Topher
Gold Member
I'm waiting for arguments because I fail to see that.
As CG enthusiast I see high quality mesh, incredible material work, unconstrainted hair pipeline and nice sub-surface scattering.
And please, don't mention how HFW looks "tastier and more appealing" to the eye. I will immediately discard that. These two games have absolutely different design targets. HFW uses hero lighting and other exaggerated techniques. That's design choice. I am talking about raw graphical character fidelity.
You can discard whatever you want. You can talk whatever tech stuff you want too. I'm telling you that I'm looking at the "raw graphical character fidelity" of the images you presented and they don't look nearly as lifelike or realistic as what I'm seeing in HFW or the images others have shown here.
Edit: Wait.....isn't "hero lighting" the light that follows the character during game play? How is that a factor when it comes to up close facial character models? What "other exaggerated techniques" are you talking about? And what does it matter either way as long as the final product looks better?
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