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HD Zelda

Kozak said:
Twilight Princess is a superior Zelda game to Wind Waker.

Let me wash your mouth.
WzBc8.gif
 
By posting that David and Goliath and God of War image I am not saying that Link needs to be ultra violent or realistic. What I am saying is that the baroque/oil painting look could work incredibly well with Zelda. Link would still look cartoonish, but more like he was a painting in a musuem. Last Guardian would also be perfect look for Zelda, just replace the kid with Link and make it a little bit more cartoony. I'm sad no one is talking about my second David and Goliath picture.
 
Utako said:
Nintendo games will continue to look like Disney and Studio Ghibli movies.

Pain-inducing, but not a complete loss for gamers or the world at large.
How the fuck is this a bad thing!? I'd murder millions of kittens to get a Zelda that looked like Ponyo
 
For all the people complaining about the pictures I posted, remember that one of the main inspirations behind Zelda art has been the art of Frank Frazetta:

death-dealer-frazetta.jpg


ff_silver_warrior.jpg
 
Everyone I know drudged through WW, but I loved it. I know it's blasphemy, but I still never beat OoT. I've beaten every other game in the series though o_o
 
PwnCakes said:
Everyone I know drudged through WW, but I loved it. I know it's blasphemy, but I still never beat OoT. I've beaten every other game in the series though o_o

How far did you get?
 
I think Zelda is the one franchise Nintendo might attempt to take in a more realistic direction, in order to showcase the system's new visuals.

Although the better graphics would be clearly visible with an OoT-like animeish style or even Wind Waker's much more stylized take, I think they'll go with a more realistic look as a showcase, especially considering how Nintendo doesn't have any other relevant franchise that can use a more realistic visual style.

The character design probably still wouldn't be compltely realistic though, of course. I really don't think it'd look like a western medieval game, but lighting and backgrounds probably would be more grounded than in previous Zelda games.
 
NeonZ said:
I think Zelda is the one franchise Nintendo might attempt to take in a more realistic direction, in order to showcase the system's new visuals.

Although the better graphics would be visible even with an OoT-like animeish style or even Wind Waker's much more stylized take, a more realistic look probably would be used as a showcase, especially considering how Nintendo doesn't have any other relevant franchise that can use a more realistic visual style.

The character design probably still wouldn't be compltely realistic though, of course, but I don't think they'll go for any style that can produce strange lighting or backgrounds.

Basically replace the kid in Last Guardian with Link. My dream howeveris still a Baroque or Oil painting style.
 
Nintendo's idea of photo real is TP so I dont see them going into something so hardcore like Lords of Shadow.

Once they move into HD I expect a lot more texture, sure, but also a lot more attention into mood, they will use HD to enhance gameplay first and foremost. Nintendo always does a great job at coming up with a distinct style, so its nearly impossible to predict what will things look like.

I dont understand why anybody would be like "I want it to look exactly like THIS ONE GAME but with Link in it" Thats a terrible thing to say, youre basically wishing one of the most visually distinct franchises of all time just copies another game.

Personally Im much more interested in seeing how they use next gen tech to come up with new gameplay ideas.
 
Raging Spaniard said:
Nintendo's idea of photo real is TP so I dont see them going into something so hardcore like Lords of Shadow.

Once they move into HD I expect a lot more texture, sure, but also a lot more attention into mood, they will use HD to enhance gameplay first and foremost. Nintendo always does a great job at coming up with a distinct style, so its nearly impossible to predict what will things look like.

Personally Im much more interested in seeing how they use next gen tech to come up with new gameplay ideas.

That's also one of the things I wanted to discuss in this thread. Most people seem to think extra power will be used for a seamless large overworld.
 
apana said:
That's also one of the things I wanted to discuss in this thread. Most people seem to think extra power will be used for a seamless large overworld.

last time we got a large overworld, it sucked due to lack of content. and that had nothing to do with rawh orsepower. they learned from that and we will get SS

gameplay, maybe they could have war scenes. think the horseback battles, you you have your own army made up of Zelda's soldiers. with the added power, you can have large number of enemies and allies
 
apana said:
By posting that David and Goliath and God of War image I am not saying that Link needs to be ultra violent or realistic. What I am saying is that the baroque/oil painting look could work incredibly well with Zelda. Link would still look cartoonish, but more like he was a painting in a musuem. Last Guardian would also be perfect look for Zelda, just replace the kid with Link and make it a little bit more cartoony. I'm sad no one is talking about my second David and Goliath picture.
I really like it. That style would fit the Zelda series very well.
 
apana said:
That's also one of the things I wanted to discuss in this thread. Most people seem to think extra power will be used for a seamless large overworld.
Honestly, I wouldn't want the overworld to be too large. I just want it to be busier than it has been in the past, where attention to detail and exploration really pay off.

