Samuel Beckett would be proudI think we’ll be waiting for it for a long time.
Is this named after Gal Gadot?
It does have support for XBox One via UWP.Doesn't have built in support for consoles. Total non-starter.
True. That is a shitty video title... Typical clickbait title, unfortunately. It should also be said that this is not an official video.That shitty video title.
"This game engine will disrupt the industry."
how large is an empty mobile build do you know?Have been monitoring and using the engine since a while.
While true that it doesn't have everything Unity or UE have - yet (and that is a very clear yet, Godot is being developed extremely fast compared to other engines) - what it does have is actually often better than what others have.
The node structure of the engine alone is a godsent that makes development a lot easier than the typical prefab approach.
Similarly, the way their scripts are structured (no matter if you use GDscript or C#) is just closer to what you really want to do in a game - and I say that as someone who has worked (though not intensively) with Unity and UE as well.
And of course, entirely free, no royalties and funded via Patreon.
Obviously, it is not a typical AAA engine, but neither is Unity, for example. AAA devs typically use other (way more expensive) engines or in-house ones.
It does have support for XBox One via UWP.
There is also a company that offers porting of Godot to PS4, Switch, etc.
Of course, that only matters if you care for consoles to begin with... which obviously, the majority of PC titles don't
It also has full mobile support, which business-wise is (unfortunately) more important than consoles.
True. That is a shitty video title... Typical clickbait title, unfortunately. It should also be said that this is not an official video.
The Godot devs are very friendly and modest.
I think we’ll be waiting for it for a long time.
Thanks for letting me know. Will check if I can get some videos of the actual engine developers. I have insane respect for game engine creators.Have been monitoring and using the engine since a while.
While true that it doesn't have everything Unity or UE have - yet (and that is a very clear yet, Godot is being developed extremely fast compared to other engines) - what it does have is actually often better than what others have.
The node structure of the engine alone is a godsent that makes development a lot easier than the typical prefab approach.
Similarly, the way their scripts are structured (no matter if you use GDscript or C#) is just closer to what you really want to do in a game - and I say that as someone who has worked (though not intensively) with Unity and UE as well.
And of course, entirely free, no royalties and funded via Patreon.
Obviously, it is not a typical AAA engine, but neither is Unity, for example. AAA devs typically use other (way more expensive) engines or in-house ones.
It does have support for XBox One via UWP.
There is also a company that offers porting of Godot to PS4, Switch, etc.
Of course, that only matters if you care for consoles to begin with... which obviously, the majority of PC titles don't
It also has full mobile support, which business-wise is (unfortunately) more important than consoles.
True. That is a shitty video title... Typical clickbait title, unfortunately. It should also be said that this is not an official video.
The Godot devs are very friendly and modest.
I have read that (if NOT using C#, at least) it is quite small, but I'm not sure as I'm not targeting mobile.how large is an empty mobile build do you know?
UWP isn't really the same as real support. Not having a native port means devs aren't working in the same/suggested code/content path. Which would make porting a pain. Using an engine that you will either have to port it yourself ($$$) or hire an outside team ($$$) doesn't make a lot of sense.It does have support for XBox One via UWP.
There is also a company that offers porting of Godot to PS4, Switch, etc.
Of course, that only matters if you care for consoles to begin with... which obviously, the majority of PC titles don't
It also has full mobile support, which business-wise is (unfortunately) more important than consoles.
Eh. Last I checked, Epic's Unreal Developer Network support is not all it's cracked up to be.One reason why UE4 is so popular is they have a support team to help you when shit hits the fan. Something like this, you are on your own or
I am just stating what can be found in the documentation.UWP isn't really the same as real support. Not having a native port means devs aren't working in the same/suggested code/content path. Which would make porting a pain. Using an engine that you will either have to port it yourself ($$$) or hire an outside team ($$$) doesn't make a lot of sense.
Why would you think so?Mobile is neat, but honestly better-using Unity or other options.
Lack of support from the dev can kill a title. Lack of support from a middleware dev? I don't think that is something that has happened yet.Being "free" isn't always a good thing. Limited or lack of support could kill a title. One reason why UE4 is so popular is they have a support team to help you when shit hits the fan. Something like this, you are on your own or maybe someone from the community could help.
A new engine, huh?
She’s so pretty. I’m jealous that her husband gets to enter her everyday.Surprised there aren't more pictures in her in this thread.
Damn I remember that Euclideon ulimited detail thing, I think it's still kinda used but not for games, I don't think it's been drop completely but it's just not suited for games.Every other year or so, I hear from an "engine that will redefine the industry". Couple of years ago it was the unlimited details engine, now this. None of this will take off. The industry is far too complex and specialized for some random engine to just walk in and "disrupt the industry".
Damn I remember that Euclideon ulimited detail thing, I think it's still kinda used but not for games, I don't think it's been drop completely but it's just not suited for games.
However, Godot engine and this Unlimited engine thing are two very different example, not comparable, one was supposed to revolutionize everything because of it's tech, while Godot could change some things because of the purely open source and completely free aspect.
Haha... a bit off topic, but was there ever a school that actually paid for these licenses?It takes me back to the days at ITT Tech when they passed around a key generator with 3DS Max because the school didn't want to pay for indivual licenses.
The IT team at my school sure as heck dug their feet in when it came to using a free copy of The Games Factory (from a magazine coverdisc) to teach my fellow students some super basic 2D game creation as an after-school club project.Haha... a bit off topic, but was there ever a school that actually paid for these licenses?
I think we’ll be waiting for it for a long time.
Can't find any accurate source for that claim and none of the games I played made with it had long loading times. That's more something Unity is known for, tbh...and I hear the load times are like... forever.
Can't find any accurate source for that claim and none of the games I played made with it had long loading times. That's more something Unity is known for, tbh...
But of course, if a developer messes up their asset management, their loading times will be bad no matter the engine. So long loading times are usually the developer's fault, not really an engine problem.
I think only UE3 had these extremely long loading times on startup that couldn't really be helped.
Absolutely.One can argue that certain tools attract less capable developers and thus the reputation is gained as a result of that - I have no doubt that Unity has suffered for that.
Can't find any accurate source for that claim and none of the games I played made with it had long loading times. That's more something Unity is known for, tbh...
But of course, if a developer messes up their asset management, their loading times will be bad no matter the engine. So long loading times are usually the developer's fault, not really an engine problem.
I think only UE3 had these extremely long loading times on startup that couldn't really be helped.
I feel shame for not getting the reference.Apologies for being unclear. I was just trying to jump on the Literary Reference Joke Bandwagon there...