Jonnyram said:While they make money on a per-unit basis, I've heard from numerous sources that the initial R&D costs of the PS2 have not been covered by the difference, so overall it's a loss.
kaizoku said:the dream for one machine which does everything is really not that far off.
"Sigh.
DCharlie doesn't count."
Did they sell below cost or not? The info I have says that they spent 2 billion on R&D and their financial report from 2000 states that they were making a lot of money per unit. (The construction costs should be accounted for in R&D I think).sonycowboy said:Sigh.
DCharlie doesn't count. :lol
I'm sorry, but what in the world makes you believe that R&D for the Emotion Engine and GS were so unbelievably high that 100M consoles sold at unheard price points for long periods of time would cause them to still lose money?
The EE & GS were lauded in their time, but you'd have to assume far beyond Intel levels of R&D to believe that. R&D is certainly expensive, but it's not nearly as expensive as many seem to think. The majority of losses are a result of selling millions of units below cost (which Sony certainly did) and recouping construction costs (multiple fabrication plants).
But the PS2 has LONG since been profitable.
DCharlie said:I'm going to explain this whole thing ONE LAST TIME for you seeing as you keep misrepresenting what i was saying.
Back then (about 1.5 years ago) what i said was that the total returned amount in profit from the PS2 project was not greater than the various expenditures to bring the PS2 to market (R+D, related construction, etc)
So that although PS2 was bring in a profit, the OVERALL project had not been profitable AT THAT POINT IN TIME.
I can't prove it without pulling out figures that may or may not get me fired. You'll prove it from Sonys financials which don't tell the full story.
In essence, neither of us can be proved right.
Right. AKA an ecomony of scale. Of course you are losing less the more you produce, but it's still a substantial loss over millions of units sold=my point you talked around.sonycowboy said:Sorry, but that's incorrect. Economies of scale for the CELL and Blu-Ray (2 company owned technologies) make it where you lose less the more units you produce.
Teddman said:Right. AKA an ecomony of scale. Of course you are losing less the more you produce, but it's still a substantial loss over millions of units sold=my point you talked around.
Teddman said:Right. AKA an ecomony of scale. Of course you are losing less the more you produce, but it's still a substantial loss over millions of units sold=my point you talked around.
DCharlie said:"You, of course, yourself know that construction and R&D are depreciated assets, and would never count towards a loss except for the portion of those costs that were booked to that quarter. And they still own the fabrication plants and have retooled them for 90nm and 65nm processing at costs far less than the initial outlay. They still have substantial value."
:lol woooooooooooah there.... i think we have different understanding on what a "depricated asset" is !!!!
i think you are thinking about (edit) "Write down" (more accurate)
Depreciated assets is what your fabriaction plants are over time!!
Not really a comparison that speaks to Sony's situation, as Microsoft can certainly afford to take big losses up front with room to spare. I'm just wondering if Sony can, and if the delay of the PS3 is a sign that they can't right now. The higher than expected price of Blu-Ray players at CES would seem to support that.Sonycowboy said:Do you believe anybody thinks Sony won't lose money initially? Xbox360 is losing money and Microsoft doesn't happen to own any fabrication plants, or hold a huge portion of DVD patents like Sony does with Blu-Ray
People keep bringing up the PSP as if it proves their point. The PSP is expensive as shit for a handheld.YellowAce said:To answer the original question:
Magic.
The same magic that brought us the PSP at $200-$250.
"I don't doubt Sony will take a pretty big hit, but they've got such control over the technology in the PS3 that it won't be the billions of dollars projected here. And believe it or not, they've planned it this way for quite a long time. It's not like they've been working for 4-5 years on the PS3 and then said "FUCK, this costs alot. Why didn't anyone tell me??""
DCharlie said:as i mentioned above, best to save this argument to next gen, but this is then going to be an argument as to what costs you allocate to PS3.
PS3 requires bluray and Cell - it needs a high calibur cell (1 dead SPE) but that process provides bonuses in that the non-usable Cells don't go to waste. Sony can rightly claim that it isn't all for PS3, so Cells cost isn't a sole Game cost. However, Sony plan on selling 100million+ PS3s - i don't think any other device will come near that level of saturation. So a good portion of Cell R&D etc has to be assigned as an overhead for the PS3 project - same with the Bluray drive.
Perhaps the person who came in and said "FUCK this costs a lot!" was Stringer? Would explain Kutaragi's demotion for a start!
I don't know how you can call it a "high calibur" CELL unless you're pretty intimate with what the current yields are and know that 7 SPE cells aren't hitting a decent yield and more importantly won't have substantially better yields as production really gets going later this year or next year.
