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I just played Horizon Zero Dawn and...wow | Impressions Thread

Will be a great game imo but...
they really need to show something pointing to rpg ...(nowaday you also find skill tree and unlocked item in honest (imo) games not claiming to be rpg)
hope there will be story branching (with the staff they have)
 
I wouldn't say so in regards to TLOU. In that first E3 demo you got a glimpse of exploration, co-character interaction(moving the ladder etc), crafting, stealth, combat against humans and the extreme brutality. In the other demo they showed stealth again in the dark with the hearing system and combat against infected. And there was way more context in terms of worldbuilding/exploration.

All I've seen of Horizon gameplay-wise was running or sitting around in Shadow of Mordors' hiding-bushes and shooting arrows at robots, plus a tiny bit of riding a robot and mini-dialogue. The presentations so far give me a lack of context. Again, I just want them to show like a sidequest where maybe you get a small hint at the fallen civilization backstory or see some settlement or anything that shows the landscape is not just pretty but actually has stuff in it so exploring is interesting. Some proper NPC interaction and dialogue that is not just "Continue / Lore / Exit" because otherwise why even have a dialogue wheel at all? There's a lot they could be showing if all the hype was real but so far it's always been a similar demo.

It's totally fine to approach this with a dose of skepticism. I myself HAVE to be skeptical so that I don't end up bitterly disappointed when it comes out. What you do have to keep in mind, though, is that we've seen two short demos (the second certainly showing more depth than the first which was basically just a bonus alongwith the announcement trailer). We know from the stuff they've said that it DOES have much more depth as an RPG than something like Shadow of Mordor. They haven't shown some of the stuff yet but there's still time. I think (and hope) we're going to see a game that lies right between Far Cry and Witcher 3.
 
GG have 6 more month of potential marketing period and couple of conferences this year to show off "RPG" element.
They showed one stealth and boss encounter first E3, showed crafting, map, mount, dialogue wheel in second E3, I'll be worry if they don't show town and quest one month before release, not now.
 
What the heck is going on in here. Y'all are talking about every other game except HZD in this HORIZON ZERO DAWN IMPRESSIONS thread. Came here to see impressions of HZD not Witcher 3, Dark Souls or whatever.

And is this argument about this game being an RPG serious?? GG said that this game is an Open World RPG, so the default thinking should be that it's an RPG. How deep of an RPG it will be is another matter, but this game is undoubtedly an RPG.

BTW Loudninja you're like a HZD wiki lol.

Will be a great game imo but...
they really need to show something pointing to rpg ...(nowaday you also find skill tree and unlocked item in honest (imo) games not claiming to be rpg)
hope there will be story branching (with the staff they have)

Yeah I agree, but I think that's the marketing team's fault. They want the game to look like a cool shooty action game, but if you check out many dev interviews they can't stop talking about the games RPG mechanics. The devs barely talk about combat at all.
 
What the heck is going on in here. Y'all are talking about every other game except HZD in this HORIZON ZERO DAWN IMPRESSIONS thread. Came here to see impressions of HZD not Witcher 3, Dark Souls or whatever.

And is this argument about this game being an RPG serious?? GG said that this game is an Open World RPG, so the default thinking should be that it's an RPG. How deep of an RPG it will be is another matter, but this game is undoubtedly an RPG.

BTW Loudninja you're like a HZD wiki lol.



Yeah I agree, but I think that's the marketing team's fault. They want the game to look like a cool shooty action game, but if you check out many dev interviews they can't stop talking about the games RPG mechanics. The devs barely talk about combat at all.
Lol for games I am looking forward too I do my research on. :)
 
Will be a great game imo but...
they really need to show something pointing to rpg ...(nowaday you also find skill tree and unlocked item in honest (imo) games not claiming to be rpg)
hope there will be story branching (with the staff they have)

there is no story branching, there is one main story and a bunch of different side stories and subquests
 
Got to say...reading a thread like this I feel incredibly out of touch.

