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Halo Reach: new game in the Halo Universe

Halo 3 was released in 2007. So new Halo game in 2010/2011 is kinda expected. After all nobody thinks MS will stop making Halo games, right?
 
Shake Appeal said:
Games in the Halo universe to date:

Halo: Combat Evolved
Halo 2
Halo 3
Halo Wars

Four games in eight years! All were reviewed and received well.

Versus, oh, I dunno, Mario. Yeah, they're milkin' it. Hard.

Except when you consider the latest four, Halo 3, Halo Wars, Halo: ODST, and this new one, Halo: Reach, that adds up to a lot of Halo in a few years.

This franchise already didn't have enough new ideas to justify 3 games in 8 years. Let alone this much milking.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
Proelite said:
It's only milking if the games suck.

No, that isn't true. Mario Tennis, Mario Kart, Smash Bros., all these dozens of titles are milking. But they're all very good games.

It's milking when (among other things) you release a title in a completely new genre. (ie Halo Wars). That, combined with release frequency.
 
MirageDwarf said:
Halo 3 was released in 2007. So new Halo game in 2010/2011 is kinda expected. After all nobody thinks MS will stop making Halo games, right?

Whether or not it is inevitable that MS would make new Halo games is not automatically justification for their existence.
 

bluemax

Banned
GamaSutra said:
Microsoft Game Studios — Redmond, WA, USA
AI Software Development Engineer - Halo Team
Microsoft Game Studios’ Halo team is looking for a seasoned game developer to help develop a new game in the Halo universe. Work on one of the most exciting and creative intellectual properties in the industry; we are gathering an incredible team to help drive the future of Halo.

Microsoft Game Studios — Redmond, WA, USA
Software Development Engineer - Halo Team
Do you love Halo? Do you want to be part of the creation of a new game in the Halo universe? Are you a programmer with an interest in art/modeling/animation? We are gathering an incredible team to help drive the future of Halo.

Seems credible to me. Why would they be hiring for a Halo team if they weren't making Halo?
 
WrikaWrek said:
He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.

Talk about unoriginal!
 
WrikaWrek said:

You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.
 
proposition said:
He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.

Talk about unoriginal!

Rather it is you shoot the same alien dudes with the same guns using the exact same methods and strategies in environments that look mostly the same. The only cool new addition in Halo 3 were the Scarabs. But they needed alot more cool ideas/set pieces than just that.
 
proposition said:
He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.

Talk about unoriginal!
With that logic every franchise in this industry gets milked...
 

Kibbles

Member
proposition said:
He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.

Talk about unoriginal!
Any game series can be generalized like that. Besides, you don't just shoot alien dudes.
 
Except when you consider the latest four, Halo 3, Halo Wars, Halo: ODST, and this new one, Halo: Reach, that adds up to a lot of Halo in a few years.

This franchise already didn't have enough new ideas to justify 3 games in 8 years. Let alone this much milking.

Halo ODST is an expansion pack, essentially.

Halo 3: 2007
Halo Wars: 2009
Halo Reach: Unconfirmed

That's a pretty strange definition of 'milked', it looks strangely like the industry norms of an iteration every two years.
 

GhaleonEB

Member
EternalGamer said:
You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.

Also, Halo 3 owes me 80p. I expect ODST to run in 800p to make up for it.
 
EternalGamer said:
You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.


why change a great formula? The people who continue to buy and play the game online dont seem to care.
 
RubberJohnny said:
Halo ODST is an expansion pack, essentially.

Will it be priced like an expansion pack?

Serious question since I haven't followed the title.


For what it's worth I am also tired of the Halo formula but a lot of other people seem to like it so there will always be a need to satisy the existing fans and also build new fans.
 

soldat7

Member
EternalGamer said:
You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.

Lazy and uninspired? Say what you will about gameplay (which has become more refined and perfected with each iteration), but Halo 3's community and customization features alone annihilate the competition. Console devs will be struggling for years to match Halo 3's community features.

You could easily make arguments for lazy and uninspired with regards to Metal Gear, Final Fantasy, and Resident Evil. Good grief.

Stoney Mason said:
Will it be priced like an expansion pack?

Serious question since I haven't followed the title.

