dilatedmuscle
Member
I dont think it is so much an issue of opinion as it is blatant plot holes in the final 10 minutes of the game in what seemed to be 5 years of stellar story telling.
As a huge Nintendo fan, no.
Unless you count Project Rainfall.
Sarcasm? Valve has released products that are as critically acclaimed as any developer this gen and we know without doubt that they focus test their games to crazy levels.
Some will counter with semantics and and say they're just culling data from playtests. But it's the same thing. Unified visions by creative leads are a one way ticket to self-indulgent crap. It's too easy to get numbed by the process and not spot things that are obviously broken.
Tellaerin said:The difference between the examples you cited and Mass Effect 3 is that the ME series touts player agency as a major part of the experience. This isn't a story you're watching, it's one that you're interacting with - you're the invisible hand guiding the experience, directing the protagonist's actions, shaping his/her relationships with the other characters in the world, and guiding things toward outcomes that you, the player, desire. So there's definitely an element of 'authorship' present in the experience. While it's not realistic to expect that every possible ending should be accounted for within the scope of the game, there should be an element of meaningful choice there, and one or more of those choices should be one that's going to feel satisfying for the player.
Not sarcasm. As someone whose been involved in those: they are not always as beneficial as you think. Cool features go away pretty quickly if people in those things don't "get" them. It's to streamline the game, complex or innovative things tend to not test well and don't make it into final product.
It probably comes down to whether someone thinks games are products/services or thinks that they're art.
Consumers can't have too much power when it comes to products and services, but the value of art is compromised by catering to the loudest and lowest critics.
My opinion is that a high budget game can't afford to be art.
Day one DLC, online passes, always online DLC, etc tell me gamers do not have enough power.
I don't think budget should dictate art. There are movies that cost many millions to make that most of us would call art. It's just that in this case, Mass Effect never really had artistic intentions, beyond some hard sci-fi elements here and there. In the end, it's an alien sex simulator with shooting galleries in which you can bang a representation of a real-world games journalist.
gamers = consumers with less rights.
Oh, I see. It's the fans' fault Bioware are creatively and artistically bankrupt.
You know the attach rate of From Ashes was close to 50% Day 1?
Significantly higher than most 30-60-90 day release plans.
May be said to hear it, but consumers ARE dictating those policies.
How does the author of the article hop on the bandwagon so late and gets his info so wrong? I thought everyone knew the ending was shit now? Not because it wasn't happy but because it was shit.
As a huge Nintendo fan, no.
Unless you count Project Rainfall.
Well people on here like to say that anyone who picks up even 1 game for 5 minutes is a gamer so yes, we have all the power. That's why everyone is making ios crap now, that's why multiplayer and motion crap is being tacked on to everything, that's why call of duty is the industry's leading creative force right now.
My thoughts as well.DO CONSUMERS HAVE TOO MUCH POWER?!
Have you actually beaten the game? There are so many simple ways they could have made a satisfying conclusion. Its like Hudson and Walters actively sabotaged it.The unfortunate part of it all is that sight unseen I doubt very highly there could have been an ending that Bioware could draft that would not have elicit this result.
Sometimes gamer feedback can help a game. (Blizzard betas have numerous examples of this)
Sometimes it can harm it if it is listened to too much (WoW live servers).
DO CONSUMERS HAVE TOO MUCH POWER?!
Normally this wouldn't be particularly newsworthy - after all, nine out of every ten video game endings are drenched in generous lashings of weak sauce.
Player agency and deferred authorship aren't the same thing though, despite what Bioware's PR would have you believe.
In Mass Effect you simply guide your character along a branching network of events that are predefined by the real authors of the tale. You aren't creating a story, you are experiencing a particular subset of content by a process of exclusion.
Is promoting this as deferring control of the narrative to the user dishonest? A little, maybe, but its no worse than a stage magician not revealing the method behind his trickery.
The fact is that gaming is a business based on illusion, and unfortunately in the case of ME3 the logistics of maintaining the illusion reached a terminal point by the end. Could Bioware have built enough endings to satisfy everyone? Yeah, but that would have probably taken all their time and resources, and the unfortunate reality they had to build a game leading up to that denouement.
Don't get me wrong, I hate sloppy half-baked endings with a passion, but I think with ME3 they had basically painted themselves into an untenable position with all the smoke they were blowing up people's asses about how much control they actually had over the story.
PR fail, you betcha. But lets be real Molyneux has made a career out of overpromising and seems to have gotten away with it.
The problem is that entitlement has become a word for the gaming press to use even if it aint needed.
The thing I don't like about the "LOL devs/journalists making fun of their audience" argument is that they really aren't (or at least not gamers as a whole).
The subset of Mass Effect 3 complainers - the ones donating money, signing petitions and otherwise protesting the ending - are such a small portion of the audience that they no way in any shape or form constitute all of "gamers." Hell, even out of the 1.3 million people who bought Mass Effect 3, they are a very vocal minority.
Journalists/devs are calling Mass Effect 3 zealots "entitled," not the general gaming audience (or even the base of consumers who bought the game). I'm a gamer and I think the outcry is ridiculous, and I know other people would agree with me.
Is the ending bad? Yeah, but Mass Effect 3 is hardly alone in that aspect. Sometimes shit doesn't happen they way you want. Don't buy Bioware's next game then. Demanding a different ending is the definition of entitlement.
What the fuck is this dumb shit? I can complain about whatever the fuck I want on my own time if I pay for a product and I'm dissatisfied about it.
What's almost as surprising to me is the amount of discussion in here. There's nothing to discuss.This. Jesus christ, it's like people in the game industry are surprised that consumers are doing what they're well within their rights to do. If anything, it's the goddamn developers that are entitled in this case.
DO CONSUMERS HAVE TOO MUCH POWER?!
What the fuck is this dumb shit? I can complain about whatever the fuck I want on my own time if I pay for a product and I'm dissatisfied about it.
This. Jesus christ, it's like people in the game industry are surprised that consumers are doing what they're well within their rights to do. If anything, it's the goddamn developers that are entitled in this case.
Gamers thinking they have power is the equivalent of a dog thinking that he is very important because he got taken for a walk as soon as he implied that he needs to. Just because developers/publishers don't want you shitting on the floor doesn't mean that you have power.
Bioware was going to do DLC anyway. People crying about how much they want DLC just made them announce it faster. Operation Rainfall? You mean, people crying to Nintendo how much they want to give them money? What the hell was Nintendo gonna say to that, "No thank you?"
Meanwhile there's shitty DLC. People are crying about that from day one, and publishers listened... and added online passes and season passes as added moneypits. People cried about that, and publishers replied by starting to sell the real endings for games as DLC. How about you stop that with your "power" you fucks.
Bioware was going to do DLC anyway. People crying about how much they want DLC just made them announce it faster. Operation Rainfall? You mean, people crying to Nintendo how much they want to give them money? What the hell was Nintendo gonna say to that, "No thank you?"
Um... yea. It wouldn't be the first time...
That reminds me, I need to pick up my Mother 3/MML 3 value pack.I don't wanna sound like a paranoid conspiracy theorist, but I honestly wouldn't be surprised if the entire thing was planned from the beginning to drum up demand, excitement and desperation among fans.
But whatever. I'm just glad that, in the end, I got Xenoblad for a fair price without having to deal with bullshit DLC or draconian always-online DRM.
That reminds me, I need to pick up my Mother 3/MML 3 value pack.