Not really into the whole open world, RPG-lite thing at the moment and the art/premise does nothing for me. Heck, even BotW where the art/premise does a lot for me looks dubious to me (It had better have strong dungeons & puzzles or...). Maybe if they did 'real' dinosaurs with feathers and all I could be excited?

It's weird thinking of the last time I was hyped for a big, upcoming AAA project. It was probably Skyrim. I'd probably be hyped for TESVI, especially if it showed signs of taking steps back towards Morrowind, but tbh even though I felt Skyrim was mostly better than Oblivion, I found it harder to stay into until I started playing it with my sister.
 
Yeah I agree, but I think that's the marketing team's fault. They want the game to look like a cool shooty action game, but if you check out many dev interviews they can't stop talking about the games RPG mechanics. The devs barely talk about combat at all.

And that kinda was my point. When AyaisMUsikWhore says he wants receipts for my claims, I want receipts from the devs. Talk is one thing, actually showing off some of those deeper mechanics they talk about is another. Maybe in 3 days we'll hopefully get something!
 
Got to say...reading a thread like this I feel incredibly out of touch.

Not really into the whole open world, RPG-lite thing at the moment and the art/premise does nothing for me. Heck, even BotW where the art/premise does a lot for me looks dubious to me (It had better have strong dungeons & puzzles or...). Maybe if they did 'real' dinosaurs with feathers and all I could be excited?

It's weird thinking of the last time I was hyped for a big, upcoming AAA project. It was probably Skyrim. I'd probably be hyped for TESVI, especially if it showed signs of taking steps back towards Morrowind, but tbh even though I felt Skyrim was mostly better than Oblivion, I found it harder to stay into until I started playing it with my sister.

I have to say, I find it a little odd that the art style on Horizon doesn't do anything for you while Zelda BOTW does a lot for you. Horizon basically just looks like a way better version of Zelda BOTW from an art standpoint, from a lot of nature mixed with some future technological advancements.
 
I have to say, I find it a little odd that the art style on Horizon doesn't do anything for you while Zelda BOTW does a lot for you. Horizon basically just looks like a way better version of Zelda BOTW from an art standpoint, from a lot of nature mixed with some future technological advancements.

Zelda is Zelda is a lot of what I meant. Also not a fan of the robot dinosaurs. Beyond that, I just like BotW artstyle better: Like Link's look better than Aloy, etc.

Also take into account that I'm not very sharp when it comes to good graphical techniques: I can appreciate them as being better, but they don't stand out at me. Going back to old stuff is fairly easy for me.
 
Will be a great game imo but...
they really need to show something pointing to rpg ...(nowaday you also find skill tree and unlocked item in honest (imo) games not claiming to be rpg)
hope there will be story branching (with the staff they have)

It should be whatever game it wants to be. Conforming to preset genre is stupid.
 
When you finished the final retail copy you somehow received from the future, can I have it?

That is what the developers said themselves by way of specific explanation, which i am simply parroting to another poster. If you want to claim otherwise, present evidence claiming otherwise.
 
Check post #292

that does not indicate branching paths in the story, or the actual structure of the game splitting off into different pieces, just that what you do affects the world in some way close to the end. The animals could become more hostile in gameplay, or more docile depending on your actions ect.

It was wrong of me to say 'there are no branching paths period' so definitively. But at the same time, until there is actual proof of branching paths in the story, its just speculation.

Now what we have explicitly heard, is that there is one main story, and in each village there is a story, and individuals in each village will have their own sub stories and missions.
 
So, this is an rpg now. Excuse my skepticism, but I highly doubt it.
This is a pseudo-open world (connected large areas) action adventure if I ever saw one. I guess the devs meant that there an upgrade/crafting system in the game, but that doesn't make it an RPG imo.
 
I know it's tired to say at this point but I can't wait to see what a Neo patch for this game will look like. It's already pretty mind blowing in how good it looks but I salivate at what we could get. I'm not even referring to 60 FPS but like huge draw distances and hose sort of things.
 
