lucablight
Member
*post deleted wrong thread
I seem to remember it wasn't removed but slightly modified. And I think Kojima was talking aboutduckroll said:Kojima says the JP version is censored. There's supposed to be a scene which was removed, but I can't tell what scene it could have been.
duckroll said:Completely finished the story mode finally. Total clear time is about 27 hours. Time to post some detailed thoughts on the game.
Peace Walker is definitely a major evolution in the MGS series. It is clear that in making Peace Walker, Kojima has reflected on what each major entry in the MGS series brought to the table - including Portable Ops. It's very interesting to see what he kept and what he removed from the MGS formula for this title, but ultimately many of the decisions were clearly the right ones. The game is leaner, yet more replayable, and just as entertaining and engaging as previous titles.
I'll get one thing out of the way: story-wise 90% of the cutscenes are comic style like in MPO. But this time they have much better direction and animation. The art is also vastly improved, with obvious contributions by Shinkawa himself in either the actual artwork, or in setting the art direction tone for all the scenes. There are also many interactive elements of the cutscenes, either in the form of allowing the player to move the camera and zoom on elements, or full blown action QTEs. The presentation is top notch, and everyone who enjoyed the cutscenes in MPO will be blown away by the PW ones. Those who didn't enjoy them at all though, well, I doubt it will change your opinion.
The graphics and sound in PW rank among the very best in PSP games. The models are detailed, the environments are well planned and extremely well lit, and there are really good effects and detail in the game. The effects in particular for smoke and explosions are very impressive in the game. The scale in many of the boss encounters are really impressive even by MGS standards.
The audio complements the visuals extremely well, and it really creates a very complete experience for a portable game. The realtime codec is fully voiced if you install the game, and all the sound fx and voices a top rate as expected of a Kojima game. The music is pretty awesome too, and do a really good job of creating the mood for stealth or all out action depending on the mission. The cutscenes also have great tracks and an amazing use of sound to stir emotions and create atmosphere.
Gameplay-wise, PW fits with the pattern expected of MGS5. To me, MGS, MGS3 and PW are entries where Kojima goes back to the basics of a gameplay driven MGS while exploring new ideas and trying to bring completely new perspectives to the core gameplay. MGS2 and MGS4 were more like reactions to the MGS fanbase. For MGS2 there was a deliberate attempt to deceive and misdirect fans of the first game to keep the experience "fresh" and suspenseful. For MGS4, it was clearly an answer to fans demanding answers to the loose ends in the series and for definitive conclusions to dangling mysteries.
Being a portable game, PW takes full advantage of the nature of the system. The game structure is broken into shorter missions, yet retaining the feel of being a true MGS game. The main story missions are pretty much what one would expect from a real MGS game, without much compromise or watering down. In most missions you can sneak or run and gun, but the game rewards you much more for non-violence because of the recruitment aspect. Luckily, you can replay any mission at any time while trying out different play styles or weapons depending on your mood.
The optional missions are definitely an evolution of VR Training missions. Instead of being a simulated VR setting with no bearing on the rest of the game, the extra ops here take place in the real world. They are either training sessions or specialized missions requiring a certain play style (rescue POWs with fulton, escape from an area undetected, recover all items from an area, etc), so basically they're expanded versions of VR Missions in terms of gameplay, but being considered part of the on-going game set in the actual real world, they take on a new form because they feel like you're actually doing missions as a mercenary outfit and expanding your army, base and resources as a result.
I don't really want to go on and on about the various systems in the game and what not, because most of that can be seen in the trailers or in most online previews of the game. But I'll conclude and say that it's really amazing to see how much content they managed to pack into a PSP game. In terms of actual data size, the game isn't any larger than MPO, yet the amount of unique areas, the overall level design, the amount of missions, secrets, unlockables, etc which exists to keep the player occupied during the story and even after beating it... is pretty extensive.
duckroll said:Mind you, I'm not suggesting the game will be 27 hours for everyone. Depending on how much or how little of certain things you do, and how many times you replay missions, it might take more or less time. I would say that for the average MGS player, completing the game will take at least 20 hours. There's definitely 40-50 hours worth of overall content at least, because the game offers a ton of stuff to do and unlock, even after the story is done. For someone who skips all the briefing files, ignores all the extra missions, and just rushes through the story mode, the first time through should still take well over 10 hours.
Rollo Larson said:pardon...but how do i get a hold of this "adhoc party"? i have a US ps3 and psp
duckroll said:Review
trk_rkd said:Duckroll: a recurring theme of the impressions i've read is that some of the bosses are just impossible without a second(3rd,4th...) player... this has me a bit concerned as I'd like to be able to play the whole game by myself, and then just branch out into the xlink kai stuff once i've finished (i don't really know anyone to play with in "real life")
glad to hear you liked it though, hype +1
Messi said:Hey duckroll, how is the music? anything like debriefing or lifes end from mgs3? just slow kinda emotional music.
