Spyder_Monkey
Banned
No
The snartphone market has shown that quantity > quality. No matter how great the $40 3ds games are they just can't match the endless stream of android/ios titles.
I maintain that there's still an opportunity for a dedicated handheld device in the current market, and that the 3DS is proof of that, almost because of how bad it is. We've reached 'peak smartphone / tablet', and yet the 3DS, a poor console at a poor price with muddled marketing, has managed to sell millions due to the strength of its software and name recognition alone.
What could Nintendo do if they got the hardware right, the price right, the online apps and ecosystem / accounts right? I think they could be successful again, I really do.
I also think the 'people don't have room to take 2 devices with them' issue is a non-factor, because (anecdotally) I never, ever heard of people doing the majority of their handheld gaming outside of the home. People game on handhelds relaxing on the couch while their girlfriend watches TV, or a kid plays on his bed while his parent cooks dinner, thinking the kid's doing homework.
Even a decade ago, I saw 4 gaming sectors - PC, Home Console, Handheld, and Mobile. Even back then people were happy to play Snake or Solitaire on their Nokia 7990's or what have you, but I never saw anyone ever play a DS in public. Everyone had them, yeah. People I knew had them, and loved them. But they never left the home.
So convergence isn't the sole issue here. Make a properly great device with an appealing form factor. Get the price right for hardware and software (realistically launch at 150 and 25 dollars for the machine and games) and then market it properly and kids and gamers will buy in. The DS days aren't returning, but the market isn't 'over' either.
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The one issue I see is that with the DS you could make a cheap sprite game and charge 25-30 bucks for it and sell millions. Now that we expect console-quality 3D gaming on the go, it might be the case that the cost of making handheld games is no longer feasible given the size of the market that's interested in such games. With AAA 'mature' games, that has been proven to be the case without a shadow of a doubt by the Vita, but even Nintendo's portable games these days are full-blown 3D extravaganzas, as shown by how similar their big Mario games for 3DS and Wii U ended up being.
3DS is pretty old. How can you expect it to constantly sell millions when pretty much everyone has one?
I maintain that there's still an opportunity for a dedicated handheld device in the current market, and that the 3DS is proof of that, almost because of how bad it is. We've reached 'peak smartphone / tablet', and yet the 3DS, a poor console at a poor price with muddled marketing, has managed to sell millions due to the strength of its software and name recognition alone.
What could Nintendo do if they got the hardware right, the price right, the online apps and ecosystem / accounts right? I think they could be successful again, I really do.
I also think the 'people don't have room to take 2 devices with them' issue is a non-factor, because (anecdotally) I never, ever heard of people doing the majority of their handheld gaming outside of the home. People game on handhelds relaxing on the couch while their girlfriend watches TV, or a kid plays on his bed while his parent cooks dinner, thinking the kid's doing homework.
What exactly leads you to the bolded conclusion?
And, well, you know what they say about anecdotes.
He didn't specify which home console...You should probably thank the handhelds if you can still play Nintendo games on your living room console.
What exactly leads you to the bolded conclusion?
And, well, you know what they say about anecdotes.
If Nintendo games were on phones they wouldn't need to be $40. There are over 1 billion smartphones in use today. That is a vastly larger audience than the current 50 million for 3DS. Assuming an equal attach rate, you could sell Zelda on phones for $2 and make the same amount of profit as selling it for $40 on 3DS. Or you could sell it for $4 and double your current profit. Minus profit from hardware sales.
Naturally that is oversimplifying things, but the point is that it's extremely viable.
The comparison in the OP is a same-point-in-lifecycle generation over generation comparison.
Tech-wise, I'm not sure of the point of a dedicated handheld device. Tablets and smart phones are thinner and have much larger screens, plus have their obvious other uses. Handhelds just seems like an obsolete tech at this point, IMO.
yes yes yes yes yes
At this point almost all of the most interesting games are appearing in the mobile space. My 3DS has sat in a drawer for months. The only interesting developers IMO are Nintendo and Atlus.
