MirageDwarf
Member
Halo 3 was released in 2007. So new Halo game in 2010/2011 is kinda expected. After all nobody thinks MS will stop making Halo games, right?
Shake Appeal said:Games in the Halo universe to date:
Halo: Combat Evolved
Halo 2
Halo 3
Halo Wars
Four games in eight years! All were reviewed and received well.
Versus, oh, I dunno, Mario. Yeah, they're milkin' it. Hard.
Proelite said:It's only milking if the games suck.
EternalGamer said:This franchise already didn't have enough new ideas to justify 3 games in 8 years. Let alone this much milking.
MirageDwarf said:Halo 3 was released in 2007. So new Halo game in 2010/2011 is kinda expected. After all nobody thinks MS will stop making Halo games, right?
GamaSutra said:Microsoft Game Studios Redmond, WA, USA
AI Software Development Engineer - Halo Team
Microsoft Game Studios Halo team is looking for a seasoned game developer to help develop a new game in the Halo universe. Work on one of the most exciting and creative intellectual properties in the industry; we are gathering an incredible team to help drive the future of Halo.
Microsoft Game Studios Redmond, WA, USA
Software Development Engineer - Halo Team
Do you love Halo? Do you want to be part of the creation of a new game in the Halo universe? Are you a programmer with an interest in art/modeling/animation? We are gathering an incredible team to help drive the future of Halo.
He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.WrikaWrek said:Oh stfu.
WrikaWrek said:Oh stfu.
proposition said:He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.
Talk about unoriginal!
With that logic every franchise in this industry gets milked...proposition said:He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.
Talk about unoriginal!
Any game series can be generalized like that. Besides, you don't just shoot alien dudes.proposition said:He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.
Talk about unoriginal!
Except when you consider the latest four, Halo 3, Halo Wars, Halo: ODST, and this new one, Halo: Reach, that adds up to a lot of Halo in a few years.
This franchise already didn't have enough new ideas to justify 3 games in 8 years. Let alone this much milking.
EternalGamer said:You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.
You can also shoot machines with alien dudes in them.Kibbles said:Any game series can be generalized like that. Besides, you don't just shoot alien dudes.
EternalGamer said:You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.
RubberJohnny said:Halo ODST is an expansion pack, essentially.
EternalGamer said:You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.
Stoney Mason said:Will it be priced like an expansion pack?
Serious question since I haven't followed the title.
GhaleonEB said:Also, Halo 3 owes me 80p. I expect ODST to run in 800p to make up for it.
soldat7 said:It's not an expansion pack. It's a brand new full-fledged single-player campaign that includes the entirety of Halo 3's multiplayer.
We don't know. Bungie has been calling it an expansion and making it clear they don't consider it a release with the same level of content as a full game. But Microsoft controls the pricing. One hint about pricing may be in how Microsoft had Bungie hold three DLC maps for Halo 3 off to bundle with ODST (they were finished last fall). I assume they did it to make the "exclusive MP Halo 3 content" a draw as a way to pushing the price up. And it's showing up on various retail websites at full price. I'm expecting $50, minimum, most likely $60.Stoney Mason said:Will it be priced like an expansion pack?
Serious question since I haven't followed the title.
Not really. But there's no point arguing with someone who's starting position is this far from the mark, in a thread on an entirely different topic.EternalGamer said:In the Halo universe you fight the exact same five enemy types in the exact same ways with the exact same weapons plus one or two minor additions each time.
:lolHellraizer said:Twitter source or bust.
soldat7 said:You could easily make arguments for lazy and uninspired with regards to Metal Gear, Final Fantasy, and Resident Evil. Good grief.
.
EternalGamer said:What are these "many changes." Like I said, when I compare this franchises to other major AA franchises like Metal Gear, Final Fantasy, and Resident Evil, I see little evolution. Halo just aspires to create the same experience each time. Metal Gear 1 plays pretty differently from Metal Gear 3 plays very differently from Metal Gear 4. Final Fantasy 7 not much like Final Fantasy 10 not much like Final Fantasy 12. All have radically new gameplay additions, require new strategies, and have unique set pieces and bosses. In the Halo universe you fight the exact same five enemy types in the exact same ways with the exact same weapons plus one or two minor additions each time.
Stoney Mason said:I'd prefer it to be priced accordingly then if the multiplayer is simply an existing plug in to a multiplayer that already exists but that's just me. I'm not trying to dog Halo. I respect the series. But I also fall into the group of people who would like to see them try some new stuff within the franchise a bit more. Hopefully Reach if true will do that.
EternalGamer said:What are these "many changes." Like I said, when I compare this franchises to other major AA franchises like Metal Gear, Final Fantasy, and Resident Evil, I see little evolution. Halo just aspires to create the same experience each time. Metal Gear 1 plays pretty differently from Metal Gear 3 plays very differently from Metal Gear 4. Final Fantasy 7 not much like Final Fantasy 10 not much like Final Fantasy 12. All have radically new gameplay additions, require new strategies, and have unique set pieces and bosses. In the Halo universe you fight the exact same five enemy types in the exact same ways with the exact same weapons plus one or two minor additions each time.
It will be very different. You arnt playing a bio enhanced super soldier. Tact and evasiveness will be centered.soldat7 said:You play 4-5 different characters (none of them Master Chief) and start in a central hub. I'm guessing that the single-player will be quite different from past Halos.