It's not an expansion pack. It's a brand new full-fledged single-player campaign that includes the entirety of Halo 3's multiplayer.
 
GhaleonEB said:
Also, Halo 3 owes me 80p. I expect ODST to run in 800p to make up for it.

What are these "many changes." Like I said, when I compare this franchises to other major AA franchises like Metal Gear, Final Fantasy, and Resident Evil, I see little evolution. Halo just aspires to create the same experience each time. Metal Gear 1 plays pretty differently from Metal Gear 3 plays very differently from Metal Gear 4. Final Fantasy 7 not much like Final Fantasy 10 not much like Final Fantasy 12. All have radically new gameplay additions, require new strategies, and have unique set pieces and bosses. In the Halo universe you fight the exact same five enemy types in the exact same ways with the exact same weapons plus one or two minor additions each time.
 
soldat7 said:
It's not an expansion pack. It's a brand new full-fledged single-player campaign that includes the entirety of Halo 3's multiplayer.

I'd prefer it to be priced accordingly then if the multiplayer is simply an existing plug in to a multiplayer that already exists but that's just me. I'm not trying to dog Halo. I respect the series. But I also fall into the group of people who would like to see them try some new stuff within the franchise a bit more. Hopefully Reach if true will do that.
 

GhaleonEB

Member
Stoney Mason said:
Will it be priced like an expansion pack?

Serious question since I haven't followed the title.
We don't know. Bungie has been calling it an expansion and making it clear they don't consider it a release with the same level of content as a full game. But Microsoft controls the pricing. One hint about pricing may be in how Microsoft had Bungie hold three DLC maps for Halo 3 off to bundle with ODST (they were finished last fall). I assume they did it to make the "exclusive MP Halo 3 content" a draw as a way to pushing the price up. And it's showing up on various retail websites at full price. I'm expecting $50, minimum, most likely $60.
EternalGamer said:
In the Halo universe you fight the exact same five enemy types in the exact same ways with the exact same weapons plus one or two minor additions each time.
Not really. But there's no point arguing with someone who's starting position is this far from the mark, in a thread on an entirely different topic.
 

Hixx

Member
Presuming its an adaptation of the book, I'd love to see this happen. Fall of Reach was a surprisingly good read and I'm a sucker for Halo.
 
soldat7 said:
You could easily make arguments for lazy and uninspired with regards to Metal Gear, Final Fantasy, and Resident Evil. Good grief.
.

Then make the argument. Each of the bosses and set pieces in Metal Gear 3 are unique. None of them are repeated from Metal Gear 1. They added new play mechanics like the camoflage system, and allowed for a behind the camera perspective, which changes the stealth gameplay pretty radically. Final Fantasy XII's introduction of gambits makes it play nothing like Final Fantasy 10. They did away with random battles, made them all occur in the overworld and the need to issue commands in each battle. And both the Final Fantasy game and the Metal Gear game offer unique storylines and introduce unique characters in each and every game.

With Halo, 10 years later, I'm still circle strafing the same grunts, backpedaling while shooting invisible dudes with swords, and shotgunning exploding flood guys the exact same way I was 8 years earlier. I'm not denying the Halo games have SOME changes, but they are pretty minor when compared to the evolution most other major franchises undergo. It's like they are too afraid to really try anything new.

The Halo games are all solidly made games and it's clear the developers work hard on them. But that doesn't automatically make them original or inspired in terms of design evolution. You guys can keep saying "not really" when I point out the similarities, but instead why don't you explain to me what really is so radically unique about each Halo game and how they compare to the aformentioned evolutions in other major series that I noted above.
 

Orlics

Member
EternalGamer said:
What are these "many changes." Like I said, when I compare this franchises to other major AA franchises like Metal Gear, Final Fantasy, and Resident Evil, I see little evolution. Halo just aspires to create the same experience each time. Metal Gear 1 plays pretty differently from Metal Gear 3 plays very differently from Metal Gear 4. Final Fantasy 7 not much like Final Fantasy 10 not much like Final Fantasy 12. All have radically new gameplay additions, require new strategies, and have unique set pieces and bosses. In the Halo universe you fight the exact same five enemy types in the exact same ways with the exact same weapons plus one or two minor additions each time.