EekTheKat said:I think I finally get what I'm doing wrong, but omg it's going to take another 10+ hours on top of the 35 I already put into the game to fix it :lolwith my base
I've hit what appears to be a growth ceiling, in that most of my staff on base cannot grow any further and I'm struggling to level up my research skills to make new gear.
Basically I would have to go back and look for more recruits with a high research skill and with room to grow.
Love this games though, I basically fried my eyes and brain this weekend staring at my PSP2000 :lol.
duckroll said:Not true at all. I have played 0 co-op.
trk_rkd said:Great! Glad to hear it, probably just incompetent players then.
duckroll said:What you need to do is simple. Dump everyone who does not have any rank C or higher stat in any field, or any special skills you might need. Then grab a Mk22 and an analyzer, and go out on the larger missions with more enemies to find. Use the analyzer to scan each POW or enemy guard to decide if you want to capture them or not. If they're not at least a C, leave them.
duckroll said:Not true at all. I have played 0 co-op.
Excellent. The impressions whining about the bosses were my only worry about the game as I probably won't be playing this in co-op.duckroll said:For each major boss, it's generally pretty hard on the first try because you have to figure out the attack patterns, when there are attack openings, the most effective ways to damage or slow down the boss, and the best positions to be to attack, etc. Equipment is another factor. If you bring in ineffective equipment you might find the battle impossible or really lengthy.
Fuu said:Excellent. The impressions whining about the bosses were my only worry about the game as I probably won't be playing this in co-op.
DualShadow said:The wait is killing me slowly
Mesijs said:I really like PO after I changed the controls, but I'm wondering if the capturing of enemy soldiers is done the same in PW as in PO? Because in PO, it really slowed down the gameplay too much.
Srider said:This is a good MGS game and all, but I think some of you guys are blowing it out of proportions.
The new elements introduced in this game is really a waste on a portable system designed for short bursts of playtime.
Story is really straightforward and nothing really that interesting. The game just rehashes a few types of missions save for a few specially designed ones.
The amount of unlockables and the new methods/ways to approach the same missions is the highlight of the game. As you get better items and weapons, you can do alot of fun stuff to the bosses and enemies.
Other than that, its not that amazing of a game, just a good MGS styled coop monster hunter game to sum it up in one sentence.
EekTheKat said:The in game vocaloid stuff impressed me more than I thought it would,don't want to get into more detail, but it really added a lot of flavor to some of the boss fights.
duckroll said:Do you have any idea how to use the Vocaloid Edit functions? It's really confusing to me...
duckroll said:Do you have any idea how to use the Vocaloid Edit functions? It's really confusing to me...
Square Triangle said:Slightly off-topic: Is the PSP 3000 really that much different than the 2000- which I own. I'm thinking of trading in my PSP for the MGS Big Boss Bundle, since next month Gamestop will be holding a trade in offer on the upgrade.
EekTheKat said:Okay, think I got it working. Had to use an alternate login screen via the PSP store.
The editor seems to create a 512k file, which is sent to the NetVocaloid server which spits back around a 2mb file to download. I did it all through the in game Extras menus.
I managed to edit one of the songs and it came back with some horrendous alterations courtesy of me :lol
It doesn't seem to give you the option to edit the melody, but only the lyrics. There's probably going to be some extra melodies available as DLC sometime down the line.
After you log into netVocaloid, edit a song, save it locally (roughly 512k file), send it to the server - wait about a minute or two for it to process, then download it (it should be saved under the data manager.)
Synless said:If your using Ad-hoc Party to play this, is there mic support?
duckroll: with the "hard" boss missions you've been doing on adhoc party: is there a reward for these other than bragging rights? do you get to keep the vehichles you defeat? cheers!
I need to find a way to hardwire my PS3, thanks for the info.Branson said:Yea ad-hoc party supports mics. I'm so freakin hyped for this game.
duckroll said:There's always a reward for everything. Beating an extra op will often either unlock stuff (uniforms for Versus Ops, plans for new equipment) or unlock new extra ops. Replaying missions are never a waste either, because they're fun, and you can always a) level up your proficiency in weapons you have not maxed out yet, b) capture more soldiers in vehicle battles when it is normally too hard to do in single player, c) possibly capture the vehicle if you can take out all the soldiers and the commander without destroying the vehicle boss entirely.
I enjoyed reading your review. Your review definitely made me more optimistic about Peace Walker. Soon I'm going to be paying off my pre-order of the Big Boss Pack, and come June 8th I'll be able to enjoy the game like you did. The fact that you put 27 hours into the game is quite impressive.duckroll said:Review
How many Monster Hunter missions are in the game? Spoiler tag the answer if you think it may upset someone.duckroll said:Well, I would love to play some co-op on certain bosses (and the Monster Hunter missions), so lemme know when you've gotten far enough. Maybe by then Bebpo will have gotten far enough to join us! :lol
Synless said:How many Monster Hunter missions are in the game? Spoiler tag the answer if you think it may upset someone.