Can't justify £28 per game. You just can't.
Im curious why western devs find it so hard to actually put out quality games on 3DS, the majority of the 3DS library still comes from Japanese devs and is translated for the other regions, the only western made games i tend to see are always the kiddy licensed stuff like barbie & lego games. It was also like this on the DS too but during that time in between the huge amounts of shovelware there were western devs putting out some fantastic games as well but in the 3DS gen all those games have pretty much vanished.
If anything that's why western handheld gaming is collapsing the west just doesn't bother to support it much, when i go into game here in the uk it's always the same scenario. Usual Nintendo published stuff, a few 3rd party games from Japanese devs and a lot of western kiddy licensed shovelware.
I'm highly against people telling me consoles are dying (I understand they well might in their current physical form) but yeah handhelds have clearly taken a dive because of other devices like phones and tablets. It's just the way it's going. Those devices will get more powerful and become the next handhelds. Nintendo should imo then start expanding and making games for those devices.
Short answer: Yes
Long answer: Yeeeeeeeeeeeees
Tablets and smartphones don't have real controls. That's the biggest problem.
Compared to these November 2008 DS sales also PS4 last months sales look quite bad.
3DS sales aren´t comparable to these heights but over half a million last month is still a healthy amount of units, something that I wouldn´t classify as a collapse, for that it should have reached numbers that would have been considered not worthy of any notable investment from the 1st party side, which isn´t the case when it comes to the 3DS. Sure the OP wants to imply that by adding the PSP into the comparison, but he simply ignores that at that point in time PSPs hardware sales in the US were still considered quite good (software sales were the big problem at that point), but going forward not so much and the "PSP" same-point in life comparisons won´t be that much of "use" for that and likely dropped, the same way as the missing 3DS-PSV comparisons, due to "missing" data.
In Japan the 3DS is by far the most successful dedicated gaming system right now, just last week it handily outsold again all other systems combined with quite an significant difference on top of that, it even broke a software sales record last week. This is in fact quite an reassuring message for handheld gaming in Japan, but it´s no surprise that spin-doctors had to miniscule this achievement by comparing 3DSs performance with the entirety of the smartphone market, Android+Appstore.
Going forward Nintendo should look for efficiency and in expanding their IP portfolio. A big problem they face right now is that unlike mainstream consoles, especially in the US it doesn´t benefit from all the significant marketing from huge publishers like Ubisoft, EA, Activision etc. on top of the marketing-dollars from the hardware manufacturer. The visibilty of their systems/handheld is mainly just due to Nintendo alone, even when it comes to games like Bravely Default. In fact Nintendos marketing dollars are splitted in half (handheld and console) and competing against the combined marketing dollars from EA, Activision, Square, Sony, MS etc. when it comes to dedicated gaming systems, on top that the complete smartphone industry.
Considering how their handhelds are still their biggest money-maker and that it seems that they´ll have a much better fiscal year this time it´s quite ridiculous to see some of the suggestions in this thread.
PSP packaged software sales in the US:
2005: ~10 million
2006: ~14 million
2007: ~18 million
2008: ~18 million
2009: ~13 million
3DS:
2011:~8 million
2012: 11 million*
2013: 16 million*
Even if we assume slight rise for 3DS software this year (I don't know if we should though as Nintendo had pretty empty release calendar before Smash) 3DS is trailing behind PSP also in software sales.
Well I guess you are technically right but I meant biggish software. Animal Crossing New Leaf alone probably sold more than most of that list combined before Smash got released.Yatōkiri_Kilgharrah;143115631 said:Nintendo didnt have an empty calendar at all.
