For me, atmosphere is the biggest draw of VR. While SkyrimVR is a bit janky, as it's not built from the ground up for VR, walking around Skyrim in VR was just bliss. Simply Beautiful
On the flip side, Alien Isolation, again not built for VR, was fucking terrifying. I haven't noped out of a game so quick in my life.
Vr, in it's current iteration, is still in its' infancy. Once the genres are worked out, then we will see it shine. Think, 2D side scrollers to 3D side scrollers (Sonic to Crash Bandicoot) back in the day. Was Crash a good game? Yeah. But was a the best use of 3D? Hell no.
Likewise i can see Vr being 'good' at emulating the standard experience of FPS', but it will take time, new ideas and maybe new genres to really see it fly.
3D, modern FPS' have to keep you interested by blowing your mind with explosions, fast action and quick game-play. Maybe, like in the example above, VR can do some of that, but to really shine, it needs to move away from some elements?
Just like we still play 2D side scrollers, in 2D, mainly because the 3D versions are lacking. We will one day play a slower FPS game in VR, but with the atmosphere, fear and story driven up to 11?