TheMoon
Member
/// --- I'll keep this OP updated. Latest post will be on top --- ///
UPDATE:
Here's a non-facebook update from December's 4gamer.net interviews: (nothing new really)
From Itagaki facebook.
-----
ORIGINAL POST:
Gematsu edited the rough translation of Ita's facebook post: https://www.facebook.com/tomonobu.itagaki/posts/1500311260232987?pnref=story
http://gematsu.com/2014/11/development-update-devils-third
Some bold words in there ;D
edit: if anyone wants a refresher, here's the E3 2014 Gamespot stage demo with Itagaki: http://www.gamespot.com/videos/e3-2014-devil-s-third/2300-6419467/ (youtube version here: https://www.youtube.com/watch?v=vlv5CfVqhTI)and here's the Treehouse Live version https://www.youtube.com/watch?v=V9PEEu7B7s8 and here's IGN's reveal interview also with some other singleplayer footage https://www.youtube.com/watch?v=3Ndkwgr5eB8
Translated interview from August 7's Famitsu issue: http://www.valhallagamestudios.com/en/2014/09/thought-2014-09.html
Itagaki in front of the new Nintendo building in Kyoto:
bunch of gifs because why not:
UPDATE:
Tomonobu Itagaki said:February 16, 2015 at 8:41am
Thank you everyone here from bottom of my heart.
My staff at Valhalla are working/playing/enjoying hard all day everyday.
Your kind words encourage us! Thanks again
I have to say that finished Devil's Third is almost completely different than the footage you picked up. First of all, you have to aware Ivan (protagonist of DT) is perfect bald man :V
He is cool.
You guys should use Pro-controller for Devil's Third.
no one says specific release date yet. thanks for your patience.
Again. You guys should use Pro-Controller, plus...secret. Sorry
Tomonobu Itagaki said:February 13, 2015 · Edited ·
Hey gamers gathering here.
I know you guys are craving for the latest information on Devil's Third. Devil's Third isn't a simple shooter, but an unprecedented massive shooter to be played by tons of players. So there's many things to set before we release it. The game contains a lot of elements well over the volume to be provided by two regular games.
This game will be the biggest game of life for me and my colleagues, including you guys, not to mention.
It took two years for the concept working and four years for the development. It's not surprising at all. Such amount of time is needed to create a totally new game from scratch. I'm sure you'll dig what I mean if I say we spent four years to develop Ninja Gaiden.
But, I know your mind. Such development matters have nothing to do with gamers. So I and all the members of Valhalla really appreciate that you guys have waited for Devil's Third for a long time.
What Devil's Third is?
Such announcement will be made over time. Thanks for your patiense. Devil's Third will meet you guys' expectation for sure!
Thanks again from the bottom of my heart.
.
Tomonobu Itagaki
Tomonobu Itagaki said:February 3 at 10:47am
So... the time has come again. I have to go drin...
Tomonobu Itagaki said:
Here's a non-facebook update from December's 4gamer.net interviews: (nothing new really)
“It looks like Devil’s Third for Wii U is just about done. It’s been two years spent on designs, and four, six years of development,” Itagaki said. “We’ve really kept all of you fans waiting, but for our first title since going independent, it wouldn’t be fun if we released a small game, so [Devil’s Third] is the result of making something while going all out.”
“The single player is made to be like the action games of yesteryear,” he stated. “And the online competitive multiplayer mode was designed on a scale that will make you go ‘this much already?!’ The release date announcement will still take a little longer, but let’s play together when it releases. It’s loads of fun!!”
Read more at http://www.siliconera.com/2014/12/3...-all-out-on-devils-third/#vfq0bvIG1ufGwa33.99
Tomonobu Itagaki said:Hey everyone,
here's a Japanese style Christmas card for you guys. Thanks for all your support this year. Next year you can FINALLY get your hands on Devil's Third!!
Have a Happy new year!!
Posted at 4:10 AM EST on December 29th.
^I felt this was important. lolTomonobu Itagaki said:hahaha, my games are made of liquor.
December 15, 2014
Tomonobu Itagaki said:(question asks if DT has a full-on singleplayer campaign because "Manuel" doesn't play online a lot)
Manuel, thanks for good question.
We made this game for single play(campaign) and online online multiplay gamers. 'Cuz I know I have to respond to expectations by both gamers. So, in fact, we invested double amount of resources than general development in this industry, to accomplish to develop this game.