It's the difference between franchises that focus on multiplayer and ones that focus on single-player. You only change the "formula"/core gameplay of a multiplayer game when it is bad. See: Killzone to Killzone 2. Otherwise you shouldn't try to fix what's broken. CS and CS Source were released years apart and hitboxes aside, their controls and mechanics are the same. Same for the CoD series and the Halo series.
 

soldat7

Member
Stoney Mason said:
I'd prefer it to be priced accordingly then if the multiplayer is simply an existing plug in to a multiplayer that already exists but that's just me. I'm not trying to dog Halo. I respect the series. But I also fall into the group of people who would like to see them try some new stuff within the franchise a bit more. Hopefully Reach if true will do that.

You play 4-5 different characters (none of them Master Chief) and start in a central hub. I'm guessing that the single-player will be quite different from past Halos.
 
EternalGamer said:
What are these "many changes." Like I said, when I compare this franchises to other major AA franchises like Metal Gear, Final Fantasy, and Resident Evil, I see little evolution. Halo just aspires to create the same experience each time. Metal Gear 1 plays pretty differently from Metal Gear 3 plays very differently from Metal Gear 4. Final Fantasy 7 not much like Final Fantasy 10 not much like Final Fantasy 12. All have radically new gameplay additions, require new strategies, and have unique set pieces and bosses. In the Halo universe you fight the exact same five enemy types in the exact same ways with the exact same weapons plus one or two minor additions each time.

This also isn't 100% fair because the fps genre is a more specific genre than those games. And a lot of people bitch about Resident Evil changing too much (I'm not one of those people however) That being said I think Halo has the potential to introduce more innovation on the gameplay side than it has.

But that will be my last Halo post. As I said I respect the franchise. I respect they treat the mulitplayer audience seriously unlike a lot of console games.
 
soldat7 said:
You play 4-5 different characters (none of them Master Chief) and start in a central hub. I'm guessing that the single-player will be quite different from past Halos.
It will be very different. You arnt playing a bio enhanced super soldier. Tact and evasiveness will be centered.
 

soldat7

Member
EternalGamer said:
Then make the argument. Each of the bosses and set pieces in Metal Gear 3 are unique. None of them are repeated from Metal Gear 1. They added new play mechanics like the camoflage system, and allowed for a behind the camera perspective, which changes the stealth gameplay pretty radically. Final Fantasy XII's introduction of gambits makes it play nothing like Final Fantasy 10. They did away with random battles, made them all occur in the overworld and the need to issue commands in each battle. And both the Final Fantasy game and the Metal Gear game offer unique storylines and introduce unique characters in each and every game.

With Halo, 10 years later, I'm still circle strafing the same grunts, backpedaling while shooting invisible dudes with swords, and shotgunning exploding flood guys the exact same way I was 8 years earlier. I'm not denying the Halo games have SOME changes, but they are pretty minor when compared to the evolution most other major franchises undergo. It's like they are too afraid to really try anything new.

I'm not going to make that argument since I'm an ardent fan of the Metal Gear Solid series. However, for someone that might casually approach the franchise, they don't see anything different between 2 and 3, for example. Resident Evil on the other hand...lol...

I'm not blind to Halo's 'sameness' either. I really do with there were more enemies, more varied encounters, a better story, anti-aliasing, etc. BUT Bungie did so much with everything else, it's hard to say that they were lazy.
 

GhaleonEB

Member
soldat7 said:
You play 4-5 different characters (none of them Master Chief) and start in a central hub. I'm guessing that the single-player will be quite different from past Halos.
Yeah, for an expansion the core content and gameplay is looking to be quite a bit different, with an emphasis on stealth. The visual scanning, silenced SMG and nighttime/rainy setting all point to that. And as you said, the free-roaming hub world, and the missions that can be done in any order, from the perspective of different characters.

It will still be a Halo game, but there are more core gameplay and design changes already known in this one that came over with Halo 3 proper. A rehash it isn't.
Cocopjojo said:
/facepalm
It's a Halo thread. I can't believe it took this long to go off the rails with blind rage.
 
