I need to re-evaluate my life (long rambling post not helping my cause):
I've no idea how SNK managed to cock this one up so badly. I think maybe they spent more time designing cool looking carts than they did making the games:
That beast is clad entirely in metal and feels like it would smash the MVS cart if it landed on it. But that's a much better game than FF:WA, so I'm not going to do that.
Setting it up is actually a doddle if you have an MVS or JAMMA set up already. Just pop the cab on the top of the unit and clamp it with the two levers either side of the cart. The big brass things pop it back out again like a big, expensive SNES. Despite the size of the board and carts, it fit in my cab pretty well. At least better than my Naomi with all the Capcom I/O gubbins.
Just make sure you get a rev 2 board, because the rev 1 isn't JAMMA compatible for some silly reason.
The kits are actually kind of neat. As I mentioned before, a ton of new old stock ended up in the UK, so these things are near mint. Probably untouched by human hands...can't think why.
In terms of hardware it was well behind the curve, considering Sega was messing around with the Model 3 and Naomi by the time these games were being developed. It is probably more comparable to the PS1 than Dreamcast, which was really not going to catch anyone's eye in the arcade.
All things told, the games look objectively worse than everything SNK was putting out on the MVS at the time. Buriki One was made in the same year as Mark of the Wolves. Tell me which looks better, then and now?
I understand SNK felt the need to jump on the 3D bandwagon and leave the aging MVS hardware behind, but this was not paying to their strengths at all. A fact highlighted by the slow, ugly, cumbersome mess that is Fatal Fury: Wild Ambition. It feels like you're playing a bad Chinese close of a Fatal Fury game.
In fact it is a pity they never released any 2D games, because it could have well been a powerhouse and genuine successor to the MVS.
But you know, 3D. It's better, innit?
In all fairness, Samurai Spirits 2 is a big step up despite being only slightly less ugly than FF:WA. At least it plays like a half decent SS game, and adds a few new characters (who you might recognise if you played SS2 on the NGPC, because that was a port of this game) and other elements.
By the time we get to Buriki One (the last game to be release on the NG64) SNK are actually showing some promise here. This is a genuinely fun fighting game that isn't trying to xerox a 2D franchise and slapping on a dodge button. In fact they've gone in completely the opposite direction and created a control scheme so mental it's amazing it actually works - you use the buttons to move and the stick to change pose and attack. It sounds like a gimmick, but it actually helps slow the pace down and works nicely with the MMA setting.
It's a real pity these last couple of games weren't ported to PS1 or anything else, and are very unlikely to ever be released. Is there even any decent emulation route now?
Still, SNK made their own bed here. I would not recommend picking one up unless you're really curious. And even then, the barrier for entry was made stupidly high considering they wanted you to buy a separate board for the driving games and the (single) shooting game. I understand the limitations of the MVS meant that driving and shooting games were limited to joystick which wasn't ideal, but this is the complete opposite problem. At least the Naomi could do it all from one board.
I'm probably never going to pick those up, or the one remaining fighting game I don't have (SS 64, which is much more expensive for some reason). After I'm done with Buriki One and SS2 it'll all go in to a cupboard somewhere until I accidentally bump in to it while looking for Christmas decorations and I can remind myself I wasted £190 on something that is probably more suitable for cladding than it is playing.