MagiusNecros
Gilgamesh Fan Annoyance
Well then if they want to be heroes they should put evil Capcom executives as mini bosses in Wonderful 101. That way we can all get our revengeance for Megaman
I'd buy it.
Well then if they want to be heroes they should put evil Capcom executives as mini bosses in Wonderful 101. That way we can all get our revengeance for Megaman
In before "more dev resources might have helped make bayonneta ps3 not shit"?
Devs laying down "The reason you suck" speeches.
Can't wait till they find out about FF XIV.
Don't they have 700+ working on that?
It was 300+ people, the producer said so in a recent interview/letter to the community. Not sure where you pull 700+ people from.
How about a proper documentation from Sony instead of, "Hey dev's heres a new experimental processor and set up, its really powerful but its never been used for video-games before; actually it hardly has been used. We expect great things from you, good luck."
Compare the amount of content in Bayonetta and Resident Evil 6 though. Bayonetta was a 6-8 hour action game with no multiplayer. RE6 has a ~27 hour campaign with an extra Mercenaries mode, both of which support co-op. I would argue it's difficult to create that much single player content with a small team.
Bayonetta PS3 had nothing to do with Platinum, it was Sega, Anarchy Reigns I'm not sure.I'm sure the staff of COD is just as big. It's necessary for large scale titles being released on shorter deadlines. Its funny Kamiya would shoot at this philosophy as Bayonetta PS3 and Anarchy Reigns both had technical trouble
No.Dmc4 combat > Bayonetta combat
I don't yet know what 600 personnel is going to add to RE6, but I do know you don't need anywhere near that figure to create an extravagant, gorgeous, fully-complete, super-polished, content-packed AAA game.
Such as Bayonetta.
Bayonetta PS3 had nothing to do with Platinum, it was Sega, Anarchy Reigns I'm not sure.
Compare the amount of content in Bayonetta and Resident Evil 6 though. Bayonetta was a 6-8 hour action game with no multiplayer. RE6 has a ~27 hour campaign with an extra Mercenaries mode, both of which support co-op. I would argue it's difficult to create that much single player content with a small team.
Oh, and the PS3 version of Bayonetta sucked donkey balls.
He did not beg, the IP is Sega's, Sega cancelled the game. Simple as that.can't argue with the fact that port was a piece of shit.
If it was better than GOW, than maybe he did not have to be begging publisher to pick up B2![]()
Twelve is all you need.
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Not accounting for QA, voice acting, marketing, localisation, etc...
Compare the amount of content in Bayonetta and Resident Evil 6 though. Bayonetta was a 6-8 hour action game with no multiplayer. RE6 has a ~27 hour campaign with an extra Mercenaries mode, both of which support co-op. I would argue it's difficult to create that much single player content with a small team.
Oh, and the PS3 version of Bayonetta sucked donkey balls.
In all fairness, it is at least up for debate. There is not a clear winner or clear choice for action gamers. You will find many people who argue both ways with very valid points.
I prefer Bayonetta personally.
If RE6 sells Capcom's expected 7 million, wouldn't that put it ahead of every Platinum game ever released... combined?
what if Metal gear R sold 5 million or so with much smaller team and money behind the game? Wouldn't it be considered a much larger success?
what if Metal gear R sold 5 million or so with much smaller team and money behind the game? Wouldn't it be considered a much larger success?
Shots fired, Capcom tried to take cover but the system was poorly implemented so it hit them hard.
Slide into criticism capcom!
Let's try not to derail this thread.
Like I said before Kamiya is talking about Capcom's internal policies, and essentially implying that quantity of staff does not equate to a quality driven product. He is talking shit about Capcom. He by all means can say whatever he wants, but thats hardly professional and the manner in which he is presenting he's point is silly.
He's definitely rights about the quality of games but Capcom at least know how to market their best brands.
millions of consumers
Capcom needs to stock up on those autoblock gems or they'll be free to Kamiya's crouching lows all day erry day.Shots fired, Capcom tried to take cover but the system was poorly implemented so it hit them hard.
Slide into criticism capcom!
DMC4 Graphics are pretty damn good. They might even be better than Bayonetta/Vanquish.
RE5 looks WAY better than those two games. Not even a contest.
But is the design better? Maybe not.
Platinum games just focuses resource differently. But I'm not stupid, I can tell they cut corners. RE6 will also probably look better than Metal Gear Rising.
everyone hates Capcom these days, but really the games look good. DMC4,RE5,LOST PLANET. No one would say they have bad graphics.
Nope, while DMC4 had good combat, the constant knock-downs and the few number of combos fall short of Bayonetta's insane number of combos.
True, but even look at their bombs. Visual fidelity is not what Capcom does poorly. Even back in the 8 and 16 bit days, most of their games looked quite good.
But graphics alone don't make a game good.
Joke post.the few number of combos fall short of Bayonetta's insane number of combos.
BingoIf RE6 sells Capcom's expected 7 million, wouldn't that put it ahead of every Platinum game ever released... combined?