There are some games I'll play on the HD systems that have impressively large landscapes, but they seem large just for the sake of it, with fine details being spread thin. I loved Fallout 3 to death but it would've been better if the world was maybe 1/2 or 2/3 the size so that there weren't too many long stretches of aimless wandering over empty areas (even though wandering is part of the game) and too many repetitive areas (subway, anyone?). Plus, less focus on making the world overly gigantic can probably lead to more polish of the package in general; no excuses for glitches and the like, which Fallout 3 had in droves.

Also, think of GTAIV. That game started out with a sort of cool, overwhelming feeling due to how large the world seemed to be. But after you play for a while, you're less amazed by the size and eventually dread the abundance of missions that make you just go from one side of the map to another. And because of the grand size of everything, yeah, there are lots of cool little details, but you still can't go into many of the buildings. It'd be nice if games like this went in a direction where the worlds were smaller and allowed you to do much more, whether they're sandbox games or open-world RPGs.

I know that Zelda is neither. It's an action-adventure, dungeon-focused game. But I think it's favorable to go in a direction where the overworld is of reasonable size and there are a ton of small details and rewarding opportunities for "outside the box" exploring. Both TP and WW had great ideas but with HD Zelda Nintendo really has to work on removing the "emptiness" sort of overworld padding that's been present before.
 
Rash said:
I know that Zelda is neither. It's an action-adventure game. But I think it's favorable to go in a direction where the overworld is of reasonable size and there are a ton of small details and rewarding opportunities for "outside the box" exploring. Both TP and WW had great ideas but with HD Zelda Nintendo really has to work on removing the "emptiness" sort of overworld padding that's been present before.

Make the world too busy and full of things to do, and the average gamer stops right there.

I think Windu Wanka would've been perfect in terms of content if they'd managed to create the missing dungeons and add something relevant to every island that already existed. And even as the state the game was released, it still felt epic in size.

Leaving the home island for the first time... holy mother of god.
 
Rash said:
Honestly, I wouldn't want the overworld to be too large. I just want it to be busier than it has been in the past, where attention to detail and exploration really pay off.

But I think it's favorable to go in a direction where the overworld is of reasonable size and there are a ton of small details and rewarding opportunities for "outside the box" exploring. Both TP and WW had great ideas but with HD Zelda Nintendo really has to work on removing the "emptiness" sort of overworld padding that's been present before.

I agree 200%. Few games offer an explorable world that keeps being interesting and rewarding. I for one gets most of my fun out of games in discovering secrets. Blasting a part of a stone cracked wall behind a bush away in Zelda doesn't seem that exciting, yet it gives a nice change of pace while playing.

Doing an epic quest and getting distracted by something that small, suddenly exploring a small cave for the next 10 minutes is pretty awesome.
 
zoukka said:
Make the world too busy and full of things to do, and the average gamer stops right there.

I think Windu Wanka would've been perfect in terms of content if they'd managed to create the missing dungeons and add something relevant to every island that already existed. And even as the state the game was released, it still felt epic in size.

Leaving the home island for the first time... holy mother of god.

I don't know. I'd like the opening of Zelda to be you getting a sword and the game telling you to go wherever you want in order to look for adventure. You then proceed to explore a gigantic hyrule with deep valleys, large mountains, ruins etc.
 
I wouldn't want The Witcher style. while the art is great, it's not stylized like Zelda. (and the world is rather generic. great, but generic) TP is the closest thing you will get to realistic Zelda. so lets try to not go beyond there
 
zoukka said:
I think Windu Wanka would've been perfect in terms of content if they'd managed to create the missing dungeons and add something relevant to every island that already existed. And even as the state the game was released, it still felt epic in size.
The missing dungeons really hurt Wind Waker. Perfect example of how Zelda games should never be rushed to market.

I agree that Wind Waker has a sort of vast nature to it that's hard not to appreciate, but at the same time I'm thinking it would've been just a bit better off if the world map was aligned in a 6x6 grid, as opposed to the 7x7 one we got. Less isles, but more content per isle and less time dedicated to sailing.
 
Regarding the exploration of vast expanses, I'm interested to see how the upcoming Journey is going to handle it. I think it's a clever idea to have a main goal, that pillar of light thing, so you could technically play it very linearly. Yet, the environment seems to be very open, allowing you to just wander around as well, occasionally bumping into ruins, or in this particular case, other players (?).

