Eliciel
Member
In terms of PlayStation, I believe that we will see insane things in 3-4 years...I really mean, crazy.
Look at TLOU2 on PS4Pro and imagine this being the mindset when creating a game on the PS5, the amount of optimization will be stupid crazy.
Fast forward to even a potential PS5Pro... ND will be able to create insane quality and I believe all other game creators have learned a lot on PS4 and they are being pushed heavily and SSD and I/O adjustment is one of the main focus areas that Sony has defined important.
In terms of XBOX, I really don't know, the Studios have to learn a lot and I am not just talking creating a 12TF Engine, I am talking holistically, they have to learn a lot and they need a lot of talent to maintaing the standard that we are talking about in terms of ND, GG, SSM, Insomniac, SuckerPunch. They can and will learn a lot, but it will take 1-2 iterations of game creation longer. I don't believe that "first timers" can deliver a TLOU2 "on the fly" just because they are using 12 TF, I am just not buying it.
Look at TLOU2 on PS4Pro and imagine this being the mindset when creating a game on the PS5, the amount of optimization will be stupid crazy.
Fast forward to even a potential PS5Pro... ND will be able to create insane quality and I believe all other game creators have learned a lot on PS4 and they are being pushed heavily and SSD and I/O adjustment is one of the main focus areas that Sony has defined important.
In terms of XBOX, I really don't know, the Studios have to learn a lot and I am not just talking creating a 12TF Engine, I am talking holistically, they have to learn a lot and they need a lot of talent to maintaing the standard that we are talking about in terms of ND, GG, SSM, Insomniac, SuckerPunch. They can and will learn a lot, but it will take 1-2 iterations of game creation longer. I don't believe that "first timers" can deliver a TLOU2 "on the fly" just because they are using 12 TF, I am just not buying it.