I do appreciate the attempt to rub my nose it in though.
beermonkey@tehbias said:Big money is made on the mainstream crowd that buys in after a couple of price cuts and rising profit margins.
DCharlie said:then stop with all the "DCharlie doesn't count" bullshit then!
Arsynic said:People keep bringing up the PSP as if it proves their point. The PSP is expensive as shit for a handheld.
SolidSnakex said:People bring it up because the technology made people think it was going to be 400+ at launch.
beermonkey@tehbias said:Just as I knew that the PS3 wouldn't be out here in Spring or Summer (heck, Fall is almost pushing it)
SolidSnakex said:Underworld!
Teddman said:For instance, if you are losing 200 dollars per console, you make 1 million, you are down 2 billion.
gofreak said:There were DVD players out there for $1000-$1800 when PS2 was released
Arsynic said:People keep bringing up the PSP as if it proves their point. The PSP is expensive as shit for a handheld.
thinkjose1 said:Sony has yet to do that. They're lying about a Spring 06 release date?
boutrosinit said:If Spring starts in September, then no.
GamingGuru said:What im wondering is how the hell are they gonna fit a first gen blue ray drive into the ps3 caseing. Sure, that Sony Stand Alone Blue Ray Player shown at CES is probally their top of the line BR player..but that sucker aint small..how will by be able to fit a blue ray drive into the ps3?
Are they just gonna take a heap of shit out of blueray and put in your sub averabe BR player in PS3?
Takuan said:What if, much like PS2 DVD playback, PS3 BR video quality will be lower than that of a good stand-alone player? How does that factor into the cost?
Bud said:Just about how much will Sony lose on each PS3?
TerryLee81 said:All Games are suposed to be on Blu-Ray, right?
Arsynic said:People keep bringing up the PSP as if it proves their point. The PSP is expensive as shit for a handheld.
Musashi Wins! said:While I can see why the media will effect content for gaming and standards for the high-end television set of today and tomorrow....the media wars are so boring game wise. I just hope Sony can afford to maintain such a title diversity on their next gen platform and subsidize the localization of so much Japanese content. Or rather, afford to keep the relation with developers much the same as they struggle to develop games for these new monster systems at affordable cost.
Not really on subject, but these threads while interesting, are bumming me out a little.
Ben Sones said:It is expensive compared to the Gameboy line, but it's very inexpensive for what you get. Compare it to similar devices--Pocket PCs and the like--with similar media capabilities and LCD screens of that quality. $250 is dirt cheap by those standards. They are obviously selling the thing at a loss.
Similarly, $400-500 is very expensive for a game console, but very cheap compared to stand-alone Blu-Ray players, which start at around $1000.
Bud said:Just about how much will Sony lose on each PS3?
Onix said:Sony was demonstrating BluRay movies running off of PS3 hardware at CES.
Decoding, ect. was confirmed to be handled via CELL and RSX - thereby reducing much of the HW associated with a separate BluRay player. In reality the drive itself is the only thing PS3 needs all decoding, scaling, output, etc. is already in the PS3 regardless.
Also note that the few confirmed prices for BluRay players are for mid to lower-high-end units. I have yet to see price confirmations for any entry level players.
The problem I foresee is that the console model has changed: the console itself will surely be more expensive than the PS2 at its time, resulting in fewer buyers that can afford one. With the x360, Revolution, PSP and DS, the PS3 will face much more competition than when the PS2 launched against the Dreamcast & GBA. I included portables in my reasoning as they take away a significant amount of money from gamers pockets. I don't think like many analysts that the PS3 will sell as much as PS2, and that PS3 games will sell as much as PS2 ones. The market will be saturated with successful consoles, IMO Sony can only lose shares in this next battle. So they should not push the console model you mentioned too far.Onix said:In the case of PS3, Sony is simply continuing the console model weve seen since PS1; sell at a lost, and make up for it in software.
You also need to account for how the market may have changed though, whether they are willing to pay more than they were 5 or 10 yrs ago. All indications suggest they are since the PS2 has sold significantly faster than the PSOne while not dropping in price as quickly. The PS2 still hasn't hit the $99 pricepoint yet has almost caught up to PSOne LTD sales.marc^o^ said:The problem I foresee is that the console model has changed: the console itself will surely be more expensive than the PS2 at its time, resulting in fewer buyers that can afford one.
By the logic you're using to include portables, you should certainly include PSOne and N64 when discussing what the PS2 launched against. Besides, regardless of what it launched against, over the majority of its lifespan it has had multiple competitors to vie against for sales. I don't think the situation for next gen is really all that different.With the x360, Revolution, PSP and DS, the PS3 will face much more competition than when the PS2 launched against the Dreamcast & GBA. I included portables in my reasoning as they take away a significant amount of money from gamers pockets.