Alexios
Cores, shaders and BIOS oh my!
Now you're speaking for all fans and what they want and assume anything new half-life could have been a "conclusion"? How's that what is vs what isn't? And how was I the one to bring money into it? You kept responding to exctiement with "they just wanna sell you stuff". Selling is about money. even if you wanna convert it to just "sell you VR" as a concept that's still about money, I don't see them giving Index away for free anywhere just to make the technology more widespread. Again even fans conflate things between what we would have seen in a HL2: Episode 3 and an actual HL3. And fans usually don't want what they think they want anyway. Earlier you said they should have used a new IP to not struggle with people's expectations with Half-Life, ie have it easier, now you say a new IP would have been harder to do so they took the easy way out and made Half-Life, get real, you're grasping at this or that bit of an interview and ignoring other bits as just marketing talk to "sell you things" as if the whole interview isn't just PR anyway but somehow things that shouldn't have still rolled out of their tongues and you caught a glimpse of the real truth behind all this or something and can freely ignore the rest of the interview because it's just bs trying to sell you things. That's called confirmation bias, sorry to break it to you.Didn't I already tell you to work with what is versus what isn't?
I haven't once mentioned money. Valve has plenty of money from Steam. It's whats sustained them over the years., and why in large part the game development side of the firm has stagnated because financially they haven't been hungry enough to pursue or maintain projects (unlike other development studios, that regularly refresh their games for a new audience).
This whole exercise is fuelled by a desire to grow the VR user base. They say as much in the Keightley Interview. They're passionate about VR. I get that, it's an exciting tech (as I outlined before) this, however, being a new Half-Life game though has nothing really to do with giving long term fans of the series what they want (an actual conclusion to the events after episode 2) versus being the best choice of the current IPs they possess to showcase their ideas (CS, TF2, L4D being disregarded) and much less work to implement than coming up with something truly original.
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