Luftrausers
In Luftrausers, there is no such thing as downtime. You assemble your plane in the Hangar and then launch into unfriendly skies. It only takes a few seconds for the screen to become pure mayhem as battleships and fighters fill the sepia-hued air with bullets and aces swoop in behind you, and that's before the hulking projectile-spewing blimps appear. But even in the midst of the most hectic gauntlet, you are always in the control and that's the brilliance of Luftrausers.
It's one thing to weave between some bullets and return fire. It's another to swoop into a dive, deftly plummet through a hail storm of bullets, take out a battleship, and pull up so close that the water's surface is flared up by your thrusters. Or to maneuver your enemies into a tight cluster, cut your thrusters, and shoot the planes pursuing you while your momentum carries you in the other direction. Your plane is insanely maneuverable, able to turn on a dime, reach top speed in a moment. Realism isn't a factor here; it's pure arcade handling and it makes every close call, every elegant evasive maneuver feel so satisfying. Equally impressive is how diverse your plane combinations control and feel. Each part is useful in some fashion and each combination is wholly unique, with its own shape, name, and music. Completing missions unlocks new parts and other rewards, such as different color schemes and the hard-as-nails absolutely unforgiving SMFT mode. Normal mode at its most chaotic is child's play compared to what awaits in SMFT.
Luftrausers isn't the most complex game, but it's easily the most addictive and satisfying I've played since One Finger Death Punch, a simple experience that's laser focused on delivering stylish finely-tuned gameplay.
Meltdown
I had enjoyed Meltdown on IOS, but I think it played best on PC. Meltdown is best described as an arcade arena shooter, as you're dropped into randomly generated areas and must fight waves of dangerous machines. A few things separate Meltdown from your usual arena action game. One, rather than fighting large hordes of enemies, you only face a few at a time, with each requiring different tactics. Some are close-up brawlers, some are armored, some pepper you with bullets from afar. And two, there's a cover system, giving the game a slower more tactical pace. Skill trees, weapon upgrades, different melee weapons allow you to customize your loadout. In some ways, its mobile origin is evident, but I don't think that diminishes the game overall.
---
1.
Luftrausers
2. Escape Goat 2
3. Javel-ein
4. Catcher
5. David.
6. Goat Simulator
7. Friction
8.
Meltdown
9. Gang Beasts