So, this is an rpg now. Excuse my skepticism, but I highly doubt it.
This is a pseudo-open world (connected large areas) action adventure if I ever saw one. I guess the devs meant that there an upgrade/crafting system in the game, but that doesn't make it an RPG imo.

But, there's also an RPG mission system, a skill tree, and such. What makes this any different from skyrim in that respect being considered an RPG? I don't get it
 
Are there any good clips of someone fighting with the spear? The line about no lockon and the weak points and the solid enemy attack telegraphing in the videos is making this sound like Monster Hunter.

Yeah, all Trailers indicate that this is Monster Hunter with pretty graphics and a existing story. Not what I wanted from it.
 
So, this is an rpg now. Excuse my skepticism, but I highly doubt it.
This is a pseudo-open world (connected large areas) action adventure if I ever saw one. I guess the devs meant that there an upgrade/crafting system in the game, but that doesn't make it an RPG imo.

You wanna make an avatar bet on that?
 
Yeah, all Trailers indicate that this is Monster Hunter with pretty graphics and a existing story. Not what I wanted from it.
I find it very hard to believe you have ever played a Monster Hunter game, if you think Horizon just looks like a pretty MH game.
 
So, this is an rpg now. Excuse my skepticism, but I highly doubt it.
This is a pseudo-open world (connected large areas) action adventure if I ever saw one. I guess the devs meant that there an upgrade/crafting system in the game, but that doesn't make it an RPG imo.

No, it's not; it's a proper open world.
 
So, this is an rpg now. Excuse my skepticism, but I highly doubt it.
This is a pseudo-open world (connected large areas) action adventure if I ever saw one. I guess the devs meant that there an upgrade/crafting system in the game, but that doesn't make it an RPG imo.
The gigantic, verdant landscape you see in the demo isn't just for show - as in Skyrim, every distant mountaintop, far-off forest, or apartment-complex-turned-waterfall is an actual area you can visit as you trek through the virtual wilderness. Better yet, Horizon: Zero Dawn does away with any load times, so your journey will be entirely seamless.

Each cyber-species can roam freely throughout the environment, with the capacity to react to each other even if Aloy's not directly involved. Guerilla Games has stated that the goal is to design the robotic wildlife in such a way that leads to memorable moments without the need for scripted vignettes. To help the player understand how these creatures are interacting with one another, the bright lights that function as their eyes are color-coded. Blue means they're just going about their instinctual business, yellow indicates that something has startled them, and red means they're either fleeing in fear or aggressively charging at their prey.
http://www.gamesradar.com/horizon-zero-dawn-review/?utm_source=dlvr.it&utm_medium=twitter
 
I don't know why people care about its lable as a RPG. It's a RPG now if it's deep enough for you is another story.
 
I find it very hard to believe you have ever played a Monster Hunter game, if you think Horizon just looks like a pretty MH game.

Of course the mechanics and personalization don't seem to be nearly as complete as in Monster Hunter, but I have 400hrs+ on MH4U...
 
The footage given in this thread is absolutely amazing! It kind of reminds me in a small way of Twilight Princess in terms of gameplay, which is a great feat imo.

Am not too worried about whether the game ticks all the RPG boxes, light RPGs can still be a heck of a lot of fun to play. The most important parts to nail imo are the quest stories (i.e. what made the Witcher 3 a serious GOTG contender) and creating an imposing and living world (which is why I absolutely adore Elder Scrolls games). Everything I've seen and heard suggests to me that this game will be something absolutely special, possibly a GOTG.
 
So open world has replaced branching story lines now as defining aspect of an RPG? Does that mean e.g. FF X isn't one?

People just need to cool down a bit and wait for the game to actually exist before making any kind of final judgment. That seems to be the hardest thing nowadays, I can already smell people predicting metacritic scores very soon.
 
