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Halo |OT17| We Flew Out Members To Make This OT

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TheOddOne

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5.20.13: New playlist added: Community Forge Island. See here the huge amount of maps that
have been added
. Other changes:

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Big Team Infinity Slayer Changes: After overwhelming feedback from the community for a
gametype without Plasma Grenades & Plasma Pistols in loadouts, Slayer Pro will be added to Big Team
Infinity Slayer. This will be similar to the Doubles Pro variant which features FOUR loadouts and
no radar and no ordnance
. The DMR, Battle Rifle, LightRifle & Carbine will be your four choices in
these weapon loadouts

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Infinity Slayer Changes: Just like Big Team Infinity Slayer, this playlist will be receiving an update
as well which will add Slayer Pro to the gametype choice and once again it will be based off of the
Doubles Pro variant. You’ll have the choice of the DMR, Battle Rifle, Carbine & LightRifle in these four loadouts.

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5.19.13: People, such as Ninja, who visited 343 give info on what was being discussed. Descoping and
in-game ranks will not be coming to Halo 4 due to "resources", but 343 will look into those issues in future
games.

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5.15.13:

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Join 343 on Friday at 2pm PDT at www.twitch.tv/343industries where they will showcase the new weapon balance.
The stream has been archived in all it's 432p glory.


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5.10.13: Red X's are back in full effect. Praise be to Jebus. Shoutout to Overdoziz.

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5.08.13: Some clarifications on weapon tuning.
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The red reticle range (RRR) of the DMR has been reduced, and the RRR of the LightRifle
has been increased to match this new range exactly (Note: this is different from reducing the DMR
to the LightRifle’s original range). What we’ve found in current testing is that the LightRifle is now
a favorite weapon for long-range engagements, and in terms of kill time, a zoomed LightRifle currently
outclasses the DMR. This has created a dynamic that allows the DMR to excel in a very specific range
and role – at equal skill levels, LightRifle users will punish the DMR at range, and Battle Rifle and
Carbine users will have an advantage at close range.

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We’re also now looking at reducing the projectile spread (inaccuracy caused when shooting rapidly)
to the Carbine to make the weapon even more consistent. The projectile spread is not visible to players,
so reducing this weapon will create a more consistent and understandable experience.

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Also, our latest tests have included a slight damage bump to the Magnum – while it is still the
same amount of shots to kill (6), the slight increase will make it more valuable as a secondary weapon,
particularly in team play when “team shooting” (firing at the same opponents with your teammates).​

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5.01.13: Tuned weapons setting will go live on June 3! Before that 343 will broadcast the setting
on their Twitch account. Also new Forge maps will be added to playlist, see the details here.​

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4.24.13: Another update on weapon balance. Plus updates to the Join-in-Progress.

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Battle Rifle: We announced last week that we’re investigating the feasibility of a 4-shot. We had
also mentioned the reduced rate of fire on the BR. When we brought the BR to a 4-shot, the weapon
was dominating at all ranges. To balance it out, the fire rate now matches the DMR exactly in current
testing.

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DMR and LightRifle: We’ve slightly reduced the range at which the reticle turns red for the DMR,
and once again matched the LightRifle to this distance. We’re also investigating slightly increasing the
rate of fire on the LightRifle when zoomed, which increases its viability at range.

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Assault Rifle: Our current tests bring us to an optimal kill time range that lies between that of
Halo: CE’s and Halo 3’s Assault Rifles.

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As of Monday, we’ve updated the parameters at which players can join games, based on game
mode and playlist. While the specific settings will vary greatly depending on the game mode, score of
both teams and time remaining, the following are some highlights of the current Join-in-Progress
parameters:

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Once a match has passed just over half of the total game time, Join-in-Progress is
disabled across all game modes and playlists.

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Rumble Pit now has the smallest Join-In-Progress window, only allowing players
to join during the first few kills of a match.

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In Slayer matches outside of Team Throwdown and Team Doubles, players will
no longer join after one team has reached just over half of the score limit.

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In King of the Hill and Oddball, players will no longer join in the second half of the game
in regards to score limit.

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In Grifball, players will no longer join single-round matches if over 3 goals have been
scored by one team. We will be updating Grifball Pro to similar settings in the next update.

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In Team Throwdown and Team Doubles, players will no longer join after a small join
window during and before the first moments of a match.​
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4.19.13: Long delayed, long awaited, very special HaloGAF Radio with Frank O’Connor, Kevin Franklin and
Andy “Bravo” Dudynsky of 343 Industries to discuss CSR, Weapon Balances and general Halo 4 topics is
released. Toshi is a jerk.

