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Guy finds Starcraft source code and returns it to Blizzard

Tecnniqe

Banned
Bummer that the source code wasn't released. Who wouldn't want Starcraft ports on Vita, 3DS, Android, etc.? Also there's a chance that parts of the beta that looked like Warcraft 2 are in there somewhere. :(

Gives me hope that Starcraft Ghost is out there somewhere and will be revealed to the public in time.
Ghosts :(

You breaking my heart here😭
 
I don't ever recall reading that Blizzard had lost the source code to the Original Starcraft so this really isn't an issue of preservation IMO.

A game that has had it's source code lost is the original Age of Empires. That's why we've never see a re-master or re-release of it like Age of Empires II or Age of Mythology.
 

FZeroRacer

Neo Member
I am sure Blizzard would take it calmly and let it happen without legal action.

What matters isn't what action they'd take right now but what benefits we gain 5, 10, 15+ years down the line.

Doom for example is practically a rite of passage for any system and the only reason that's possible is because we have the source code.
 

Armaros

Member
What matters isn't what action they'd take right now but what benefits we gain 5, 10, 15+ years down the line.

Doom for example is practically a right of passage for any system and the only reason that's possible is because we have the source code.

And that was given way by the actual devs and company.

not sold off the black market.
 

Pooya

Member
Having the source code out there could benefit cheat makers and similar I guess but I don't see why Blizzard would be overly concerned about this leaking out. It wouldn't matter either way but if you can contain it of course you do just that.
 

Falk

that puzzling face
The OG game is fucking free now. What the hell are you all angry about anyways? And drinks with Morhaime sounds good to me!

In summary, source code would allow third parties to do far more than a rerelease of the original game.

On one hand, it'd result in a lot of cool shit.

On the other, it'd probably open a whole can of worms w.r.t. tools giving people unfair advantage in multiplayer. Granted, while this has always been an arms race and there's already historically been a shit ton of maphacks etc. throughout Starcraft/BW's history, we're looking at potentially new exploits people haven't even thought of.

Ultimately I feel like the guy was driven more with not wanting to get tangled with corporate legal matters moreso than doing the right thing, but who knows what he was thinking. Defo must have been under a shit ton of pressure.
 
What matters isn't what action they'd take right now but what benefits we gain 5, 10, 15+ years down the line.

Doom for example is practically a rite of passage for any system and the only reason that's possible is because we have the source code.
I'll be real here if I were in his shoes I wouldn't feel that the weight I'd be shouldering would be worth seeing StarCraft being able to run on a future waffle iron.
 
I'm all for collecting and examining things like that for private reasons, but when legal gets involved, believe me you don't want to choose incorrectly.
Throw away your life, or gain internet fame? The answer is simple.
 

FyreWulff

Member
Also it likely contains third party libraries/tech/code that they can't give away even if they wanted to so it's sort of Blizzard trying to not get in trouble themselves
 

Gradon

Member
I'm baffled by the people who have said he is selfish and he could've sent it to a collector for lots of cash. A collector. Someone who will keep it in a collection and brag about it. What?

I don't think many people would refuse to send it back to Blizzard after their legal threat anyways.
 

Nerokis

Member
laptop+free wifi+torrent/ddl site
how would someone find out who the uploader was exactly
theres tons of variables but lets not pretend its "impossible"

Joyful, did you really just pull out the "theres tons of variables but lets not pretend its 'impossible'" card

because you realize that's not really a persuasive case for someone to potentially put themselves in the legal crosshairs of a multibillion-dollar corporation, right

Sure, but in a lot of cases IP rights are the antithesis to preservation. Disney is one example.

I would believe the historic value and public value of the Starcraft source code to outweigh the 'damage' that could be done to a near-20 year old game and IP.

But the negative precedent of a company like Disney doesn't act as a blanket justification for the defying of companies' IP rights in general.

Like I said, I don't see much evidence that returning the source code to Blizzard is a preservation risk, while that source code happens to relate to a currently active IP. There isn't really much more imperative to share the source code with the world now than there was when the game was released all those years and years ago.
 

FZeroRacer

Neo Member
In summary, source code would allow third parties to do far more than a rerelease of the original game.

On one hand, it'd result in a lot of cool shit.

On the other, it'd probably open a whole can of worms w.r.t. tools giving people unfair advantage in multiplayer. Granted, while this has always been an arms race and there's already historically been a shit ton of maphacks etc. throughout Starcraft/BW's history, we're looking at potentially new exploits people haven't even thought of.

Ultimately I feel like the guy was driven more with not wanting to get tangled with corporate legal matters moreso than doing the right thing, but who knows what he was thinking. Defo must have been under a shit ton of pressure.

Starcraft being open source opens the can of worms, then drains it and tosses it aside. It would be possible for groups to maintain it and fix any exploits that pop up, making it more secure than closed-source software.

That's one of the biggest benefits to open source software in general is that exploits are quickly locked down and even more quickly noticed. So for a while it would be the wild west of hacking until a group steps in and creates SecureStarcraft or something as the new de-facto source.
 