So open world has replaced branching story lines now as defining aspect of an RPG? Does that mean e.g. FF X isn't one?
I don't think anybody said that (then again I didn't read all 8 pages). The logic however is that branching paths imply that you have a choice between different options which in itself means you have more ways to express yourself as a character aka roleplay. Doesn't mean that RPGs without branching paths are not RPGs however. But it is quite an important part. Games like Horizon (from what I've seen) I would put under a subgroup called Action-RPG.

People just need to cool down a bit and wait for the game to actually exist before making any kind of final judgment. That seems to be the hardest thing nowadays, I can already smell people predicting metacritic scores very soon.

That goes both ways. Are you telling this to the people who overhype as well?
 
Games like Horizon (from what I've seen) I would put under a subgroup called Action-RPG.
So all this hubbub and you agree with the classification that Guerilla has used in interviews after all?

What an utter waste of time for everyone.
 
Isnt it a little soon to say something like this?

I dont get what makes a game more of a rpg then another.

One of the great Gaming questions that to this day I've yet to find a grounded answer. depth maybe? Games like Fallout 3-4, Skyrim, FF13 and even Zelda are labelled as RPG's but there is a large community of RPG enthusiasts that would provide a compelling argument saying otherwise?

To be fair term "Rpg elements" get's slapped around allot in this industry on games of a particular genre just as statement of said games depth.
 
I don't think anybody said that
Well, someone did, kinda.
That goes both ways. Are you telling this to the people who overhype as well?
Define overhype! Any kind of expressing high hopes?

This game definitely looks amazing, and we have seen it running live on real PS4, many months before release, already at a stable frame rate. So technically there is little doubt it will succeed. And we had many hands-on saying it controls very well, that base is covered, too.

The story trailers IMHO did a good job at creating a setup I really want to explore, know the mystery behind all this. It may turn out to be shallow after all, but that is basically the case with almost any game story if you look too closely. While playing it for the first time, it should keep you (or at least me) motivated just fine.

They already hinted at enough quests to make a decent length of stuff to do, we have seen a ton of different creatures, and human adversaries are in the mix, too. They hired proven professionals in the fields they haven't proven themselves yet.

All in all, I see a ton of hints that this will turn out to be a great game. Maybe it won't innovate much, but that doesn't bother me at all. There is very little possibly hinting at an upcoming failure. I would be really really surprised if this goes utterly wrong or even turns out mediocre.

So I ask you: why on earth should people not be allowed to be excited for this? The potential is all you can base that on yet, sure. Your argument ultimately leads to no happy feelings about any game before proven to be top notch. And you are of course free to dislike what you see, but please don't claim objective criticism based on nothing but "it could suck".
 
Either there is some reason - which one is what I'm trying to figure out. Or it's another case of where it's "cool" to overhype something with the masses. We've seen it before. Shadow of Mordor, Dragon Age Inquisition, MGS5, No Man's Sky.

Which again is why I want them to show substance. If they can talk about how awesome their sidequests are, show one.

If it's as good as MGS5 it'll be brilliant. Why would they show too much stuff 6 months from release?
Also if anyone is in doubt simply wait till the game is out and read the reviews.
 
I know it's tired to say at this point but I can't wait to see what a Neo patch for this game will look like. It's already pretty mind blowing in how good it looks but I salivate at what we could get. I'm not even referring to 60 FPS but like huge draw distances and hose sort of things.

Yup! There's one thing GG are known for is grapbics.
 
So all this hubbub and you agree with the classification that Guerilla has used in interviews after all?

What an utter waste of time for everyone.

What? You must be confusing me with someone else. I don't care the slightest about the "Is this an RPG" discussion. I was only commenting on someone who compared Witcher 3 & Horizon as "equals" and explained why one might consider W3 to have more RPG features (which doesn't mean Horizon is not an RPG or anything).

If it's as good as MGS5 it'll be brilliant. Why would they show too much stuff 6 months from release?
Also if anyone is in doubt simply wait till the game is out and read the reviews.

True, it's still 6 months from release. But the game was scheduled to come out sooner and thus we have seen quite some footage, but that footage was always very similar. That can be criticized.