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4.10.13: 343 updates about the current state of weapon balance.
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Precision Weapon Balance: Our goal of the upcoming balance update is to create an even balance
across all precision rifles (DMR, Battle Rifle, Carbine and LightRifle). Our latest tests have included (but
are not limited to) rate of fire and damage tweaks to several weapons within this category. Additionally,
it is important to create balance amongst all primary weapons, which leads into the next category.

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Automatic Weapon Balance: An important part of overall balance is ensuring that each weapon
excels within its intended role. As we move the dials to tweak some of the precision weapons, it demands
that certain tweaks also be made to automatic weapons, which include the Assault Rifle, Suppressor and
more. We are investigating modifying the rate of fire, accuracy and damage on these weapons.

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Vehicle Weapon Balance: We have seen many community concerns that certain vehicles
may be examples of sandbox elements that could be improved. We are currently looking at
tuning some of the weapons that these vehicles have at their disposal in order to increase their usefulness
and viability. We greatly value the teamwork (and fun) required in riding around in a Warthog with a buddy,
and want to ensure that this and other vehicles have great draw and value.

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Also, we are taking a look at many weapons that do not fit within these categories to
ensure that the sandbox
is providing the most ideal experience possible for all users in all playlists and
game modes. As we finish up our internal testing, we look forward to providing further updates on the weapons
that will be receiving attention and the specific changes that will be made, once finalized.
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4.3.13: Waypoint post an extensive look at Castle Map Pack. Also goes into detail how CSR will work:
You will be given a unique rank for each playlist within Halo 4, and the system will use the familiar
1-50 scale
. We have been closely monitoring the match results and progression of players behind the scenes
to ensure that this new system presents a challenge while still providing an optimal Matchmaking experience.
As this is a brand new feature, everyone’s CSR will be set to 0 when it launches. This will allow all players to
start on equal footing and enjoy the progression of the 1-50 system.

There are two different ways we calculate your CSR. CSR is closely based on your TrueSkill rank,
which ensures that you’ll be ranked – and matched – against opponents of comparable skill. Your CSR is
dependent upon your personal performance as well as the rank of those you play with.
While several playlists will use a win/loss system to determine whether or not you rank up
,
others will use individual scoring, which will rank you based on your performance against everyone
in the match, teammates included. In some playlists, you’ll rank up faster than others – these
vary in order to create the most optimal experience for each playlist. Much more info at Waypoint.​

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3.28.13: HaloWaypoint posted the Pax East Q&A. Here are the more interesting tidbits:
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[Halo 4 support] While there are no announced map packs after Castle releases later this spring, we have some
cool ideas about future content and support that we’re tinkering with right now.

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[Universal balance changes to base game] You can expect to see global tweaks to the sandbox
much like the adjustment of the Boltshot in the previous title update and the Warthog’s Gauss cannon in this one.

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[Range of the TU weapon tuning] We have several knobs that we can use when it comes to weapon tuning,
a few being auto-aim, projectile accuracy and rate of fire.

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[TU weapon tuning in custom games] Unfortunately, the title update does not allow for weapon tuning in custom
games.

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[Enabling/disabling Sprint] Currently there are no plans to add a custom games option to enable/disable sprint.
We may look into experimenting with that, though, in a game type or playlist at some point.

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[Basis of CSR] For the mainstream playlists, your CSR is based on your individual performance in
each match and the CSR of those you play against. In select playlists, your CSR will be determined on whether
you win or lose as a team, as well as the CSR of your opponents.

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[How CSR updates] CSR is based on the previous full game played, so the data from that session is processed,
applied to your Halo 4 account and then displayed. You won’t see it update on the fly as you play, but rather
between games. So you will basically always be one game ahead of your CSR as you play.

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[Bringing back flag dropping/picking up] Currently there are no plans to add the ability to drop the flag or pick it
up manually. But I never say never, so we’ll see.​
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3.24.13: During Pax East, 343 revealed Castle Map Pack (Trailer, features three medium-to-large maps), Forge Island
(Which will be FREE!) and they went into detail about the upcoming title update and competitive ranking system (CSR).
Watch the full panel here.

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3.20.13: 343 details upcoming title update. The following is outlined (This list is not final, according to 343):
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Enabled “X-Markers” on the HUD to designate when and where teammates are killed.

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Updated Active Camo to fully reveal players when they fire all weapons.

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Reduced the auto aim, magnetism and damage on the Gauss Warthog.

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Fixed an issue in which some players at SR-130 did not see their Specialization on their in-game Player Card.

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Fixed various issues with ordnance navigation markers.

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Fixed various join-in-progress issues with Flood.

