Darkflight
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Challenges:
Neverender said:But the story doesn't show that at all. If that was the angle they were going for it would have been much clearer. You can still show them being heartless battle machines without completely removing character development. As it is they go halfway there in fleshing Noble Team out, not making them tools of the UNSC but not entirely making them relatable characters either.
dslgunstar said:Well ideally you wouldn't write a story that necessitated poor characters. Hell, even James Cameron managed to write a story about a fucking robot sent back through time and managed to give him a hint of personality. There's no reason to say 'hey, let's make fiction where the primary protagonists are completely boring and interchangable!' unless you're covering for an inability to write a compelling character.
That was an awesome challenge.Diablohead said:Again this is why I play invasion, it uses ALL the weapons due to the progression system
2500k for a leg run with a friend? much better then yesterdays gimped no death run. .
I'd agree if it was worth more then one grunt firefight run, the reason why I passed on it just because it wasn't really worth the time, plus i'm playing the game in legendary solo right now anyway.Jexhius said:That was an awesome challenge.
Photolysis said:The Pistol is a poor man's DMR. You can use it to get a shot off at range, but in a firefight, the DMR wins hands down due to the much faster rate of fire. Because of the accuracy limitations, it's also not that great for knocking a guy out of scope either.
Victrix said:This is backwards, the Magnum has the faster fire rate, not the DMR. At closer ranges, you can crack shields and finish a DMR user faster than he can kill you.
But yes, the shallow mag size and bloom limit its effectiveness at a distance (as it should really).
Incidentally, crouch firing has a very significant impact on the Magnum (and the AR for that matter). Something to keep in mind if you are going for precision shots at a distance.
Photolysis said:Heh, try the Pistol on Invasion Spire verses Needle Rifle Elites. You get utterly destroyed. Had that happen yesterday actually, the other team rushed down and annihilated the Spartans. Boneyard is far better for this due to the larger amounts of cover, and because there are far less places with high ground and good LOS.
Photolysis said:The Pistol is a poor man's DMR. You can use it to get a shot off at range, but in a firefight, the DMR wins hands down due to the much faster rate of fire. Because of the accuracy limitations, it's also not that great for knocking a guy out of scope either.
Photolysis said:It's not inevitable because it dramatically raises the skill requirement to pull it off. You can fight out of them with DMRs.
Photolysis said:The trouble is, this also significantly reduces the types of map you can make.
Photolysis said:It doesn't really leave much of a hole. The other guys without DMRs can easily mop up the weakened enemies. And having 2 guys with DMRs gives you an uncontested advantage
Biggest improvement I find is with the DMR but it's a little pointless to crouch and shoot most of the time, best done on defensive plays like in ctf, invasion and so on.STG said:guess I need to crouch more often if that really impacts the shooting :I
NameGenerated said:Crouching is worth it when shooting long range in Hemorrhage or Boneyard, but I haven't found a good use in any other situation really.
Net_Wrecker said:WAIT A MINUTE. I'm speaking strictly about Spartan vs. Spartan matches. Invasion is a whole different beast, and starting weapons, and loadouts should (and do) reflect that.
It puts a much bigger focus on movement around the map to get the upper hand rather than everyone being mid-long range beasts right off the bat, and most sticking to that zone instead of searching for something "better"....which unless you're beast with the Sniper, there isn't.
It really doesn't. As we can see with Hemorrhage, no map should consist of large plains without cover, or spawns that leave you completely exposed to immediate DMR fire. Every map should have cover to avoid things like spawn traps, especially being trapped because 2 guys got DMRs before your team did.
Not everyone in matchmaking is a pro, so having 2 guys with DMRs is NOT a definite advantage. And if the one guy without a long range weapon gets taken out, and 2 people manage to get to the team, you better believe that's a HOLE that wouldn't have happened had everyone been wielding DMRs.
Shafto said:Loving Reach so far, all across the spectrum.
However, New Alexandria (on Legendary no less!) just gave me the middle finger. I got to the last Jammer locaiton, destroyed it, and went to leave. It was the building with the spiralling stair case, leading down to a long curved corridor underneath.