GhaleonEB said:
Yeah, for an expansion the core contempt and gameplay is looking to be quite a bit different, with an emphasis on stealth. The visual scanning, silenced SMG and nighttime/rainy setting all point to that. And as you said, the free-roaming hub world, and the missions that can be done in any order, from the perspective of different characters.

It will still be a Halo game, but there are more core gameplay and design changes already known in this one that came over with Halo 3 proper. A rehash it isn't.

Which accordingly defeats the notion that every Halo Game is the same.
 
Stoney Mason said:
This also isn't 100% fair because the fps genre is a more specific genre than those games. And a lot of people bitch about Resident Evil changing too much (I'm not one of those people however) That being said I think Halo has the potential to introduce more innovation on the gameplay side than it has.

But that will be my last Halo post. As I said I respect the franchise. I respect they treat the mulitplayer audience seriously unlike a lot of console games.

Your right that there is less real evolution in FPS genre in general. But Halo seems even more conservative than most. Gears of War 2 has some pretty unique set pieces that require you to approach situations differently (like the running between the teeth inside of the giant worm).

And even if it true that FPS games in general don't really evolve, then that is, to me, an argument more against sequels to FPS games in general. I can agree with the idea that "If it ain't broke don't fix it." But if "it ain't broke" then I don't need to buy a new version of it every 2-3 years. It has no real raison d'etre.
 

Orlics

Member
EternalGamer said:
Your right that there is less real evolution in FPS genre in general. But Halo seems even more conservative than most. Gears of War 2 has some pretty unique set pieces that require you to approach situations differently (like the running between the teeth inside of the giant worm).

And even if it true that FPS games in general don't really evolve, then that is, to me, an argument more against sequels to FPS games in general. I can agree with the idea that "If it ain't broke don't fix it." But if "it ain't broke" then I don't need to buy a new version of it every 2-3 years. It has no real raison d'etre.

The "if it ain't broke don't fix it" mantra applies to the core gameplay. It's up to the developers to add enough bells and whistles to justify another $60 every few years. I think Halo 3 has enough, that's just my opinion and you might disagree.
 
soldat7 said:
You play 4-5 different characters (none of them Master Chief) and start in a central hub. I'm guessing that the single-player will be quite different from past Halos.

I'm certainly interestedin what they do with ODST as it does have the potential to really change things up. But, given what the company has done so far, I'll remain skeptical until they prove they really can change things up.

Again, I respect the team as hardworking and they certainly do polish things well. When I was referring to "lazy" was referring to the design evolution, not the games as whole. They just don't seem to have any real vision or direction for the series that shows dramatic evolution the way many other series have.
 

MechDX

Member
proposition said:
He has got a point though. I mean in the first one you shoot alien dudes with guns. In the second one you shoot alien dudes with guns. And the third one? You shoot alien dudes with guns.

Talk about unoriginal!

Yeah because have soooo much info to go on if this rumor is true.

The Fall of Reach storyline does make a great backdrop for a tactical shooter though. Remember this new MGS HALO team hired the director from Ubi who did the GRAW series.
 
Orlics said:
The "if it ain't broke don't fix it" mantra applies to the core gameplay. It's up to the developers to add enough bells and whistles to justify another $60 every few years. I think Halo 3 has enough, that's just my opinion and you might disagree.

For me, the 4 player co-op added enough that I was willing to play Halo one more time. But that is really what the gameplay experience felt like to me: playing Halo for the 3rd time. I dont' really want or need to play Halo for a fourth time unless it offers something truly unique in terms of gameplay.

I would love to see them sort of go back to the roots of their Halo design, for example. To make a game where you actually issued commands quickly on the fly to your teammates while blending that with a traditional FPS game. Sort of making a RTS and FPS hybrid.
 

WrikaWrek

Banned
EternalGamer said:
You have your opinion, I have mine. I played through all 3 Halo games and was underwhelmed by how little changed in each one. Barely any new enemies or game play scenarios. A couple of new weapons in each. You compare that to the type of radical changes that occured in other major franchises such as Metal Gear, Final Fantasy, Resident Evil, etc, and it looks pretty lazy and uninspired.

Metal Gear and Resident Evil went through radical changes in exactly what? (3 first games)

And final Fantasy....really? It changes everything, or almost everything with each installment, there's no continuity.

edit: Lol new camera in MGS3, you gotta be shitting me, in the subsistence edition.
 

