The3DGameArtist
Member
I think his video is useless, he basically shows nothing says nothing of importance and just keeps hyping it saying it's open and free. Like , talk about why it's the game engine is good, it's not good because it's free or open. What's the art workflows like? How does everything tie together? Can you easily prototype stuff? Scripting? Visual-Node stuff? Shader Stuff? Particle systems, animation systems, camera? sequence making? Navmesh generation? Dynamic/Baked Lighting?
The engine itself might be good, maybe? The video however, is really bad.
One main thing; It only appeals to indie-developers. ONLY.
Almost every game-student out there today, every aspiring artist/designer/level-designer etc are using the main game engines to learn about game-development, why? Because it sets them up for the future, at companies actually using these game engines. The Gadot engine will always be an unknown engine unless it actually does BETTER at something than the current stuff. Look at how Blender is currently rocking the 3D Art scene with it's super modern viewport, volumetric lighting and procedural materials etc, it's frickin awesome.
The engine itself might be good, maybe? The video however, is really bad.
One main thing; It only appeals to indie-developers. ONLY.
Almost every game-student out there today, every aspiring artist/designer/level-designer etc are using the main game engines to learn about game-development, why? Because it sets them up for the future, at companies actually using these game engines. The Gadot engine will always be an unknown engine unless it actually does BETTER at something than the current stuff. Look at how Blender is currently rocking the 3D Art scene with it's super modern viewport, volumetric lighting and procedural materials etc, it's frickin awesome.