higher standards or different preferences?
You are objectively getting more visual information with 60 fps and halving input lag so yes, higher standards.
higher standards or different preferences?
Playing Dark Souls at 60fps is almost like playing a different game. Especially a game like Dark Souls benefits from 60fps, because response time and input lag matters. The game becomes a lot more fair.Depends on the gameplay. Ratchet and Clank is much better served at 60 fps and no amount of extra bells and whistles will make up for that. Souls games are lumberous they can much more easily get by with constant 30 fps.
It's nice to want things. There will always be a trade off between IQ and framerate.
But drive club would be better at 60 fps. If it could do it.
Fully defended and sensible opinion.
He's ICE Team, he's not stupid.
I would just disagree.
I would be more angry at the hardware (specifically the CPU) that makes the 60fps sacrafice some gameplay element. Beyond realtime fluid sims affecting gameplay, what reasonable feature is cordoned off by a 60fps goal?
Well you can of course prefer the objectively worse option for input lag and visual acuity.
Nothing wrong with defending 30 fps with more bells and whistles (for certain genres). It's when people start talking about the choppy framerate itself being preferable and talk about "cinematic" bullshit that they deserve ridicule
Well I...
It doesn't really depend, though. Games are made to work with 30 fps because they're stuck witht hat, any game is better in 60fps as long as it's designed for it.Depends on the gameplay. Ratchet and Clank is much better served at 60 fps and no amount of extra bells and whistles will make up for that. Souls games are lumberous they can much more easily get by with constant 30 fps.
This 60fps thing is becoming sort of cultish. There's literally nothing wrong with a (solid) 30fps.
No.
Sub 30fps feels like shit.
Having higher standards means being cult-like?
People get annoyed by different things. For me personally there is a huge difference between 30 and 60 fps. Even then I'd rather have a decent FOV than 60 fps, because a shitty FOV makes feel bad.It always bugs me when people act like 30fps is unplayable. It looks and runs fine just because 60 is slightly better doesn't change that.
This is the extreme attitude that makes it hard to take people seriously and ruins it for the rest of us who enjoy 60fps. If it truly is such a bother I suggest building a gaming rig and giving up on console gaming.
Stuff like AI can be pretty performance heavy depending of the gameWhat are the "non-graphic-related gameplay features" he's talking about?
What are the "non-graphic-related gameplay features" he's talking about?
I respect his opinion, but in the games where I can toggle between locked 30 and ~60 (like Killzone SF, TLOU and Infamous SS) there's a huge difference in smoothness. It looks really nice and I don't mind the occasional dips.
Only that given the fixed limitations of console hardware, 30fps is a fine compromise between fluidity and fidelity.
What are the "non-graphic-related gameplay features" he's talking about?
Having higher standards means being cult-like?
Destruction, physics, large interconnected areas, stuff like that. Each one could have dramatic impact on gameplay but would also eat into framerate.