SplitYourInfinities
Member
LOLOLOL
Hanzo player, OF COURSE.
EDIT: oh I see, OP doesn't main Hanzo... STILL, what a terrible thread.
Hanzo player, OF COURSE.
EDIT: oh I see, OP doesn't main Hanzo... STILL, what a terrible thread.
Lucio is the worst healer, he's just picked so much because speed boost is invaluable.
Why isn't anyone on your team focused on taking the healer(s) out?
LOLOLOL
Hanzo player, OF COURSE.
EDIT: oh I see, OP doesn't main Hanzo... STILL, what a terrible thread.
The replies in this thread are dogshit.
The OP, and the people he quoted, do have a point. If we take Overwatch as an example, healers are a lot less technical than some of the characters in the other classes. They also tend to be a little less involved as well.
It's obvious that the OP isn't saying "lol why play healers," but rather what can be done to make healers more dynamic and more compelling (which, the posts he quoted make it obvious that it was his point, but then again, that requires actually reading the thread). I mean there's a reason people gravitate toward characters like Tracer, Genji, or D.Va (well, when she didn't suck). Yes, they may be more difficult to use (which is why we get a lot of shit Genji users for example), but they're more involved, which makes them more compelling.
I mean you can be an amazing Lucio player, but there is only so much you can do as him. It's why I prefer using Ana and Zenyatta, because they are less... one dimensional.
That title change is sort of gross in how in mischaracterizes the topic creator. Isn't there a post in here where he states that he mains healers? I don't agree with his conclusion that healers should be cut out, but shit man, he's stated his piece in a civil manner.
People do not want to play support because they are simplistic and don't get to articulate themselves in the way that other characters do.
The replies in this thread are dogshit.
The OP, and the people he quoted, do have a point. If we take Overwatch as an example, healers are a lot less technical than some of the characters in the other classes. They also tend to be a little less involved as well.
It's obvious that the OP isn't saying "lol why play healers," but rather what can be done to make healers more dynamic and more compelling (which, the posts he quoted make it obvious that it was his point, but then again, that requires actually reading the thread). I mean there's a reason people gravitate toward characters like Tracer, Genji, or D.Va (well, when she didn't suck). Yes, they may be more difficult to use (which is why we get a lot of shit Genji users for example), but they're more involved, which makes them more compelling.
I mean you can be an amazing Mercy player, but there is only so much you can do as her. It's why I prefer using Ana and Zenyatta, because they are less... one dimensional.
Yeh but in games classes that aren't healers already have cool powers like that.I...what? I'm not exactly sure if your analogy works here.
Whatever the case, let me expand on my own point, which I believe is harmonious with that of the OP's. The problem with healers and healing is that it's a boring simplification of what a support class should be.
One of the reasons healers are always in the minority in MMOs is that its incredibly difficult to make the player feel powerful or cool as a healer. Like how many people honestly would rather be the person in the white dress and a staff, rather than the lady in the dragoon armor and cool spear, or the guy who beats things to death with his fists? While the player might feel good handling the mechanical difficulties of playing a healer well, that feeling rarely translates visually to the screen, where your character just waves her wand around and a bunch of green numbers appear over your friends' heads.
How much cooler would support characters be if you kept the depth and difficulty of healer style gameplay, but moved the focus to mitigation rather than healing? Take the controller class from City of Heroes; rather than healing, you are summoning cold storms to slow enemies down, freezing the ground to make enemies slip and be unable to attack and turning yourself into a walking tornado and running into enemies to knock them off course. You're still doing the same thing a healer would do; you're keeping your team alive, but you're doing it in a much more engaging manner. You still get the satisfaction of being the backbone that keeps the team together, but the game also allows you to feel powerful as an individual warrior, seperate from your team.
That title change is sort of gross in how in mischaracterizes the topic creator. Isn't there a post in here where he states that he mains healers? I don't agree with his conclusion that healers should be cut out, but shit man, he's stated his piece in a civil manner.
"I have reported the moderator" should be the next "Sony just shot themselves in the foot"
Fake news! Sad!
I mean I can't say much that's generally wrong as hell. In almost every account. In MMO's good healers know how to weave in dps as well as know that there are moments where they need to play pixel perfect or the group dies. Healers in MMO's will always be one of the most overpowered jobs. People don't play a healer for two reasonsIf you have an opinion that you'd like to discuss then please state it. Posting 'LOL' doesn't add anything to the discussion, if you disagree with me then I'd like to hear why.
LOLI really feel that posts like yours lower the quality of the forum / threads that the feature in. Even if I am wrong (which I am open to) I'd be happy to discuss that.
"I have reported the moderator" should be the next "Sony just shot themselves in the foot"
I'll see the mods in court
I sort of think it bizarre how so many in this thread use Overwatch as an example for arguments against healers existing.
The healers in Overwatch are some of the best designed I have seen. Yes, even Mercy. Honestly, Lucio is probably the only healer that suffers from design issues.
Seconded.
Gotta hand it to the OP, that's some world-class self-confidence.
I think the gameplay of a healer, specifically in Overwatch is generally poor design. People do not want to play support because they are simplistic and don't get to articulate themselves in the way that other characters do.
There's a lack of ability to make the character your own, because of that simplicity. No careful placement of powers, no little intelligent articulation to CC and other support abilities.
