America is so used to being the center of the world and the apex of pop culture that the very idea that other peoples independently dared use leather from animals and feathers from birds without their consent baffles them.Viking era Scandinavia? Pictish Scotland? Iron Age Europe generally? Why do you assume it is indigenous North Americans specifically?
Edit: And why does a fictional future society in a game have to teach us anything about actual historical cultures that may have influenced the design?
I think this is a wonderful post, and cultural appropriation is something that must be dealt with, but I don't think the game was trying to realistically depict other cultures, maybe inspired by some, but I highly doubt people would confuse the tribes on Horizon to real native American tribes.
Now, if the game had actual native Americans and depicted them badly while claiming that how they really are, then that's am actual case of cultural appropriation.
I don't know if it's the case of the game as I have not played it, but being a ficticious culture doesn't give you a free pass when it's a clear analogue.
I don't know if it's the case of the game as I have not played it, but being a ficticious culture doesn't give you a free pass when it's a clear analogue.
That article it's so painfully American centered.
"You shouldn't use that word because it offends me", without proving proof of actual harm
In case the sarcasm wasn't enough, you don't get to tell people of other culture what is offensive and what's not. Or how appropriating their culture is fine and harmless. That's just not your call. There are no buts.
That article it's so painfully American centered.
Actual philosophy as a basis for social and political debate is dead. :|
If you have any experience with academic writing about video games you'll know that criticising and unpacking cultural material isn't some controversial or adversarial thing.
Everything is worth discussing. Every work of art has a social context today can be productively examined.
I mean, you want to talk about philosophy... Slavoj Zizek does this kind of thing with movies all the time. It's not an attack on movie fans or creators.
The fact is that people get defensive and dismissive of critiques like the one in op. That's not critics over analyzing things, it's many video game fans lacking the basic context and education (and sometimes maturity) to take part in this specific kind of discussion.
As many others have said, the game is a mashup of elements, so it's really hard to say cultural appropriation per se BUT...
Every time I'm forced to watch a cutscene I get this really gross feeling. Maybe they tried to not play into specific cultures, but what we got instead was this overall broad 'civilized white man idea of tribalism'. I realize it's a fantasy/sci-fi setting but the 'society' in the story feels like they just half-assed every aspect and didn't even try to look at real early societies as a model. Maybe watched Dances With Wolves and read a couple early fantasy novels kind of level. I feel like reading a few anthropology textbooks might have done them more good instead.
Offensive, I'm not sure about. But embarrassing as hell, a definite yes.
I would have to play the game before I can comment. But I rolled my eyes at the lead writers "everything is offensive on the internet" comment. Everything before that was reasonable but then kt just came off as disingenous
You can be pretty sure they did research real early societies, as you put it, and I think the lead writer even suggests as much in his broader reply (at least, that's how I interpreted it). Doing tons of research - which they would have done - doesn't mean the execution can't be messed up at times. Is there a particular example of a cutscene that makes you feel this way? I'm suuuuper early into the game and am trying to finish up a variety of assignments, but I find this discussions intriguing + enlightening.
I'm still moderately early too, so maybe I'll change my mind over time. The impression I got was more 'we skimmed for ideas we liked and didn't pay any attention to context.' Stereotyped terminology definitely hurts the game more than it helps: the stilted delivery with "brave" and "outcast" in particular. It doesn't feel like a real society... and that by itself is fine for a fantastic setting, after all. But I get the impression that they want to engage my suspension of disbelief and make it feel more like a realistic postapocalyptic society, and that's where it all falls flat instead, reading like the hoariest of old 80's fantasy novels. I actually went to go use some Conan the Barbarian as an example, but frankly the writing is better there than in HZD.
I'd ask instead, aside from incorporation of mechanical/metal elements from the machines in various designs, what part of this isn't just another lame 'primitive' stereotype? What feels like a real society that actual people would live in? To me, nothing.
As a sort of additional thought, too, if you're going to go whole hog on fantasy tropes, then why not just make up a fantasy name for your hunter/warrior types? It's a deliberate choice to evoke that kind of Native American imagery, he straight-up admitted that.
I'll have to think some more on exactly what it is that feels off to me as I go further, but maybe someone else with the same feelings can explain it better than I can. I came in really excited and hyped up for the game initially, and hadn't even given the design elements a second thought. But by the end of the very first cutscene all I could think was 'oh, Noble Savage, we're going there, huh?'
This game takes place in Colorado....Viking era Scandinavia? Pictish Scotland? Iron Age Europe generally? Why do you assume it is indigenous North Americans specifically?
Edit: And why does a fictional future society in a game have to teach us anything about actual historical cultures that may have influenced the design?
Tell us how you really feel as that's oddly specific an example.America is so used to being the center of the world and the apex of pop culture that the very idea that other peoples independently dared use leather from animals and feathers from birds without their consent baffles them.
And that vision of the world leaks of course to its opressed people. That's why you have pan-Africanists claiming everything is really a black invention, and why you have this bullshit.
Because let's face it, the article stems from the flawed assumption that Aloy and her pals are indeed based on Native Americans.
It's not like the 95% of the World's population are not American, the 99.9% are not native Americans, and ALL of those other people happen to have ancestors who were hunters-gatherers.