I can't show you specific length of single play mode, 'cuz we're still tuning this game.
But you can estimate the total length of single play mode, by my saying above
December 15, 2014
Tomonobu Itagaki said:(question about fps and resolution): Eugene, we always did/do our best. spec is still
jack-in-the-box
December 11 at 6:28am
Tomonobu Itagaki said:(question: "who's the composer?") very famous guy!
December 11 at 2:39am
Question: "Would you consider having a Beta for the online multiplayer for Devil's Third?"
Tomonobu Itagaki: "Jonathan, I take safe way. that's what i can say now"
Dec 5, 2014
Tomonobu Itagaki said:Hey everyone here, im sorry for beeing late to respond your posts. im concentrating to finial tuning, Devil's Third.
See you guys little bit later !!
Dec 4, 2014
Aiming in Devil's Third puts you into a first person camera, since it feels more natural for gamers used to shooting games.
This is a screenshot from the E3 build in June... good news for you guys here.
The amount of progress we've made since then will surprise anyone. Higher-quality textures, improved weapon and environment models, better lighting... it's looking completely different now.
November 30 at 12:52pm
Tomonobu Itagaki said:Jetzak, we have polished the graphic quality. Environment, characters, arms, AFVs, warbirds... everything. Totally different from E3 version. Plus, I've expanded playability of multi-play and solo-play, as my taste. Wait the next news!
November 24 at 9:59am ·
Tomonobu Itagaki said:Thanks Srecko, I agree.
Technically speaking, I had finished analysis of possibility of expansion about NG style game eight years ago. Even I never can add quick/precise shooting function to NG's program code. I'm talking as NG's chief architect. In other words, NG has no more payload to add such function. So, I had set NG2 as last round. I left my analysis for developers who remains in Tecmo. But it seems that they couldn't understand that. The history for the past six years proves it.
If you want to make/play hack 'n' slash which equip quick/precise shooting feature, you have to develop new game mechanism from scratch. So I decided what I do. That's Devil's Third.
Of course, I can equip ALL of NG taste entertainment to this brand new action shooter. So no worry. You guys can enjoy this game also as shooter also as hack 'n' slash.
I think this game mechanism is one of the goal of both genre.
November 24 at 12:23pm
From Itagaki facebook.
-----
ORIGINAL POST:
Gematsu edited the rough translation of Ita's facebook post: https://www.facebook.com/tomonobu.itagaki/posts/1500311260232987?pnref=story
I recently received lots of questions about Devil’s Third from my fans.
I’d like to speak about development status of Devil’s Third in my own words, to the extent that I am allowed.
- Devil’s Third is a strong fusion between action games and shooters.
- Devil’s Third development is going smoothly. In other words, we finished editing the closing movie the other day.
- Devil’s Third will be released next year. Nintendo has already announced this in their press release.
- The scale of Devil’s Third‘s story mode is greater than that of Ninja Gaiden.
- Devil’s Third demolishes the standard of past console games in online multiplayer.
- Almost all specifications I wanted to do were implemented. I got an up-close look at the great forerunners Call of Duty, Battlefield, Gears of War, and my beloved Halo. On that basis, we added completely new level of playability that only we can create.
- Anyone can enjoy this game; from casual gamers to hard-core gamers. Let me put it this way. You guys can throw a fun party, or can kill each other in realistic war. You can play your heart out.
- This is all I can disclose to you today. I can’t tell you when the war will begin. It’s the way the world goes. I really want to tell you more, my fans waiting with crushing frustration.
It’s rough on a man!
Well, be patient just a little longer. Don’t miss it!
http://gematsu.com/2014/11/development-update-devils-third
Some bold words in there ;D
edit: if anyone wants a refresher, here's the E3 2014 Gamespot stage demo with Itagaki: http://www.gamespot.com/videos/e3-2014-devil-s-third/2300-6419467/ (youtube version here: https://www.youtube.com/watch?v=vlv5CfVqhTI)and here's the Treehouse Live version https://www.youtube.com/watch?v=V9PEEu7B7s8 and here's IGN's reveal interview also with some other singleplayer footage https://www.youtube.com/watch?v=3Ndkwgr5eB8
Translated interview from August 7's Famitsu issue: http://www.valhallagamestudios.com/en/2014/09/thought-2014-09.html
Itagaki in front of the new Nintendo building in Kyoto:
bunch of gifs because why not:
Can I go ahead and dump some GIFs?