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Hideki Kamiya: "Huge dev resources didn't help Capcom" #ShotsFired

There's so much complaining about the [dis]honesty of game journalism, but in cases like these it's refreshing that a developer speaks their mind
 
In before "more dev resources might have helped make bayonneta ps3 not shit"?

How about a proper documentation from Sony instead of, "Hey dev's heres a new experimental processor and set up, its really powerful but its never been used for video-games before; actually it hardly has been used. We expect great things from you, good luck."
 
Devs laying down "The reason you suck" speeches.

Can't wait till they find out about FF XIV.

Don't they have 700+ working on that?

It was 300+ people, the producer said so in a recent interview/letter to the community. Not sure where you pull 700+ people from.
 
How about a proper documentation from Sony instead of, "Hey dev's heres a new experimental processor and set up, its really powerful but its never been used for video-games before; actually it hardly has been used. We expect great things from you, good luck."

What? Bayonetta was released well into the PS3's lifespan, where other companies were able to port games to PS3 with much better results than Bayonetta...
 
Compare the amount of content in Bayonetta and Resident Evil 6 though. Bayonetta was a 6-8 hour action game with no multiplayer. RE6 has a ~27 hour campaign with an extra Mercenaries mode, both of which support co-op. I would argue it's difficult to create that much single player content with a small team.

What? You have no idea what you're talking about.
 
I don't yet know what 600 personnel is going to add to RE6, but I do know you don't need anywhere near that figure to create an extravagant, gorgeous, fully-complete, super-polished, content-packed AAA game.

Such as Bayonetta.

I was nodding in agreement til I got to the Bayonetta part. Excellent game, but it isn't the most technically sound game, story is garbage and if PG had more resources/staff, they could have done the PS3 port themselves and avoided the complete failure of the PS3 version.

Uncharted 2 is a much better example of that, at the time I'm pretty sure Naughty Dog had a staff of ~150.
 
I actually thought Bayonetta was pretty average outside of its combat. Combat was absolute Ace. Everything else was meh. Presentation, visuals, story, NPCs etc


Anyways as someone already mentioned it's a matter of vision and goals various companies have. if Capcom believes they can still get a good deal of profit with these projects then good for them.
 
Bayonetta PS3 had nothing to do with Platinum, it was Sega, Anarchy Reigns I'm not sure.

Inaba (I think?) recently said Sega handled the Bayonetta port because PG didn't have enough staff and resources to develop it themselves. Definitely seems to run counter to what Kamiya is saying here (although I agree a 600 person staff is still unnecessary).
 
Compare the amount of content in Bayonetta and Resident Evil 6 though. Bayonetta was a 6-8 hour action game with no multiplayer. RE6 has a ~27 hour campaign with an extra Mercenaries mode, both of which support co-op. I would argue it's difficult to create that much single player content with a small team.

Oh, and the PS3 version of Bayonetta sucked donkey balls.

Wait, did you play RE6? All of it already?
Cause apparently you didn't play Bayonetta.

can't argue with the fact that port was a piece of shit.

If it was better than GOW, than maybe he did not have to be begging publisher to pick up B2 ;)
He did not beg, the IP is Sega's, Sega cancelled the game. Simple as that.
 
Twelve is all you need.
93345-viewtiful-joe-gamecube-screenshot-team-viewtiful-logos.png

Not accounting for QA, voice acting, marketing, localisation, etc... :p

DMCTeamLittleDevilslogo--article_image.jpg
 
I predict within the next 5 years Platinum will have a much bigger fanbase than Capcom. All they need to do is make a fighting game.
 
Can't think of a single game that was developed by hundreds of people between several studios in different countries that I ever liked all that much..
Those big Rockstar, Ubisoft and EA productions just seem like they're missing something. Max Payne 3 being a perfect example.

Most of the games I love are from smaller studios with personality such as Doublefine, Remedy, Platinum and Amanita Design.

Nintendo seems to have the sense to keep their team sizes pretty sensible as well. Though I suppose Zelda games do have fairly large teams.
 
Compare the amount of content in Bayonetta and Resident Evil 6 though. Bayonetta was a 6-8 hour action game with no multiplayer. RE6 has a ~27 hour campaign with an extra Mercenaries mode, both of which support co-op. I would argue it's difficult to create that much single player content with a small team.

Oh, and the PS3 version of Bayonetta sucked donkey balls.

I have ~80 hours in Bayonetta and I'm not even done with it. Still haven't unlocked everything.
 
Shots fired etc.

I am surprised he didn't bring up DD, that game had a shit ton of people working on it too.

I don't know why he is firing shots at DMC4, there weren't THAT many people working on it (compared to RE6/DD) and it was a solid action game that sold more than expected AND worked great on all consoles.

Shots fired etc.

