Graphical fidelity has reached the point where it can be hard to spot major differences from one iteration of a game series to the next. How hard is it to surprise gamers with a title like GT6?
KY: Thats very true. Weve got to the point where the hardware has matured and its really difficult to tell graphically whats new. Professionals can tell, but a casual game player probably couldnt. As for GT, we always love new technology; were always going to pursue it and implement it, whether it be improving the PS3 version or working on a PS4 version. The key thing with GT6 is the blending of real and virtual where something new and interesting will come to life from the merging of two totally different industries. The more you work on that, the more interesting it gets.
Its not really a matter of lessening the difference between real and virtual. The interesting part of it is when the real starts to effect the virtual, and vice versa. How these different worlds start to affect each other is what we try and work on in GT, and its what makes GT so interesting.
GT Academy is an example of that. Its not really just about developing racing drivers. Whats happening there is that theyre kind of re-defining what a racing driver is. Theyre really breaking new ground, and reinventing the system of how the racing world works.