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Added the ability to make weapon adjustments via backend tuning.​

"If your ears perked up with that last one, you probably understand what this means. Previously added
weapon adjustments, such as the Bolt Shot Nerf that went live last month, needed a title update
in order to be released. With this title update, we are adding the ability to make weapon adjustments
outside of the standard title update process
. This will allow us to fine tune and tweak the Halo 4 sandbox
as often or not as often as needed." - Halo Bulletin, 3.20.13

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3.06.13: New playlist added: Team Action Sack. 4v4 based, featuring the modes Binary Slayer, Lightning CTF, Rockets &
Rails and Team Fiesta. HaloWaypoint goes into detail what each mode is.

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3.01.13: 343 hires Josh Menke as Senior Multiplayer Designer (His twitter). Previously of Blizzard Entertainment, where he
worked on Matchmaking and ranking design and implementation for Black Ops II, Starcraft II, World of Warcraft, and
all other Blizzard games.

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2.25.13: 343 streamed the Majestic Map pack and you can fully watch it here. It features Lead Multiplayer Level Designer
Kynan Pearson, Sustain Producer Andy Dudynsky (Better known as Bravo) and Designer David Ellis.

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2.20.13: Majestic Map pack released on February 25, featuring 3 all-new small to medium sized maps - Monolith and Skyline
are the smaller maps and Landfill is the medium sized map. See footage of them over at HaloWaypoint.

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2.01.13: 343 hires Quinn Delhoyo as multiplayer designer (His twitter). Previously of Epic Games, where he worked on
Gears of War 3 and Judgment.


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>> CONNECTION INTERRUPTED
>> INCOMING TRANSMISSION [SOURCE: REALM OF THE BANNED]
>> APPROVE? [Y] / N
>> CLIENT E-262 AVAILABLE
>> ESTABLISHING PRIVATE CHANNEL
>> LOADING...
>> LOADING...
>> [SOURCE VERIFIED]
>> TERMINAL APPROVED

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Hey guys! Channeling dark energies to communicate from beyond the grave here. Just updating people on the Halo scene!

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The Master Chief faces his biggest threat yet in this past fall's autumn blockbuster that nobody plays anymore. How old is he now? At least 47? Just let the guy do some paperwork for chrissakes.

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Cortana has received a new coat of e-paint thanks to 343: she's been given vast, interactive cinematic gravitas, known coloquially as "titties." Even though she's never brought it up before, she's always wanted to touch Chief's nipple - and she may get a chance yet...

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The Didact is the demon seed of Dr. Dre and the Cloverfield Monster, and was trapped in a PokeBall for 100,000 years. He went mad, breaking down into scribbling weapon sandbox concepts, and now force-chokes anyone that steps in his way using his patented Gravity Gauntlet. It's theorized this may be his way of pitching it as "totally competitively viable."

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The Librarian uses a mix of Mass Effect shout-outs and peyote to teach Chief how to Armor Lock in exactly one scene.

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Jul 'Mdama leads Neo Team Rocket the Covenant Remnant. He's somewhat of a Space Otaku, speaking exclusively in Space Japanese and spends the entire game attempting to revive the Librarian, essentially his waifu.

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SOROH POLMOR IS DA LEDOR OF TOM CROMSON. SHE MOKS U POSH DA BOTTONS

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The Arbiter could not be reached for comment.

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LOL there's like two good multiplayer maps and one's behind a paywall

great job there kevin

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What's the difference between Plywood's favorite pornstar and Forge? One's Grey. And the other's a pornstar!

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THEY DIDN'T CHANGE ANYTHING HERE EITHER

IT'S LIKE THEY'RE NOT EVEN TRYING

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NeoGAF Speedrunning |OT|
Cosmo (OOT, Wind Waker, SOTN, Castlevania 64, Monkey Ball) www.twitch.tv/cosmowright
Siglemic (Super Mario 64) http://www.twitch.tv/siglemic
ZFG (100% Ocarina of Time) http://www.twitch.tv/zfg1
EnNopp (Majora's Mask) http://www.twitch.tv/ennopp112

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Nebula

Member
EARLY? AHHHHHH!

http://halomatchmakingupdates.wordpress.com/2013/05/20/halo-4-matchmaking-update-may-20th-2013/

New matchmaking update.

After overwhelming feedback from the community for a gametype without Plasma Grenades & Plasma Pistols in loadouts, Slayer Pro will be added to Big Team Infinity Slayer. This will be similar to the Doubles Pro variant which features FOUR loadouts and no radar and no ordnance. The DMR, Battle Rifle, LightRifle & Carbine will be your four choices in these weapon loadouts. Below are a list of all changes coming to Big Team Infinity Slayer.