GhaleonEB

Member
EternalGamer said:
Your right that there is less real evolution in FPS genre in general. But Halo seems even more conservative than most. Gears of War 2 has some pretty unique set pieces that require you to approach situations differently (like the running between the teeth inside of the giant worm).
I really don't want to get into this. But it's worth pointing out that Halo 3 added a pretty large number of core gameplay and content changes, including equipment, the heavy class of weapons (turrets, etc) and massive set pieces like the Scarabs, which are entirely AI-driven and not on a linear prescrpted path. There is nothing like the Scarab battles anywhere in the previous two games, in content or execution. And the Brute Chieftains make for some fearsome boss battles, and are likewise entirely AI driven.

And on the feature set front, they added Forge, saved firms, Screenshots, file sharing, online four-player co-op, the campaign scoring system, the skull modifiers and the ridiculously deep bungie.net integration. It is true that the core gameplay has been resilient through the three games. But that's because they nailed it the first time around. They expanded the gameplay feature set quite a bit with each game; comparing the content of the first game to the third highlights just how far it has come. It'd downright silly to claim otherwise.
 
So I think we all agree that the screenshot of that menu on Bungie.net is fake. This rumor stems from two things.

A) This poster who is betting his account on Halo: Reach being legit.
B) That Twitter page posted in the Halo 3 thread which stated there are two Halo 3 expansions/spinoffs that exist. One being ODST. I don't think Reach would be considered a Halo 3 expansion however, as I BELIEVE that Reach was destroyed before the events of Halo: Combat Evolved.
 
EternalGamer said:
For me, the 4 player co-op added enough that I was willing to play Halo one more time. But that is really what the gameplay experience felt like to me: playing Halo for the 3rd time. I dont' really want or need to play Halo for a fourth time unless it offers something truly unique in terms of gameplay.

I would love to see them sort of go back to the roots of their Halo design, for example. To make a game where you actually issued commands to your teammates while blending that with a traditional FPS game. Sort of making a RTS and FPS hybrid.
donotwant.gif
 
WrikaWrek said:
Metal Gear and Resident Evil went through radical changes in exactly what? (3 first games)

And final Fantasy....really? It changes everything, or almost everything with each installment, there's no continuity.

Granted the first 3 RE game are bad examples. But even they did introduce numerous (not just one or two) new enemy types to deal with. I was referring more to the later evolutions of the series with 4 & 5 from one. As I mentioned, Metal Gear 3's camouflage and 'survival" system added some pretty unique elements and of course there were always the bosses in each game that required unique strategies. Similarly, Metal Gear 2 had some pretty unique set pieces, like the sniper silhouette escort mission, situations that add variety to the gameplay beyond just the standard stealth concept.
 
MisterHero said:
expect a tattoo announcing the game on Bill Gates' buttocks

which reminds me of something
Goomba_StarTrekGold.jpg
 
GhaleonEB said:
I really don't want to get into this. But it's worth pointing out that Halo 3 added a pretty large number of core gameplay and content changes, including equipment, the heavy class of weapons (turrets, etc) and massive set pieces like the Scarabs, which are entirely AI-driven and not on a linear prescrpted path. There is nothing like the Scarab battles anywhere in the previous two games, in content or execution. And the Brute Chieftains make for some fearsome boss battles, and are likewise entirely AI driven.

And on the feature set front, they added Forge, saved firms, Screenshots, file sharing, online four-player co-op, the campaign scoring system, the skull modifiers and the ridiculously deep bungie.net integration. It is true that the core gameplay has been resilient through the three games. But that's because they nailed it the first time around. They expanded the gameplay feature set quite a bit with each game; comparing the content of the first game to the third highlights just how far it has come. It'd downright silly to claim otherwise.

I agree with you on the Sacrabs. They were a really cool addition and did require you to vary your approach. They were a great addition. But things like "file sharing" and the ability to mod levels by placing weapons etc. seems pretty minor to me. Playing through Halo 3's campaign, the counters with the scarabs were the only set pieces that stood out to me as something unique that I had not see before in the previous two games.
 
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