EternalGamer said:Then make the argument. Each of the bosses and set pieces in Metal Gear 3 are unique. None of them are repeated from Metal Gear 1. They added new play mechanics like the camoflage system, and allowed for a behind the camera perspective, which changes the stealth gameplay pretty radically. Final Fantasy XII's introduction of gambits makes it play nothing like Final Fantasy 10. They did away with random battles, made them all occur in the overworld and the need to issue commands in each battle. And both the Final Fantasy game and the Metal Gear game offer unique storylines and introduce unique characters in each and every game.
With Halo, 10 years later, I'm still circle strafing the same grunts, backpedaling while shooting invisible dudes with swords, and shotgunning exploding flood guys the exact same way I was 8 years earlier. I'm not denying the Halo games have SOME changes, but they are pretty minor when compared to the evolution most other major franchises undergo. It's like they are too afraid to really try anything new.
Yeah, for an expansion the core content and gameplay is looking to be quite a bit different, with an emphasis on stealth. The visual scanning, silenced SMG and nighttime/rainy setting all point to that. And as you said, the free-roaming hub world, and the missions that can be done in any order, from the perspective of different characters.soldat7 said:You play 4-5 different characters (none of them Master Chief) and start in a central hub. I'm guessing that the single-player will be quite different from past Halos.
It's a Halo thread. I can't believe it took this long to go off the rails with blind rage.Cocopjojo said:/facepalm
GhaleonEB said:Yeah, for an expansion the core contempt and gameplay is looking to be quite a bit different, with an emphasis on stealth. The visual scanning, silenced SMG and nighttime/rainy setting all point to that. And as you said, the free-roaming hub world, and the missions that can be done in any order, from the perspective of different characters.
It will still be a Halo game, but there are more core gameplay and design changes already known in this one that came over with Halo 3 proper. A rehash it isn't.
Stoney Mason said:This also isn't 100% fair because the fps genre is a more specific genre than those games. And a lot of people bitch about Resident Evil changing too much (I'm not one of those people however) That being said I think Halo has the potential to introduce more innovation on the gameplay side than it has.
But that will be my last Halo post. As I said I respect the franchise. I respect they treat the mulitplayer audience seriously unlike a lot of console games.
EternalGamer said:Your right that there is less real evolution in FPS genre in general. But Halo seems even more conservative than most. Gears of War 2 has some pretty unique set pieces that require you to approach situations differently (like the running between the teeth inside of the giant worm).
And even if it true that FPS games in general don't really evolve, then that is, to me, an argument more against sequels to FPS games in general. I can agree with the idea that "If it ain't broke don't fix it." But if "it ain't broke" then I don't need to buy a new version of it every 2-3 years. It has no real raison d'etre.
soldat7 said:You play 4-5 different characters (none of them Master Chief) and start in a central hub. I'm guessing that the single-player will be quite different from past Halos.
proposition said:He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.
Talk about unoriginal!
Orlics said:The "if it ain't broke don't fix it" mantra applies to the core gameplay. It's up to the developers to add enough bells and whistles to justify another $60 every few years. I think Halo 3 has enough, that's just my opinion and you might disagree.
EternalGamer said:You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.
I really don't want to get into this. But it's worth pointing out that Halo 3 added a pretty large number of core gameplay and content changes, including equipment, the heavy class of weapons (turrets, etc) and massive set pieces like the Scarabs, which are entirely AI-driven and not on a linear prescrpted path. There is nothing like the Scarab battles anywhere in the previous two games, in content or execution. And the Brute Chieftains make for some fearsome boss battles, and are likewise entirely AI driven.EternalGamer said:Your right that there is less real evolution in FPS genre in general. But Halo seems even more conservative than most. Gears of War 2 has some pretty unique set pieces that require you to approach situations differently (like the running between the teeth inside of the giant worm).
donotwant.gifEternalGamer said:For me, the 4 player co-op added enough that I was willing to play Halo one more time. But that is really what the gameplay experience felt like to me: playing Halo for the 3rd time. I dont' really want or need to play Halo for a fourth time unless it offers something truly unique in terms of gameplay.
I would love to see them sort of go back to the roots of their Halo design, for example. To make a game where you actually issued commands to your teammates while blending that with a traditional FPS game. Sort of making a RTS and FPS hybrid.
WrikaWrek said:Metal Gear and Resident Evil went through radical changes in exactly what? (3 first games)
And final Fantasy....really? It changes everything, or almost everything with each installment, there's no continuity.
MisterHero said:expect a tattoo announcing the game on Bill Gates' buttocks
which reminds me of something
GhaleonEB said:I really don't want to get into this. But it's worth pointing out that Halo 3 added a pretty large number of core gameplay and content changes, including equipment, the heavy class of weapons (turrets, etc) and massive set pieces like the Scarabs, which are entirely AI-driven and not on a linear prescrpted path. There is nothing like the Scarab battles anywhere in the previous two games, in content or execution. And the Brute Chieftains make for some fearsome boss battles, and are likewise entirely AI driven.
And on the feature set front, they added Forge, saved firms, Screenshots, file sharing, online four-player co-op, the campaign scoring system, the skull modifiers and the ridiculously deep bungie.net integration. It is true that the core gameplay has been resilient through the three games. But that's because they nailed it the first time around. They expanded the gameplay feature set quite a bit with each game; comparing the content of the first game to the third highlights just how far it has come. It'd downright silly to claim otherwise.