Armaros

Member
Starcraft being open source opens the can of worms, then drains it and tosses it aside. It would be possible for groups to maintain it and fix any exploits that pop up, making it more secure than closed-source software.

That's one of the biggest benefits to open source software in general is that exploits are quickly locked down and even more quickly noticed. So for a while it would be the wild west of hacking until a group steps in and creates SecureStarcraft or something as the new de-facto source.

And in your world, Blizzard is just going to let all of these people develop one of their active IPs on their own and distribute it?

As if the source code being released against their will means that Blizzard forfeits their rights over the code and will just let it happen?
 
I am sure Blizzard would take it calmly and let it happen without legal action.
Once its out there, its out there.

Ghosts :(

You breaking my heart here😭

Its gotta happen eventually!


For certain values of "huge."

This dude did the smart thing.

He did a smart thing but not the definitive smart thing. Could've made alot of $$$ from a private collector that wouldn't think twice about releasing it
 

FZeroRacer

Neo Member
Joyful, did you really just pull out the "theres tons of variables but lets not pretend its 'impossible'" card

because you realize that's not really a persuasive case for someone to potentially put themselves in the legal crosshairs of a multibillion-dollar corporation, right



But the negative precedent of a company like Disney doesn't act as a blanket justification for the defying of companies' IP rights in general.

Like I said, I don't see much evidence that returning the source code to Blizzard is a preservation risk, while that source code happens to relate to a currently active IP. There isn't really much more imperative to share the source code with the world now than there was when the game was released all those years and years ago.

There'll pretty much always be a preservation risk as long as the source is not released. Blizzard could go under in 5-10 years and never release the source or discard the original source after completing Starcraft Remastered.

We've already seen this happen with multiple games before because companies have proven remarkably inept at maintaining and storing original copies of the source code. The imperative is to release it before anything happens because once it's in the public sphere it's more likely to stick around.
 

LewieP

Member
He didn't do the right thing and their reward to him cost them far less than the value of securing the source code.

I at least thought they were going to pay him some cash.

Were I in that position, I'd have anonymously released it in return for the fanbase paying me a chunk of money.
 

duckroll

Member
Okay let's put aside all the corporate defense or homebrew cheerleading or whatever, and look at this practically.

Starcraft is an active Blizzard IP. Starcraft (the original game) is a product Blizzard continues to leverage on. Starcraft (the original game) being made free is a specific Blizzard promotional deal meant to excite the fanbase for the upcoming remastered Starcraft game which they will be selling.

Dude finds Starcraft source code in a pile of Blizzard junk he bought from some whatever. Dude posts that he found it, hence making Blizzard aware. Dude is advised by Blizzard's legal team to return the disc. Dude thinks about it and consults with lawyers, decides to return the disc. Blizzard is relieved and gives the dude some free credit and their latest game. Blizzard thinks about it a bit more and sees the opportunity to do more the make the guy a lifetime fan of the company or spin positive PR or just hang out with a dude who didn't sabotage all their plans for the upcoming Starcraft release in any way. Everyone is happy.

Dude absolutely did the right thing as far as making his life easier, getting a pat on the back for it, and operating within the boundaries of social acceptability.
 

Inviusx

Member
He didn't do the right thing and their reward to him cost them far less than the value of securing the source code.

I at least thought they were going to pay him some cash.

Were I in that position, I'd have anonymously released it in return for the fanbase paying me a chunk of money.

If you released it anonymously how would anyone pay you.
 

FZeroRacer

Neo Member
And in your world, Blizzard is just going to let all of these people develop one of their active IPs on their own and distribute it?

As if the source code being released against their will means that Blizzard forfeits their rights over the code and will just let it happen?

In the same way that people crack open games and reverse engineer to create mods? Yes. Once it's in the public blizzard can't take a hammer to every single person forking a copy of the source. Not only is it absolutely impossible from a legal standpoint but it's also bad from a PR perspective.
 

WaterAstro

Member
Yeah, the game is old.

If it was a game that hasn't been released or a part of a huge franchise where future games would be affected, losing a master disc is going to cost hundred millions or even billions in damages.
 

rrs

Member
I am for game preservation, but this is honestly a game that's been massively preserved in all versions and states anyways. The source code to this game would be cool, but would most likely only be used for bad things as any cool things would get equally squashed with the bad
 

Armaros

Member
In the same way that people crack open games and reverse engineer to create mods? Yes. Once it's in the public blizzard can't take a hammer to every single person forking a copy of the source. Not only is it absolutely impossible from a legal standpoint but it's also bad from a PR perspective.

So how does your SecureStarcraft work then, if it gets taken down off of every major DL site and only can be distributed in seedy download agents and in the back alleys of the internet because Starcraft is still an active property for Blizzard?
 
What if he kept the original and sent Blizzard a copy?
IXrBIg3.png


Almost as big of a finesse as John Lynch finessing the Bears
 

Falk

that puzzling face
Starcraft being open source opens the can of worms, then drains it and tosses it aside. It would be possible for groups to maintain it and fix any exploits that pop up, making it more secure than closed-source software.

