Now is when I realize how far his butt armor sticks out.
Whoa...Thats kinda sick, right?It is, but there's only like 3 frames of that scene. (add some more if you want to add in the fade in from the previous shot)
Huh. That is an interesting opinion. Or just really silly.reach really burnt me out on halo, and kind of proved to me that bungie is a B-tier developer.
Fuck yes hold me! Is that all the infO released thus far? OP seems bare.
Source: http://www.vg247.com/2012/03/05/halo-4-multiplayer-and-chief-vision-shown-in-ca/VG247 said:Outside of the high concept of what Halo 4 is aiming to achieve, we see some specific multiplayer. Two maps are revealed Wraparound and Warhouse, both small arena-style levels and we see fly-throughs and gameplay itself.
Characters are now fully customizable in multiplayer; Spartans will have load-outs. The big news for Halo online fans is that 343 has decided to include game-changing unlocks in return for level progression, a similar system to that found in Call of Duty, for example.
When I ask Frank and Kiki about the inevitable comparisons to popular military FPS, theyre well-prepared.
Its super-dangerous to chase somebody elses tail, but its also incredibly dangerous to ignore the changing habits of players, so really rather than looking at the specific games and their functionality, you look at changing and emerging trends for players and what players expect, says Frank.
Thats a really important one to get. You have to at least meet their baseline expectation for various gameplay features. But if you chase someone elses tail and do it badly then its twice as bad as if you hadnt. We have to make sure that the things were adding are our things, from our vision, and, yes, theyre modern and involved. Halo has such a grand history of, if not revolutionizing the console FPS space, at least pushing it and nudging it forward, and were going to to try to continue to do that in our own way.
Kiki adds: There are very few things we could do that wouldnt put us in danger of someone saying, Oh, youre chasing this or that. The reality is that the industry moves in different directions and we have to look at whats best for Halo and whats best for the Halo player.
Also, how do we bring people into the IP? Its been a long time since Chief was out there, and there are new gamers coming up that have never experienced Halo. Are there going to be similarities with things we do and any number of other games? There always are. But for us its about what is uniquely Halo, and how do we make that uniquely Halo thing something thats differentiated and fun for the player.
I concur. He absolutely looks like an action figure now. I suppose that may have been what they were going for.They really fucked up the proportions of his torso and thighs. It looks like an action figure with disjointed points of articulation.
So, I want to do a title update to prepare for shutting down the other thread eventually (as they're basically about the same thing), but can someone explain this to me?
Source: http://www.vg247.com/2012/03/05/halo-4-multiplayer-and-chief-vision-shown-in-ca/
I apologize if this has already been answered in the thread, but I'm currently handling a few things had some issues finding the answer.
You guys really like that term.B-tier
I might be wrong, but I don't think they've explained that at all as yet.
So, I want to do a title update to prepare for shutting down the other thread eventually (as they're basically about the same thing), but can someone explain this to me?
Source: http://www.vg247.com/2012/03/05/halo-4-multiplayer-and-chief-vision-shown-in-ca/
I apologize if this has already been answered in the thread, but I'm currently handling a few things had some issues finding the answer.
Loadouts were already in Reach, they designated what Weapon and Armor Ability you would spawn with. I guess we can expect a more fleshed out loadout system. The way they say it doesn't give too much info. The loadouts in Reach didn't differ except for a few choice gametypes and playlist.So, I want to do a title update to prepare for shutting down the other thread eventually (as they're basically about the same thing), but can someone explain this to me?
They're just improving upon Reach's Kat dat ass tech.
Well that there is a gen-u-ine ass thruster!
=O Absolutely incredible it looks like this at the pre-alpha stage
reach really burnt me out on halo, and kind of proved to me that bungie is a B-tier developer.
What is with that mech?
Metal Gear Halo
Whoa, what is that weapon at 01:39? (youtube hd version)
Looks like they finally reached the Halo 3 E3 trailer or at least something close.
I'm reasonably confident it's placeholder.Hmm, I know the medal on the right is the Assist medal... but I don't recognise the medal on the left.
Looks like they finally reached the Halo 3 E3 trailer or at least something close.
The outline looks identical to the footage that was in that 343 video earlier last week here: http://i.minus.com/iucIByVWvZuNh.gif
I'm guessing there's an option to make it transparent or not.
That's it. Halo is dead to me. Just like that.Characters are now fully customizable in multiplayer; Spartans will have load-outs. The big news for Halo online fans is that 343 has decided to include game-changing unlocks in return for level progression, a similar system to that found in Call of Duty, for example.
That's it. Halo is dead to me. Just like that.
Does anybody else think that its running on the Halo 3 engine rather than the Reach engine. Im sure Bungie wouldnt have left their most prized asset to MS and is probably the reason why Halo CEA wasnt running on it.