Define overhype! Any kind of expressing high hopes?

This game definitely looks amazing, and we have seen it running live on real PS4, many months before release, already at a stable frame rate. So technically there is little doubt it will succeed. And we had many hands-on saying it controls very well, that base is covered, too.

The story trailers IMHO did a good job at creating a setup I really want to explore, know the mystery behind all this. It may turn out to be shallow after all, but that is basically the case with almost any game story if you look too closely. While playing it for the first time, it should keep you (or at least me) motivated just fine.

They already hinted at enough quests to make a decent length of stuff to do, we have seen a ton of different creatures, and human adversaries are in the mix, too. They hired proven professionals in the fields they haven't proven themselves yet.

All in all, I see a ton of hints that this will turn out to be a great game. Maybe it won't innovate much, but that doesn't bother me at all. There is very little possibly hinting at an upcoming failure. I would be really really surprised if this goes utterly wrong or even turns out mediocre.

So I ask you: why on earth should people not be allowed to be excited for this? The potential is all you can base that on yet, sure. Your argument ultimately leads to no happy feelings about any game before proven to be top notch. And you are of course free to dislike what you see, but please don't claim objective criticism based on nothing but "it could suck".

No, you are building up a strawman. I never said "don't be excited, feelings are bad". My whole point was that this game is being hyped up(Best of E3 thread, every Horizon thread) like it's this next great awesome thing when we haven't seen any footage that isn't just running around shooting robots in the same landscape with 10sec robot riding and 2sec dialogue tree thrown in. That's what I mean by overhyped. We haven't seen anything of the backstory, we haven't seen any human settlements, we haven't seen any proper NPC interactions, we haven't seen any other locale than the plains, we haven't seen any sidequest play out which they talked about. And GG's last game flopped (and KZ3 wasn't more than "good" either). So current hype doesn't match up with whats on the table and we've been in this situation before, which is why I'm questioning things.
 
I thought the game looked good aesthetically but pretty meh as a game. Guess the word to describe was 'truncated' in terms of all its mechanics. Nothing felt like it went another level.

Guess 10 minute demos tend to give off that impression.
 
we haven't seen any footage that isn't just running around shooting robots in the same landscape with 10sec robot riding and 2sec dialogue tree thrown in.
That's simply untrue. We have seen a lot of other footage in the first reveal and the story trailers. The area you are referring to is simply the demo version they put together for E3. It is time expensive to make such a vertical slice, and this one is particularly well done, thus it is reused everywhere for demo purposes (e.g. Brazil, GamesCom Germany). So naturally we have seen a lot of that part.

We haven't seen anything of the backstory
Nice and cozy under that rock there?
we haven't seen any human settlements, we haven't seen any proper NPC interactions
We know settlements will be in the game, probably not yet polished enough to be presentable (remember, February!). We have seen there is dialogue with choices, even though you are not satisfied with the amount shown, it clearly is there and it was very context specific. Why the worry it won't be in the final game? Is that so particularly difficult to do?
we haven't seen any other locale than the plains
We have, in the story trailers and the screen shots.
we haven't seen any sidequest play out which they talked about.
We also haven't seen the ending yet, but I bet there is one. Man you really need proof for everything, do you?
And GG's last game flopped (and KZ3 wasn't more than "good" either). So current hype doesn't match up with whats on the table and we've been in this situation before, which is why I'm questioning things.
The games flopped not because of the quality, which was there, but because it isn't Call of Duty or Battlefield, and especially the US gamers doesn't seem to care for anything else. Killzone multiplayer was very good, though maybe the SP story wasn't a masterpiece. But I have heard similar about most any CoD which never hurt sales there.

What's on the table for Horizon does look better than ever for GG, improving on everything suboptimal in their former games, seeming to keep up their phenomenal track record on the technical stuff. We have never been in this situation before, GG isn't Hello Games, neither any other studio that hurt your feelings before with not delivering the thing you wanted. Cut them some slack, hype isn't always overhype.
 
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