That's one of the biggest benefits to open source software in general is that exploits are quickly locked down and even more quickly noticed. So for a while it would be the wild west of hacking until a group steps in and creates SecureStarcraft or something as the new de-facto source.

Sure, but those people aren't the ones selling a remaster and needing to ensure a level playing field for customers purchasing the product.
 

Big Nikus

Member
He didn't do the right thing and their reward to him cost them far less than the value of securing the source code.

I at least thought they were going to pay him some cash.

Were I in that position, I'd have anonymously released it in return for the fanbase paying me a chunk of money.

That's genius !
 
In summary, source code would allow third parties to do far more than a rerelease of the original game.

On one hand, it'd result in a lot of cool shit.

On the other, it'd probably open a whole can of worms w.r.t. tools giving people unfair advantage in multiplayer. Granted, while this has always been an arms race and there's already historically been a shit ton of maphacks etc. throughout Starcraft/BW's history, we're looking at potentially new exploits people haven't even thought of.

Ultimately I feel like the guy was driven more with not wanting to get tangled with corporate legal matters moreso than doing the right thing, but who knows what he was thinking. Defo must have been under a shit ton of pressure.

It's not like the game hasn't seen a bunch of reverse engineering to begin with. And any ground made would be invalidated once the the re-release happens, which will probably sell millions again. This time with Blizzard.net integration a still saddled with all the micro fuckery you could possibly ever want to deal with.
 

Joyful

Member
Joyful, did you really just pull out the "theres tons of variables but lets not pretend its 'impossible'" card

because you realize that's not really a persuasive case for someone to potentially put themselves in the legal crosshairs of a multibillion-dollar corporation, right

no let me fantasize about hypothetical perfect crimes
 

Alucrid

Banned
i would have probably thrown it in the trash. starcraft isn't even that good of a game and i only use blu rays now anyways
 

FZeroRacer

Neo Member
Sure, but those people aren't the ones selling a remaster and needing to ensure a level playing field for customers purchasing the product.

You're falsely assuming that releasing the source code sabotages a remaster. Well, assuming that the remaster isn't a lazy one, at least.

Any additional work blizzard did to create Starcraft Remastered still would add a lot of value and would be closed source as well. It benefits the consumers because it means if Blizzard does a particularly shitty job they have to answer to the community picking up the slack. Which I suppose could constitute sabotage in a way.
 

Ploid 3.0

Member
It was a test. Blizzard set up a golden Ticket of sorts and this guy won. If he decided to keep it he would have missed out and be stuck with a dummy disk. Now to see who else get golden disks.
 

Jigorath

Banned
I mean if I was in that position and Blizzard was threatening me with legal action then I would have sent it back too.

Prolly would have ripped the disk though. Not to leak it. Just to own it. Seems like a cool thing to have.
 

spootime

Member
You guys acting like you would have blackmailed blizzard into giving you money are kidding yourselves. There are criminal statutes for trade secret theft. Not to mention the lawsuits blizzard would hit you with would bankrupt you.
 

Falk

that puzzling face
You're falsely assuming that releasing the source code sabotages a remaster. Well, assuming that the remaster isn't a lazy one, at least.

Any additional work blizzard did to create Starcraft Remastered still would add a lot of value and would be closed source as well. It benefits the consumers because it means if Blizzard does a particularly shitty job they have to answer to the community picking up the slack. Which I suppose could constitute sabotage in a way.

It's not like the game hasn't seen a bunch of reverse engineering to begin with. And any ground made would be invalidated once the the re-release happens, which will probably sell millions again. This time with Blizzard.net integration a still saddled with all the micro fuckery you could possibly ever want to deal with.

As I mentioned in the post you are replying to, it's already always been an arms race. That being said, the source code enables to people to do a lot more than that.

I totally get the Doom analogies, but something like Doom, as much as it is a piece of gaming history, wouldn't have everything from esports sponsors to cable tv to the South Korean government* yelling at you to do something about things.

*only half joking here. Probably.
 

Nerokis

Member
There'll pretty much always be a preservation risk as long as the source is not released. Blizzard could go under in 5-10 years and never release the source or discard the original source after completing Starcraft Remastered.

We've already seen this happen with multiple games before because companies have proven remarkably inept at maintaining and storing original copies of the source code. The imperative is to release it before anything happens because once it's in the public sphere it's more likely to stick around.

Yeah, releasing something into the public sphere will always be a net gain for preservation. That doesn't then mean, though, that not doing so is resulting in a preservation risk. To say the preservation of something is at risk, you'd have to make a case that it's uniquely or specifically in a position to be lost. I don't think ""it's in the hands of a company, and companies sometimes lose the 'something' in question" makes a good enough case for undermining IP rights.

Now consider that we're talking about source code that relates to an active IP, and that case looks even more inadequate.
 

Permanently A

Junior Member
As soon as Blizzard's legal team contacted me like that I would have just lit it on fire on camera and sent them the video.

You realize that's exactly what they want? They probably have plenty of copies of the source code. Their goal wasn't to acquire it, but to prevent it from getting out.
 
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