Yoshi's New Island
Inazuma Eleven 3: Team Ogre Attacks! (Published by Nintendo in Europe only)
Professor Layton vs. Phoenix Wright: Ace Attorney (Published by Nintendo outside of Japan)
Disney Magical World (Published by Nintendo in North America only)
Kirby: Triple Deluxe
Mario Golf: World Tour
Tomodachi Life
Wagamama Fashion: Girls Mode Yokubari Sengen! Tokimeki Up! (Japan only)
Super Smash Bros. for Nintendo 3DS
Pokémon Art Academy
Fantasy Life (Published by Nintendo outside of Japan)
Pokémon Omega Ruby and Alpha Sapphire
Ultimate NES Remix
Chibi-Robo! Photo Finder
Steel Diver: Sub Wars
Pokémon Battle Trozei
Rusty's Real Deal Baseball
Photo with Mario
Dedede's Drum Dash Deluxe
Kirby Fighters Deluxe
Nintendo Pocket Football Club
PSP packaged software sales in the US:
2005: ~10 million
2006: ~14 million
2007: ~18 million
2008: ~18 million
2009: ~13 million
3DS:
2011:~8 million
2012: 11 million*
2013: 16 million*
Even if we assume slight rise for 3DS software this year (I don't know if we should though as Nintendo had pretty empty release calendar before Smash compared to last year) 3DS is trailing behind PSP also in software sales. Sure because of digital comparison is not 100% valid but even with that it's not like there is huge difference between PSP and 3DS.
The psp phone idea is stupid for a financial reason,Sony struggles with their smartphone,so even a psp phone won't do well.Psp buyer was core gamers few peoples who bough a psp was casual gamerThe question is whether the core gaming demographic is enough to keep handhelds financially feasible for Sony and Nintendo. In the past the casual/kid/semi-core demographic helped prop it all up. Now this demographic have their tablets/smartphones.
I think Sony missed the boat on this a long time ago. People were clamouring for a PSP phone, open source development and finger touchscreen back in 2005. If they had followed through with user demands they very well could've established themselves in a better place in the smartphone market early on. I always look back to the PSP homebrew scene; that was like smartphone apps before smartphones were a thing, yet Sony just looked at it as a bad thing. Now look at how mainstream mobile apps have become thanks to Apple and Android.
I don't see Nintendo backing out of handhelds anytime soon. I think they'll go the hybrid route.
I've said this before in other threads, but I think Sony will focus on its phones and tablets, offering remote play as the main portable option and maybe create like....a playstation specific App Store on there for indie titles with trophies? I dunno.
The next nintendo handheld doesn't have to be a total powerhouse. Keep it inexpensive, keep it really open to indies, make it so it can run GameCube quality games (imagine re releasing Melee on a handheld?)
The snartphone market has shown that quantity > quality. No matter how great the $40 3ds games are they just can't match the endless stream of android/ios titles.
The psp phone idea is stupid for a financial reason,Sony struggles with their smartphone,so even a psp phone won't do well.Psp buyer was core gamers few peoples who bough a psp was casual gamer
Here's the New York Times from a year and a half ago. Link. Says that smartphone sales were already dropping as market saturation was 60%. I've read that it's 82% in Ireland and the UK, but don't have that link. It will be approaching that soon in the US. Smartphone sales dropped in 2013, in the big western markets, and it will shock me if they don't again in 2014.
Take out the elderly who don't want smartphones and basically everyone has one. You can afford a cheap one if you're on the dole. Children get them because their parents need to do something with their old one once they get a contract upgrade every two years. Back in 2010/2011 I took the train to work, which stopped by an elementary school and a high school. Every child had a smartphone. 3 years ago.
Whatever disruptive element smartphones played, that disruption is over. This is now a settled and understood element of the market, imo. We've even seen that with the big smartphone gaming companies finally coalescing into some major ones with smaller contenders, rather than the random noise of the early years, the wild west.
So if the 3DS is still alive in the US now, there's no reason Nintendo can't find another device to do the same or better.
Not so sure about this, seeing how sonys handheld business completely collapsed in the west after the big casuals shift towards smartphones.
These are issues for core gamers but not really the markets that actually drive handhelds (casuals, kids). If anything mobile is worse than handhelds when it comes to localization delay.Because of region lock and slow localization of software.
Casuals leaving isn't the big issue. It's kids.It returning to it's normal size after casuals stop buying handheld