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Funny title, neat informative OP (I'm generally aware of the important bits, but that made for an informative read).
Good job OddOne.

I'm thinking of giving the game another go after the balance update.
Still loads that I think will turn me off.
 

DeadNames

Banned
Isn't it a bit early?


@Ace8095... No. There are weapon tweaks on June 3rd though (4sk BR, reduced red reticle range on DMR, faster zoomed LR, etc.)
 

Seance

Banned
Aren't you an eager one.


Is it confirmed that descoping won't be returning? Is there any talk of removing the aim-assist from the beam rifle?
 

Nebula

Member
No radar in big team? I feel like that could get messy.

BUT NO PLASMA PISTOL OR STICKIES AHHHHHHHHHHH!

So happy. I can finally see if vehicles on 4 are decent or not!


Oh crap. I just realised that they're buffing the turret damage. Hog is going to DONG in Slayer Pro.
 

Defect

Member
Aren't you an eager one.


Is it confirmed that descoping won't be returning? Is there any talk of removing the aim-assist from the beam rifle?

They said something about toning down the aim-assist. I don't think anyone tried it in the stream.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
#17... craaaaaaaaazy

Good job guys!
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
It takes a lot of hard work and dedication, but it's nice that folks like you can appreciate it.
I'm personally not a big Halo fan, but I really love game-communities and HaloGAF seems to be one helluva great place to hang out in. I'm really impressed by the amount of dedication that's been spent into these threads.

Keep it up people, I'm amazed over this feat here on GAF.
 

Havok

Member
Still no word on BTB objective? Its been like 7 months since release. :(
If you haven't already, check out Team Objective, which they butchered by making 6v6. It'll give you a decent idea of how poorly the Halo 4 objective gametype suite plays with larger player counts. Flag might be (relatively) decent, they could make Extraction work with some effort...but that's about it.
 

Nebula

Member
If you haven't already, check out Team Objective, which they butchered by making 6v6. It'll give you a decent idea of how poorly the Halo 4 objective gametype suite plays with larger player counts. Flag might be (relatively) decent, they could make Extraction work with some effort...but that's about it.

Does it include BTB maps?
 

Havok

Member
Does it include BTB maps?
Map pool is as follows:

Solace, Adrift, Complex, Settler, Exile, Ragnarok, Edifice, Serenity, Longbow, Meltdown, Station 9, Vortex, Harvest, Wreckage, Monolith, Landfall, Daybreak, Perdition, Outcast

Yes, there are matches with 12 people on Solace, Monolith, Landfall, and Adrift. No, it isn't fun.
 

Nebula

Member
Map pool is as follows:

Solace, Adrift, Complex, Settler, Exile, Ragnarok, Edifice, Serenity, Longbow, Meltdown, Station 9, Vortex, Harvest, Wreckage, Monolith, Landfall, Daybreak, Perdition, Outcast

Yes, there are matches with 12 people on Solace and Adrift. No, it isn't fun.

Bolded seem to small for 6 v 6. Some of the maps there I don't recognise.

Also some first thoughts of Slayer Pro in BTB from a friend on Twitter.

@Xhenxhefil said:
First game of Pro in BTB. It's like a lot of the post-release support: needs refinement but definitely a step in the right direction.
I'm thinking it probably needs it's own map variants if it's to become a permanent fixture.
Tank/Banshee/Gauss on Exile, in my opinion, is probably a tiny bit overkill when you don't spawn with anti-vehicle stuff.
That said, that game of Exile was close and the vehicles didnt really utterly dominate. (Top scorer did get over half his kills w/ Tank tho)
Interestingly, 2nd top scorer (w/ same kill total) has a ToD of Warthog Gunner. This warms the cockles of my heart.
Felt nice having to stealthily wait for an opportune hijack on a vehicle rather than PP/Sticky rushing it.
 

Deadly Cyclone

Pride of Iowa State
I only post that when juices is first place. Meh, Deadly doesn't deserve the crown.

I don't want that crown. Funny being I'm rarely ever even in the top 10... Something came over me in the last OT apparently. Must have been setting up all those awesome HaloGaf Halo 4 nights!

Good OT BTW OddOne.
 
New forge playlist: played a map where both sides have a sniper spawn on an elevated platform in each respective base. The catch? One base has a ramp leading to the snipe, the other... You either need a jetpack to access it or have to scale an adjacent building, jump on top of the fusion coil then sprint jump off of a soft kill area to reach it. Truly, what are 'they' doing?

Played team snipes in the forge playlist and yes, there's binary rifles on the map. With unlimited ammo.

Overall though I give the playlist a B plus, some decent maps in there, plus regular weapon spawns. Small mercy.
 
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