cormack12
Gold Member
Source: https://www.gameinformer.com/2021/03/23/how-deathloop-uses-the-added-power-of-ps5
Arkane Studios has been around for more than two decades and has developed software for every console generation since Arx Fatalis appeared on the original Xbox. Since then, the studio has supported the latest home console hardware. The team even brought the first Dishonored game, which originally launched on PlayStation 3, Xbox 360, and PC, forward to PlayStation 4 and Xbox One with the enhanced Dishonored: Definitive Edition. Arkane clearly knows the benefits of developing new, more powerful hardware, which is evident in the studio's newest effort, Deathloop.
Arkane had back and forth discussions about how much it wanted to invest in taking advantage of the hardware's unique capabilities. "We made a choice to not go entirely crazy and pile up a ton of risks by, I don't know, somehow redoing all of our characters or something like that," game director Dinga Bakaba says.
Instead, Arkane used the added power to improve the experience that was already there. "Something we always wanted to have was a game that runs at 60 FPS on consoles," Bakaba says. "Former games on PS4 and Xbox One run at 40. Getting a nice framerate on home consoles and not only on PC was a nice goal."
The extra oomph also let the art team flex its muscles like never before. Normally, near the end of production, Bakaba says he has to go to the artists and deliver the bad news of having to slice some of the assets to make the game run smoother.
"We really like the features of the controller. We are all about immersion, and we are making a first-person shooter/action game. There's a lot of sense of using the haptic feedback and triggers, so that's something we were immediately excited about. It was a nice opportunity."
Arkane Studios has been around for more than two decades and has developed software for every console generation since Arx Fatalis appeared on the original Xbox. Since then, the studio has supported the latest home console hardware. The team even brought the first Dishonored game, which originally launched on PlayStation 3, Xbox 360, and PC, forward to PlayStation 4 and Xbox One with the enhanced Dishonored: Definitive Edition. Arkane clearly knows the benefits of developing new, more powerful hardware, which is evident in the studio's newest effort, Deathloop.
Arkane had back and forth discussions about how much it wanted to invest in taking advantage of the hardware's unique capabilities. "We made a choice to not go entirely crazy and pile up a ton of risks by, I don't know, somehow redoing all of our characters or something like that," game director Dinga Bakaba says.
Instead, Arkane used the added power to improve the experience that was already there. "Something we always wanted to have was a game that runs at 60 FPS on consoles," Bakaba says. "Former games on PS4 and Xbox One run at 40. Getting a nice framerate on home consoles and not only on PC was a nice goal."
The extra oomph also let the art team flex its muscles like never before. Normally, near the end of production, Bakaba says he has to go to the artists and deliver the bad news of having to slice some of the assets to make the game run smoother.
"We really like the features of the controller. We are all about immersion, and we are making a first-person shooter/action game. There's a lot of sense of using the haptic feedback and triggers, so that's something we were immediately excited about. It was a nice opportunity."