I agree with his point that more devs + money does not equal better games. Dedicated and talented fewer devs can get the job done much better in some cases.
 
In all fairness, it is at least up for debate. There is not a clear winner or clear choice for action gamers. You will find many people who argue both ways with very valid points.

I prefer Bayonetta personally.

Ninja Gaiden Sigma/2 still tops both for me.
 
If RE6 sells Capcom's expected 7 million, wouldn't that put it ahead of every Platinum game ever released... combined?

what if Metal gear R sold 5 million or so with much smaller team and money behind the game? Wouldn't it be considered a much larger success?
 
These comments sound a little too self-appraising. I'm not sure he is a concerned guy making a constructed argument or thinking too highly of himself to cast judgement on his former co-workers. Speaking your mind is important, but he has been forgetting about loyalty and respect for some friends he might be criticizing. I guess I'm speculating a bit so I'll go back to kinda agreeing with him...
 
Let's try not to derail this thread.

Like I said before Kamiya is talking about Capcom's internal policies, and essentially implying that quantity of staff does not equate to a quality driven product. He is talking shit about Capcom. He by all means can say whatever he wants, but thats hardly professional and the manner in which he is presenting he's point is silly.

:/ really? Say quantity not equate quality it's hardly professional & silly? Did you have played the last capcom games? They are terrible, really, really terrible, qualititavely talking, you can't deny that. Capcom arrives from a glorious past generation with tons of masterpiece, DMC, RE4, VJ; even the worse of the pile it's a step above or equal of a Capcom game of this generation & did you said Kamiya just trolling? :/ RE6 it's a shining example how terrible is became capcom management, today. They just care to talking of quantity, more annual realising, dlc but the quality seems the last thing who cares about. So, no, what Kamiya said is terribly true from what I see. Now you can derail again using my bad syntax if you feel better.
 
He's definitely rights about the quality of games but Capcom at least know how to market their best brands.

Blame sega for that, platinum as a developer isn't really responsible for the marketing (or lack thereof)

Hopefully Nintendo gives bayonetta 2 and wonderful 101 they attention they deserve, and I can only assume they will with them publishing the games themselves. They did a really great job promoting MH Tri when they published that for capcom.
 
I read somewhere (don't remember where) that Dragon's Dogma has to date sold only about a million units worldwide (Ps3 and Xbox 360 combined), despite commonly being acknowledged as Capcom's most expensive game ever (with a rumoured budget of $100 million).

Can someone on here provide some factual figures as to the above, i.e. correct sales numbers and budget?
 
DMC4 Graphics are pretty damn good. They might even be better than Bayonetta/Vanquish.
RE5 looks WAY better than those two games. Not even a contest.

But is the design better? Maybe not.

Platinum games just focuses resources differently. But I'm not stupid, I can tell they cut corners. RE6 will also probably look better than Metal Gear Rising.

Everyone hates Capcom these days, but really the games look good. DMC4,RE5,LOST PLANET. No one would say they have bad graphics. That would be foolish.
 
Don't do this Kamiya :(

After all your effort to not being baited on twitter into badmouthing other devs
 
DMC4 Graphics are pretty damn good. They might even be better than Bayonetta/Vanquish.
RE5 looks WAY better than those two games. Not even a contest.

But is the design better? Maybe not.

Platinum games just focuses resource differently. But I'm not stupid, I can tell they cut corners. RE6 will also probably look better than Metal Gear Rising.

everyone hates Capcom these days, but really the games look good. DMC4,RE5,LOST PLANET. No one would say they have bad graphics.

True, but even look at their bombs. Visual fidelity is not what Capcom does poorly. Even back in the 8 and 16 bit days, most of their games looked quite good.

But graphics alone don't make a game good.
 
Nope, while DMC4 had good combat, the constant knock-downs and the few number of combos fall short of Bayonetta's insane number of combos.

DMC4 dwarfs Bayonetta in sheer amount of options though. With just Dante alone

Bayonetta may have alot of precanned strings,(which makes sense with a mechanic like dodge offset) but alot of those repeat across all the weapon types. Each weapon in DMC has a unique moveset. (and that's just the tip of it)

Which is why I don't like him saying this. I mean he played the game for research for Bayonetta.
 
True, but even look at their bombs. Visual fidelity is not what Capcom does poorly. Even back in the 8 and 16 bit days, most of their games looked quite good.

But graphics alone don't make a game good.

No argument there. Just making a point that small teams do have to make sacrifices. I wouldn't exactly call the environments in Bayonetta amazing. Hell that level on the bike looks like shit. They are pretty damn creative though. Fun to play.
 
I completely agree with what Kamiya/Platinum said. I really do miss the days where companies/dev teams were smaller and more personalized. I think games were better off that way.
 
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