mr_bishiuk said:Does GT5 run at 60fps like F2?
So far F2>> GT5
I await the cars with interest.....
If every demo gave you 50 cars, 5 tracks, 16 player online modes, replay downloads, photomodes, home integration, tuning, GTTV..etc..etc. It would be a nice world.Sho_Nuff82 said:The demo of the demo? Because the demo isn't free.
Core407 said:I wouldn't call 40 + cars, 16 players online a demo, but to each his own.
wait seriously? When did it change?Red Blaster said:GT5 runs at 30 fps, 20 fps in cockpit view.
zedge said:You can play online?
I mean obviously rite?Raist said:Also, it's obvious that GT5p is a much better game because there are a lot more people in the stands that came to see the show.
Lol defense force have arrived!beerbelly said:What about the comparison of release dates? Forza 2's team had to outsource some of the car modelings iirc because of time constraint. Comparing it with a game that's coming out 18 months after it is kind of unfair. Moreover the PD team have much more experience in designing cars and have a producer who seems much more devoted.
Oh, well while we're at it lets take into account their salaries into account then...beerbelly said:What about the comparison of release dates? Forza 2's team had to outsource some of the car modelings iirc because of time constraint. Comparing it with a game that's coming out 18 months after it is kind of unfair. Moreover the PD team have much more experience in designing cars and have a producer who seems much more devoted.
Wollan said:If every demo gave you 50 cars, 5 tracks, 16 player online modes, replay downloads, photomodes, home integration, tuning, GTTV..etc..etc. It would be a nice world.
Anyways, before I hit the sack, some scrapes collected from the net:
GT5 Prologue demo:
1280 x 1080 @ ~60fps
16x cars with average polygon count slightly over 200 000
Interiors, more complex lighting
Forze 2 (released in May):
1280 x 720 @ 60fps
12x cars (8 online) with average polygon count slightly over 100 000
(light) damage decaling, somewhat better tracks
InterMoniker said:I mean obviously rite?
Lol defense force have arrived!
damage decaling is on the list. In '1080p' mode, GT5 renders natively in 1280 x 1080 (the 1280 part, width, is afterwards scaled to 1920).McDragon said:Wollan, you forgot to mention better physics, sounds and damages for Forza 2, not to mention the awesome livery editor.
and GT5P is 1280x1080 when running at 1080p, if wrong, feel free to correct me.
Lol what?Red Blaster said:GT5 runs at 30 fps, 20 fps in cockpit view.
Wollan said:damage decaling is on the list. In '1080p' mode, GT5 renders natively in 1280 x 1080 (the 1280 part, width, is afterwards scaled to 1920).
beerbelly said:It's a logical response. I don't even like Forza 2 that much.
beerbelly said:Moreover the PD team have much more experience in designing cars and have a producer who seems much more devoted.
beerbelly said:Oh shit! I remember some saying Forza 2 isn't a full game because it "only" had 300 cars compared to GT4's 700+. 50 cars? Oh.
McDragon said:removed the damages parts, sorry.
How many cars receive damage in GT5?Kyoufu said:How many cars at once are there in Forza 2?
You sure? I swear I have heard 12 before.Diablohead said:Forza 2 is 8 cars online and offline, not 12 offline.
Visualante said:Oh, well while we're at it lets take into account their salaries into account then...
InterMoniker said:Ya your absolutely right
Wollan said:You sure? I swear I have heard 12 before.
TeethMummy said:GT5 in-cockpit view confirmed?
_dementia said:How many cars receive damage in GT5?
Yeah, 50 cars is pretty excessive for a demobeerbelly said:Oh shit! I remember some saying Forza 2 isn't a full game because it "only" had 300 cars compared to GT4's 700+. 50 cars? Oh.
spwolf said:wait, so we are comparing tracks , not actual cars, in driving game?
How does that work?
:lol
Y2Kev said:It's in the demo for Prologue, and it's so awesome.
spwolf said:wait, so we are comparing tracks , not actual cars, in driving game?
How does that work?
:lol
The original concept was 12 but I guess they had to cut it for the final release, the game does basicly run at a locked 60fps so all is good. It's why the glitched 9 car race worked instead of spawning two cars on top of each other.Wollan said:You sure? I swear I have heard 12 before.
shagg_187 said:That works by looking at amount of spectators in the crowd, amount of skidmarks, amount of grass, and amount of "ZOMG! THE SUN IS BRIGHT! MY EYES!!"
Red Blaster said:Yes but only two cars have it. Also it only runs at 20 fps in cockpit view.
The PS3's future isn't dark, it's bright like the color red!BamYouHaveAids said:The GT5P screens are dark. Dark like the black soul of death looming over it's apprehensive victim or like the PS3's future, whichever works.
Core407 said:
Are you blind? The cars aren't even close, and neither is the lighting. Falus post makes that very clear. Forza wins in environments seen so far, though.FFChris said:Those shots make Forza look better. Going simply by those screenshots, I don't see how anyone can argue otherwise.
Because those shots are so wrong, GT5P demo looks much cleaners, and cars are ....out of league. Tracks is clean enough to be good lookingFFChris said:Those shots make Forza look better. Going simply by those screenshots, I don't see how anyone can argue otherwise.