the manufacturers want in it.
Have any manufacturers paid to put their cars in the game?
There have been cases where they've shown that interest (in paying to play) but I don't think we've ever shown interest in (accepting money to include certain cars).
Wouldn't that be a profitable venture for you?
A lot of times it develops into a relationship where we collaborate to raise the level of the game.
Is GT5 more for the advanced player or can beginners play too?
We do have a setting for people who are just learning how to drive. The other setting is very strict, where even an F1 driver can learn new tricks from the system. However, a lot of driver's aids will be included, such as driving lines, ABS, automatic braking, you can reverse your game and record your laps and share them with others. All those things. They were not that difficult to implement.
What other features will GT5 have?
There will be 400,000 polygons per car, 100 times more than were present on GT4. GT4 had 4,000 polygons per car. You can customize and tune the cars, too.
You have NASCAR and WRC in the game. Does this include the complete list of all tracks in those series?
The NASCAR series is so large it would be impossible to put everything in the game. We will have select courses and select cars in the game. You will also be able to race the stock cars on a number of tracks not found on the NASCAR calendar. In speaking with NASCAR they said they'd like to see their cars able to race on other tracks, and you can do that (in GT5).
Will you have F1, ALMS or FIA GT?
We had a Ferrari F1 car in the game. For FIA GT and ALMS we won't have that in the series yet. But we will have a lot of cars that race at Le Mans, so in that sense there will be cars from ALMS.
What did GT5 cost to make?
He and translator do some figuring, converting yen to dollars) $60 million. There are other games that cost more. Considering the size and scale of the game I think it's probably a fairly small amount.
When will you release GT5?
Yamauchi: We will release it in March in Japan but for other regions, it has not been decided yet.
What's holding it up?
That's more depending on SCEA (Sony Computer Entertainment America) marketing decisions.
Didn't they just release a batch of screens with "SEMA cars" or am I missing something here ?Will any SEMA cars ever be in GT5?
It is possible.
Now it's environments ?How many racetracks do you have in GT5?
There are 20 different environments and around 70 different track layouts.