One could use a similar format for Zelda. Have a big (Ganon's) tower or (Hyrule) castle in the center of a wide, circular environment. The player starts out with his sword and he's obviously encouraged to move towards that goal/tower/castle. So he can move in a straight line towards it, or he could basically wander about, in a spiral if you wish, exploring the entire region. Perhaps, even if you go in a straight line, you would encounter obstacles that force you to explore. Say, you encounter a ravine. How do you get across? You could follow its edge to simply walk around it. Or, you could try to find an item to get across (hookshot for instance), which could be hidden in a nearby temple, guarded with a boss. Items like the compass or map could be standard. The compass could guide you towards nearby points of interest if you're close enough, and the map could be gradually filled as you explore. NPCs could mark locations on your map that would be worthwhile to check out. Wind Waker was on the right track here, if you ask me.

A big open environment is very hard to design. It risks becoming boring and dull, or on the contrary, to be overwhelming with its content. It's a difficult balance, but if anyone could pull it off, it would be Nintendo's top teams.
 
Rash said:
The missing dungeons really hurt Wind Waker. Perfect example of how Zelda games should never be rushed to market.

I agree that Wind Waker has a sort of vast nature to it that's hard not to appreciate, but at the same time I'm thinking it would've been just a bit better off if the world map was aligned in a 6x6 grid, as opposed to the 7x7 one we got. Less isles, but more content per isle and less time dedicated to sailing.

You are too wise for a video game forum, Rash.
 
I NEED SCISSORS said:
Careful, soon you'll have the purists coming into the thread to moan about how it ruins the original art.

bah, he ruined the art. the low res-textures was an artistic choice. it meant that high-resolution textures aren't needed to make a great game. people like him don't understand choices like the overworld of No More Heroes. he should not be playing video games if he cannot understand the artistic valuse of the developers
 
Those revamped textures look quite ok. Would have to see it in motion for final judgement though.

The grass was WAY better before.

You then proceed to explore a gigantic hyrule with deep valleys, large mountains, ruins etc.

Again, you have the Elder Scrolls series for that.
 
I NEED SCISSORS said:
Careful, soon you'll have the purists coming into the thread to moan about how it ruins the original art.

That screen you quoted. Does the game actually look like that or has that had some sort of polish added.
 
So is there anyone who likes the Baroque or Oil painting look for Zelda? I'm not saying it needs to be a replica of God of War 3 with Link ripping heads off, it just needs to have the same "living" painting look.
 
The examples on the OP do not look good or appealing at all. I definitely do not want something like that on Zelda.

Something like what Shiggy and RedSwirl suggested would be best, in my opinion. Zelda is a fantasy, and fantasies work best when they aren't washed down with grit.
 
I would really like to see Nintendo try to do something similar to the PoP2008 art style. Either that or a progression of the OoT3DS art style.
 
Willy105 said:
The examples on the OP do not look good or appealing at all. I definitely do not want something like that on Zelda.

Something like what Shiggy and RedSwirl suggested would be best, in my opinion. Zelda is a fantasy, and fantasies work best when they aren't washed down with grit.

So my second David and Goliath image or Last Guardian don't work at all with Zelda? Also there is a difference between mimicking an art style and mimicking the themes.
 
apana said:
So my second David and Goliath image or Last Guardian don't work at all with Zelda? Also there is a difference between mimicking an art style and mimicking the themes.

I think the Last Guardian style would work really well.
 
I think people who automatically dismiss some of the more realistic style are making the same mistake that those who hated on Wind Waker were making. When everyone saw Wind Waker they were all like "lulz, kidtendo, not gonna be serious game". Actually the game had a very interesting story and themes, and was all around brilliant. You even had a last battle where you had to put a sword into Ganondorf's head. Same issue here, a Zelda in an oil painting style doesn't automatically equal to sex minigames, it just means it would look like a Zelda game except as envisioned by a painter of that style.
 
Since most fake Zelda fans are retarded we will never have another Zelda like Majora's Mask.

THE BEST 3D ZELDA.

Also the art style of Wind Waker is one of the few saving graces that game had. Otherwise it's a half finished disappointment.
 
Ducky_McGee said:
Since most fake Zelda fans are retarded we will never have another Zelda like Majora's Mask.

THE BEST 3D ZELDA.

Also the art style of Wind Waker is one of the few saving graces that game had. Otherwise it's a half finished disappointment.

I'd like to know what a fake Zelda fan is. There were a variety of reasons why Majora's Mask wasn't a commercial success like Ocarina of Time but most of the hardcore fanbase came to love the game.
 
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