That article it's so painfully American centered.
Well it is by a Native American writer.
The game is also set in the US is it not?
Cultural Appropriation...
Not just developers taking inspirations in multiple cultures...
Let's stop eating pizza, as we're not italians (or, if some articles I've read are right, egyptians) and not part of their culture.
I'll never understand this term and how it's a problem at all.
This game takes place in Colorado....
In thousands of years with an entirely new civilization, there is an equal chance it would resemble European societies as American ones.
I'm a few hours into Horizon. I gotta say, I'm a little annoyed that the only 3 named black characters are all related. And it's not like you see them all together as a family or something. You meet a black girl, then you meet a black boy and he says the girl was her sister. Then you go to see a black woman and the black boy says "oh yeah, that's my mom."
This game takes place in Colorado....
Tell us how you really feel as that's oddly specific an example.
I'm a little annoyed by it because it is a common stereotype. A majority of the names NPCs are white. It is a little annoying to see every named black NPC be related.You make it sound like they're trying to say something that isn't there.
I'm a little annoyed by it because it is a common stereotype. A majority of the names NPCs are white. It is a little annoying to see every named black NPC be related.
I'm a little annoyed by it because it is a common stereotype. A majority of the names NPCs are white. It is a little annoying to see every named black NPC be related.
I mean ok but to criticize a Native American writer writing about a game set in America (future or not) as being too American centric is kinda ridiculous.
Personally, I think the article is an interesting perspective that shouldn't be dismissed because you like the game.
As a minority myself, I understand 100% how sensitive it can be to see aspects of your culture applied to a world/characters that are not from your culture. Looking at the long history of cultural appropriation in America, especially, it's easy to see how it would rankle feathers. Minorities in this country have historically had their influence and contributions to the world downplayed or outright ignored and misrepresented. To the point where many of us have no idea how influential and important we have been to the growth and history of the world (not just America).
As a result, many of us feel incredibly slighted when we see, say, a badass main character clearly inspired by our culture, and he/she happens to be, yet again, another fair skinned white person. While I personally have no issues with white male and female protagonists, 30+ years of gaming history featuring that protagonist does start to feel tired the thousandth time you see it. I have to say that when I see a game featuring minorities of all ethnic backgrounds contributing to the story and being main, playable characters, or a variety of NPCs (from heroic to villainous), it makes me happy.
I think that Horizon excels at being inclusive, and portraying a wide variety of characters from different ethnic backgrounds, and mixing it with a broad range of cultures, not just Native America, or African, or Norse, or Celtic. It's a wonderful mix, set in a fascinating environment with fantastic world building. I can't say I can complain about how blacks in particular (as I am black), are portrayed, as I think the breadth of portrayals of black characters in the game is deep enough to not paint a stereotypical picture of black people like many other games, movies, television shows, comic books, etc, have done. I obviously can't speak for the other ethnicities represented in the game, but I'm pleased with what I'm seeing of black people in particular.
As for the terms "brave" and "savage," the context in which they are used in the game doesn't seem to be aimed at being derogatory towards Native Americans, specifically. The term "brave" seems like a generic modifier the characters in the world use as a badge of honor and pride for the particular Nora tribe. The term "savage" is also used to describe bandits and other antagonists, but it doesn't specify a particular ethnicity, as bandits and other villains are made up of the various ethnicities present in the game, from white to black to asian, to indian, etc, etc.
Personally, I think the game is a fantastic example of not just diversity and representation of people (of all ethnicities, not just minorities), and world building that manages to be respectful and creative with the inspirations presented. Is it perfect? Of course not. Does it avoid offending some? Obviously not. But overall, I think Guerrilla Games needs to be encouraged and complimented on their inclusive vision. Doesn't mean they should be free from any criticism that crops up, and I think we should still acknowledge and respect the criticism from indigenous people that feel slighted. Open discourse is how we grow and improve empathy and hopefully develop better understanding of the people we feel inspired to create fictional worlds by.
We need to stop getting so damn defensive when a piece of entertainment we like, whether movie, tv show, or video game, comes under criticism of sexism, racism, cultural appropriation, or anything else. The knee-jerk reaction to dismiss the complaints doesn't help anything. Enjoying a piece of entertainment that may have some questionable representation is not an indictment of your character, stop being so damn sensitive about it. As a black dude who has had to endure questionable representation of black people in nearly every single piece of entertainment I have ever consumed, the schadenfreude that surrounds almost anything being perceived as a criticism of white people (ie, the controversy surrounding the film Get Out), makes me chuckle, and roll my eyes a little. Alright, I roll my eyes a lot.
Understand that the criticism isn't directed specifically at YOU, Joe gamer, and more of an attempt at addressing the bigger picture, and systemic issues of racism, sexism, homophobia, cultural appropriation, etc, that haven't come even close to being resolved in more than just the video game industry.
What once was Colorado.This game takes place in Colorado...
Because let's face it, the article stems from the flawed assumption that Aloy and her pals are indeed based on Native Americans.
This game takes place in Colorado....
Is that a spoiler? Because I don't remember seeing that in game? I just figured it was future land somewhere on the earth.This game takes place in Colorado....