http://xbox360.ign.com/articles/856/856441p1.html
When they say it looks like Unreal Tournament, they mean it:
http://xbox360media.ign.com/xbox360/image/article/856/856441/huxley-20080303021654931.jpg
My excitement hinges entirely on how much fun the core mechanics are and how much grinding there isn't.
Huxley has two persistent cities that allow up to 5000 players to interact at once as well as instanced quests and 100 vs. 100 battles raging on each server. That makes most shooters look tame by comparison, but it's no easy task to pull off and Webzen knows it. Kang told IGN, "We are paying careful attention for all the possibilities that any server problems could cause an inconvenience for players trying to connect to large scale battles. We are making all efforts for a most enjoyable environment of Huxley, such as optimization of the game engine and an introduction of the newest server technology, etc."
Though the games will be unique, there still are plans for cross-platform interactions. According to Kang, "PC and Xbox 360 players can trade items, battle, and quest in their own respective platform worlds. But in certain areas, crossover is feasible that allows connecting to each other's world. The interface of the two worlds will be through quests in the other's territory or battle-zone and the system will be balanced to allow for the distinctiveness of each platform."
That "must play" status likely comes from the unique take on the MMO Huxley presents. Rather than following the World of Warcraft model as so many others have, Huxley is attempting to bring the first-person shooter into the dedicated server world. The game actually looks more like Unreal Tournament in terms of gameplay than any traditional MMO.
When they say it looks like Unreal Tournament, they mean it:
http://xbox360media.ign.com/xbox360/image/article/856/856441/huxley-20080303021654931.jpg
My excitement hinges entirely on how much fun the core mechanics are and how much grinding there isn't.