Yeah the homebrew scenes is what I meant. Would be huge
I am sure Blizzard would take it calmly and let it happen without legal action.
Yeah the homebrew scenes is what I meant. Would be huge
GhostsBummer that the source code wasn't released. Who wouldn't want Starcraft ports on Vita, 3DS, Android, etc.? Also there's a chance that parts of the beta that looked like Warcraft 2 are in there somewhere.
Gives me hope that Starcraft Ghost is out there somewhere and will be revealed to the public in time.
Yeah the homebrew scenes is what I meant. Would be huge
You know what really could've sealed the deal is a genuine Morhaime bowling shirtAnd drinks with Morhaime sounds good to me!
I am sure Blizzard would take it calmly and let it happen without legal action.
What matters isn't what action they'd take right now but what benefits we gain 5, 10, 15+ years down the line.
Doom for example is practically a right of passage for any system and the only reason that's possible is because we have the source code.
The OG game is fucking free now. What the hell are you all angry about anyways? And drinks with Morhaime sounds good to me!
I'll be real here if I were in his shoes I wouldn't feel that the weight I'd be shouldering would be worth seeing StarCraft being able to run on a future waffle iron.What matters isn't what action they'd take right now but what benefits we gain 5, 10, 15+ years down the line.
Doom for example is practically a rite of passage for any system and the only reason that's possible is because we have the source code.
laptop+free wifi+torrent/ddl site
how would someone find out who the uploader was exactly
theres tons of variables but lets not pretend its "impossible"
Sure, but in a lot of cases IP rights are the antithesis to preservation. Disney is one example.
I would believe the historic value and public value of the Starcraft source code to outweigh the 'damage' that could be done to a near-20 year old game and IP.
In summary, source code would allow third parties to do far more than a rerelease of the original game.
On one hand, it'd result in a lot of cool shit.
On the other, it'd probably open a whole can of worms w.r.t. tools giving people unfair advantage in multiplayer. Granted, while this has always been an arms race and there's already historically been a shit ton of maphacks etc. throughout Starcraft/BW's history, we're looking at potentially new exploits people haven't even thought of.
Ultimately I feel like the guy was driven more with not wanting to get tangled with corporate legal matters moreso than doing the right thing, but who knows what he was thinking. Defo must have been under a shit ton of pressure.
I hope he atleast made a copy of it before he gave it to them
Starcraft being open source opens the can of worms, then drains it and tosses it aside. It would be possible for groups to maintain it and fix any exploits that pop up, making it more secure than closed-source software.
That's one of the biggest benefits to open source software in general is that exploits are quickly locked down and even more quickly noticed. So for a while it would be the wild west of hacking until a group steps in and creates SecureStarcraft or something as the new de-facto source.
Once its out there, its out there.I am sure Blizzard would take it calmly and let it happen without legal action.
Ghosts
You breaking my heart here😭
For certain values of "huge."
This dude did the smart thing.
Joyful, did you really just pull out the "theres tons of variables but lets not pretend its 'impossible'" card
because you realize that's not really a persuasive case for someone to potentially put themselves in the legal crosshairs of a multibillion-dollar corporation, right
But the negative precedent of a company like Disney doesn't act as a blanket justification for the defying of companies' IP rights in general.
Like I said, I don't see much evidence that returning the source code to Blizzard is a preservation risk, while that source code happens to relate to a currently active IP. There isn't really much more imperative to share the source code with the world now than there was when the game was released all those years and years ago.
All that plus an all-expenses-paid trip to BlizzCon and drinks with the devs? Not a bad trade at all.
He didn't do the right thing and their reward to him cost them far less than the value of securing the source code.
I at least thought they were going to pay him some cash.
Were I in that position, I'd have anonymously released it in return for the fanbase paying me a chunk of money.
And in your world, Blizzard is just going to let all of these people develop one of their active IPs on their own and distribute it?
As if the source code being released against their will means that Blizzard forfeits their rights over the code and will just let it happen?
In the same way that people crack open games and reverse engineer to create mods? Yes. Once it's in the public blizzard can't take a hammer to every single person forking a copy of the source. Not only is it absolutely impossible from a legal standpoint but it's also bad from a PR perspective.
Dude absolutely did the right thing as far as making his life easier, getting a pat on the back for it, and operating within the boundaries of social acceptability.
What if he kept the original and sent Blizzard a copy?
Starcraft being open source opens the can of worms, then drains it and tosses it aside. It would be possible for groups to maintain it and fix any exploits that pop up, making it more secure than closed-source software.
That's one of the biggest benefits to open source software in general is that exploits are quickly locked down and even more quickly noticed. So for a while it would be the wild west of hacking until a group steps in and creates SecureStarcraft or something as the new de-facto source.
He didn't do the right thing and their reward to him cost them far less than the value of securing the source code.
I at least thought they were going to pay him some cash.
Were I in that position, I'd have anonymously released it in return for the fanbase paying me a chunk of money.
So what would the source code contain that one couldn't mine from the release copies?
In summary, source code would allow third parties to do far more than a rerelease of the original game.
On one hand, it'd result in a lot of cool shit.
On the other, it'd probably open a whole can of worms w.r.t. tools giving people unfair advantage in multiplayer. Granted, while this has always been an arms race and there's already historically been a shit ton of maphacks etc. throughout Starcraft/BW's history, we're looking at potentially new exploits people haven't even thought of.
Ultimately I feel like the guy was driven more with not wanting to get tangled with corporate legal matters moreso than doing the right thing, but who knows what he was thinking. Defo must have been under a shit ton of pressure.
Joyful, did you really just pull out the "theres tons of variables but lets not pretend its 'impossible'" card
because you realize that's not really a persuasive case for someone to potentially put themselves in the legal crosshairs of a multibillion-dollar corporation, right
Sure, but those people aren't the ones selling a remaster and needing to ensure a level playing field for customers purchasing the product.
Good on him.
I probably would have just thrown it away because it wasn't Warcraft 3.
You're falsely assuming that releasing the source code sabotages a remaster. Well, assuming that the remaster isn't a lazy one, at least.
Any additional work blizzard did to create Starcraft Remastered still would add a lot of value and would be closed source as well. It benefits the consumers because it means if Blizzard does a particularly shitty job they have to answer to the community picking up the slack. Which I suppose could constitute sabotage in a way.
It's not like the game hasn't seen a bunch of reverse engineering to begin with. And any ground made would be invalidated once the the re-release happens, which will probably sell millions again. This time with Blizzard.net integration a still saddled with all the micro fuckery you could possibly ever want to deal with.
There'll pretty much always be a preservation risk as long as the source is not released. Blizzard could go under in 5-10 years and never release the source or discard the original source after completing Starcraft Remastered.
We've already seen this happen with multiple games before because companies have proven remarkably inept at maintaining and storing original copies of the source code. The imperative is to release it before anything happens because once it's in the public sphere it's more likely to stick around.
As soon as Blizzard's legal team contacted me like that I would have just lit it on fire on camera and sent them the video.