Battleborn and Paladin's do it a lot better, the healers aren't one trick ponies, they have much more depth to their gameplay. Let's take Miko from Battleborn for instance, he has his heal, but he never discards his ability to attack. He can also provide a debuff and or CC depending on his build, which serves as a skill shot type move, and his ultimate has a huge strategic component, based on placement. Taking another, Alani, another healer, she can heal with a tidal wave type ability, and speed boost her team too, but she can also CC with a skillshot, and the strength of her heal is based off of the number of stacks she builds, she builds stacks by attacking. So there's this constant dynamic of going between attacking, supporting with CC, and healing.
It's far more interesting and it's a big component of what makes me really enjoy playing healers in Battleborn, but not in Overwatch. There weaknesses are that they're still squishy, and easily killed if alone, but they have a lot more utility, a lot more options at any one time, so that makes them much more fun to play. Plus it's nice to get in on the kills once in a while. With Alani I probably won't be top of the scoreboard, but I can help in most team fights with more than healing.
For me Overwatch's gameplay design, particularly for healers, is just really boring. It's really simplistic, it's a simple and accessible game throughout but healers are on a different level.
I don't actually know if "I have reported the moderator." was added by the mod or the OP but it's funny either way.
Have you played Ana? She needs to aim at those she's healing, shoot the enemy team (with decent damage output), choose which enemies to put to sleep, whether to deny healing or boost healing for allies. She has CC, disruption, chip damage, AND healing all in one.
I mean I can't say much that's generally wrong as hell. In almost every account. In MMO's good healers know how to weave in dps as well as know that there are moments where they need to play pixel perfect or the group dies. Healers in MMO's will always be one of the most overpowered jobs. People don't play a healer for two reasons
They like killing stuff and want to see big numbers and think that is all that matters
and / or
They don't want the responsibility the group relies on them to do they job and carry their asses if your healer sucks it's super obvious vs shitty dps where bad dps just typically stay bad and enjoy pressing their buttons fights just typically go slower big woop
In Overwatch the healers are versatile as hell and can do all sorts of things to sway games
People just think playing a healer means all you do is sit back and heal your team thats not true at all. As for the the damage numbers while a dps might be like WOW LOOK AT MY DAMAGE IM SO STRONG I'll just nod my head say yes you are while doing half their damage and healing the teams life from almost zero to full 15x over.
In the mmo world I'll continue to cream my pants when I crit a heal followed by a crit instant heal that heals a tank from 5% to full life because hey guess what healers get to enjoy big numbers too
LOL
Mercy has a great gun, can revive the entire team, can power power up allies, and dash and float around the arena. High level Mercy is a completely different game.
Your first problem was listening to Zeke. I don't main Torb, I main Lucio/Zen. We've only played once, I didn't mute though I may not have been on the channel, and I'm sure you were Soldier 76 or another class.
You're right in that Hanzo is a high skill player. That's part of the problem: the majority of the players I've seen use him have been utter garbage and simply aren't good enough. You either get a pick or you're useless. Then, useless as they are, they won't switch off him. Other characters, even without the pick, can do a lot more with a lot less skill required. In a game with limited players on your team, if you're a terrible Hanzo, and odds fucking are that the Hanzo player on your team is bad, you're effectively outnumbered.
Hanzo is almost always a bad pick. What good is his damage output when there's heroes that do that job better, with a lower skill ceiling? (Soldier) If there's a Reinhardt, which there always is in high level play, then Hanzo is useless. His ultimate is easily dodged if not combo'd with Zarya. (No, picking around the sniper isn't smart) Not to mention that sniper players never get on the objective, making it harder to push.
You have it backwards, healers are carrying trash DPS players. Ana and Zen have infinitely more utility than Hanzo. Matter of fact, even Mercy serves more of a purpose. Not to sound rude, but it's really frustrating to play with people who fundamentally don't understand that the point of Overwatch is to take the objective. Staying alive longer is one of the best ways to do that.
That title change is sort of gross in how in mischaracterizes the topic creator. Isn't there a post in here where he states that he mains healers? I don't agree with his conclusion that healers should be cut out, but shit man, he's stated his piece in a civil manner.
I want to disagree, but then I'm realizing that most Dota supports don't have heals either.
I think it's more about creativity and game design rather than a strict good/bad scenario
I really agree. I don't agree with TC's conclusion but it's a discussion worth having. The thread was changed to a title that's not even true.
This is a bit off-topic but has there been a rise lately in mods changing titles? I seem to have seen at least a few in the last few weeks? Who ever is doing this if it's the same person shouldn't be a mod..
Also I have to agree that the edit is pretty gross. Most of the contemptuous mod edits seem to be these days.
All playstyles can have individual mechanical depth, the issue may be more meta: like how healing sustain can worsen game flow, restrict game design wiggle room and reduce viable choices for player picks (healer or lose). Old Soraka is one possible example.Most healers are a more integral part of the team than the average damage-dealer and their decisions have huge ramifications for the group and a great deal of tactical depth.
It is absolutely disgusting and a total troll move. It's an interesting topic that could be explored but instead became derailed with drive by posting and now a horribly distracting title.That title change is sort of gross in how in mischaracterizes the topic creator. Isn't there a post in here where he states that he mains healers? I don't agree with his conclusion that healers should be cut out, but shit man, he's stated his piece in a civil manner.