So, i'm on my way back up, having jet packed past a particularly problematic Elite. I get to the top, the door opens, and Kat does her dialogue. I have a slight change of heart, as i'd just checked today's challenges - "Kill the Elite!" I thought.
So I turn round and try taking him out with my newly acquired Needle Rifle. He had vanished though. And the door out, had sealed itself shut and won't open.
The very last jammer too. Anyone have any tips on how I can get out of here without restarting the entire mission?
Photolysis said:If there's a good place to camp, and map movement and flow isn't encouraged, this is a real map design issue.
Photolysis said:The spawns on Hemorrhage are particularly bad
Photolysis said:It is a large advantage. Whether the particular players have the skill and coordination to take advantage is another matter.
Shafto said:It's probably too late for that sadly, I've been running around since trying to make the game load again etc. Too many checkpoints past. Plus, it was the first thing I thought of, but there were no immediately apparent ways of committing suicide - i'd ran out of grenades and a lot of the weapons have vanished.
Hemorrhage was a nice bit of fan service, but it's definitely a step back from Valhalla.Net_Wrecker said:Everything on Hemorrhage is particularly bad. Valhalla slaps that map in the face...repeatedly.
You: I've quit like ten games today!!!dslgunstar said:I'm not, cause I'm obviously fucking exaggerating. :lol
Yeah that's usually what happens when you quit out of the fucking game.dslgunstar said:In any case, I've barely quit out of a game before playing Reach. I've never felt less in control of my destiny than when playing this game.
voltron said:Just save and quit and reload from one of the rally points. Not that big a deal really.
So why did you buy the legendary, just for the elite gear and flaming helm?xxjuicesxx said:Oh yea I forgot anyone who wants that crap that came with the Legendary edition lemme know. I'm giving away my stuff, I don't really want it.
It doesn't include the dlc codes and the actual game, but the packaging, statue and novel and misc thingies...you can have that.
Anyways PM me and I'll enter you in the random drawing if you're interested! I'll draw at the end of this week sometime and let you all know.
Diablohead said:So why did you buy the legendary, just for the elite gear and flaming helm?
I'm assuming you were one of the people to get it for cheap on Amazon?xxjuicesxx said:I got it for free basically.
xxjuicesxx said:Oh yea I forgot anyone who wants that crap that came with the Legendary edition lemme know. I'm giving away my stuff, I don't really want it.
It doesn't include the dlc codes and the actual game, but the packaging, statue and novel and misc thingies...you can have that.
Anyways PM me and I'll enter you in the random drawing if you're interested! I'll draw at the end of this week sometime and let you all know.
I dont know about Reach, but ive seen some amazing comebacks in pretty much all Halo games. Im sure the same is true about Reach.dslgunstar said:Meh, mostly out of protest.
The Arena is supposed to be this super-competitive area for people that know what they're doing. I don't want to be there. The PROBLEM is that SWAT and Snipers have rendered the Team Slayer list basically unplayable. So I go to the Arena for my fix. If I'm going to be matched up against skilled, ultra competitive people, I'd like a few decent players on my side too.
Once SWAT gets its own playlist, I'll be happy as a pig in shit in a real Team Slayer playlist.
And yes Urk, I quit pretty early in games. Hopeless situations don't get better as the match progresses. In CoD, sure, you can come back from a deficit. In Halo, particularly in the Arena, the skill gap is often obvious enough to see the outcome coming ahead of time.
Devin Olsen said:Rant
Shake Appeal said:dslgunstar is off the reservation now.
.bobs99 ... said:as far as im concerned im probably better than the random dude shouting commands on my team and know how to do well without following his instructions, just because they didnt listen to you doesnt mean they arent good.
I say this only from common sense, not actual behind the scenes knowledge.dslgunstar said:So I'm basically stuck going into every encounter blind-folded, hoping the magic dice that control the reticule bloom roll in my favor, with little hope of ever actually improving.
Skel said:So with the new weekly challenge (complete a mission on Legendary co-op), has the campaign matchmaking been implemented yet?